SDL_render_gl.c: GL_RunCommandQueue: always set viewport_dirty on macOS
Without this, moving the window changes the viewport and causes contents to render stretched. Fixes #1504main
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@ -1169,6 +1169,12 @@ GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
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#ifdef __MACOSX__
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// On macOS, moving the window seems to invalidate the OpenGL viewport state,
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// so don't bother trying to persist it across frames; always reset it.
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// Workaround for: https://github.com/libsdl-org/SDL/issues/1504
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data->drawstate.viewport_dirty = SDL_TRUE;
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#endif
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while (cmd) {
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switch (cmd->command) {
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