Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
parent
5a3c553d0a
commit
b79e7f32cc
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@ -47,6 +47,7 @@
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
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<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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@ -93,9 +94,14 @@
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<ClCompile Include="..\..\src\file\SDL_rwops.c" />
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<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
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<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
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<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
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<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
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<ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
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<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
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<ClCompile Include="..\..\src\power\SDL_power.c" />
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<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
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@ -278,7 +284,9 @@
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<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
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<ClInclude Include="..\..\src\audio\SDL_wave.h" />
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
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<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
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<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
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<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
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@ -297,9 +305,15 @@
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<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
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<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
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<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
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<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
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<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
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<ClInclude Include="..\..\src\render\mmx.h" />
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<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
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@ -247,9 +247,6 @@
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -298,6 +295,27 @@
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_xinput.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ItemGroup>
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<ClInclude Include="..\..\include\begin_code.h">
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@ -672,6 +690,30 @@
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h">
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<Filter>Source Files</Filter>
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<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\windows\SDL_xinput.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h">
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<Filter>Source Files</Filter>
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<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h">
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<Filter>Source Files</Filter>
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<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ItemGroup>
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<Filter Include="Header Files">
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@ -86,7 +86,9 @@
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<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
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<ClInclude Include="..\..\src\audio\SDL_wave.h" />
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
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<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
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<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
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<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
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@ -105,9 +107,15 @@
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<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
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<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
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<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
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<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
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<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
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<ClInclude Include="..\..\src\render\mmx.h" />
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<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
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@ -173,6 +181,7 @@
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
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<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<ClCompile Include="..\..\src\file\SDL_rwops.c" />
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<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
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<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
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<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
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<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
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<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
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<ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
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<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
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<ClCompile Include="..\..\src\power\SDL_power.c" />
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<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
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<Filter>Source Files</Filter>
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h">
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<Filter>Source Files</Filter>
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<ClInclude Include="..\..\src\core\windows\SDL_xinput.h">
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<Filter>Source Files</Filter>
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<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h">
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<Filter>Source Files</Filter>
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<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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<ClCompile Include="..\..\src\joystick\SDL_joystick.c">
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<Filter>Source Files</Filter>
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<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c">
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<Filter>Source Files</Filter>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_xinput.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c">
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<Filter>Source Files</Filter>
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<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
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<Filter
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Name="API Headers"
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<File
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RelativePath="..\..\include\begin_code.h"
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||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\joystick\windows\SDL_dxjoystick.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\dynapi\SDL_dynapi.c"
|
||||
>
|
||||
|
@ -1156,10 +1240,6 @@
|
|||
RelativePath="..\..\src\filesystem\windows\SDL_sysfilesystem.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\haptic\windows\SDL_syshaptic.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\haptic\SDL_syshaptic.h"
|
||||
>
|
||||
|
@ -1296,6 +1376,22 @@
|
|||
RelativePath="..\..\src\video\windows\SDL_windowsframebuffer.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\haptic\windows\SDL_windowshaptic.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\haptic\windows\SDL_windowshaptic_c.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\joystick\windows\SDL_windowsjoystick.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\joystick\windows\SDL_windowsjoystick_c.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\video\windows\SDL_windowskeyboard.c"
|
||||
>
|
||||
|
@ -1376,6 +1472,30 @@
|
|||
RelativePath="..\..\src\audio\xaudio2\SDL_xaudio2.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\core\windows\SDL_xinput.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\core\windows\SDL_xinput.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\haptic\windows\SDL_xinputhaptic.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\haptic\windows\SDL_xinputhaptic_c.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\joystick\windows\SDL_xinputjoystick.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\joystick\windows\SDL_xinputjoystick_c.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\render\SDL_yuv_mmx.c"
|
||||
>
|
||||
|
|
|
@ -219,6 +219,8 @@
|
|||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\include\begin_code.h" />
|
||||
<ClInclude Include="..\..\include\close_code.h" />
|
||||
<ClInclude Include="..\..\include\SDL.h" />
|
||||
<ClInclude Include="..\..\include\SDL_assert.h" />
|
||||
<ClInclude Include="..\..\include\SDL_atomic.h" />
|
||||
|
@ -235,6 +237,7 @@
|
|||
<ClInclude Include="..\..\include\SDL_error.h" />
|
||||
<ClInclude Include="..\..\include\SDL_events.h" />
|
||||
<ClInclude Include="..\..\include\SDL_filesystem.h" />
|
||||
<ClInclude Include="..\..\include\SDL_gamecontroller.h" />
|
||||
<ClInclude Include="..\..\include\SDL_gesture.h" />
|
||||
<ClInclude Include="..\..\include\SDL_haptic.h" />
|
||||
<ClInclude Include="..\..\include\SDL_hints.h" />
|
||||
|
@ -244,11 +247,18 @@
|
|||
<ClInclude Include="..\..\include\SDL_loadso.h" />
|
||||
<ClInclude Include="..\..\include\SDL_log.h" />
|
||||
<ClInclude Include="..\..\include\SDL_main.h" />
|
||||
<ClInclude Include="..\..\include\SDL_messagebox.h" />
|
||||
<ClInclude Include="..\..\include\SDL_mouse.h" />
|
||||
<ClInclude Include="..\..\include\SDL_mutex.h" />
|
||||
<ClInclude Include="..\..\include\SDL_name.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengl.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengl_glext.h" />
|
||||
<ClInclude Include="..\..\include\SDL_pixels.h" />
|
||||
<ClInclude Include="..\..\include\SDL_platform.h" />
|
||||
<ClInclude Include="..\..\include\SDL_power.h" />
|
||||
|
@ -263,23 +273,42 @@
|
|||
<ClInclude Include="..\..\include\SDL_surface.h" />
|
||||
<ClInclude Include="..\..\include\SDL_system.h" />
|
||||
<ClInclude Include="..\..\include\SDL_syswm.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_assert.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_common.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_compare.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_crc32.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_font.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_fuzzer.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_harness.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_images.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_log.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_md5.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_random.h" />
|
||||
<ClInclude Include="..\..\include\SDL_thread.h" />
|
||||
<ClInclude Include="..\..\include\SDL_timer.h" />
|
||||
<ClInclude Include="..\..\include\SDL_touch.h" />
|
||||
<ClInclude Include="..\..\include\SDL_types.h" />
|
||||
<ClInclude Include="..\..\include\SDL_version.h" />
|
||||
<ClInclude Include="..\..\include\SDL_video.h" />
|
||||
<ClInclude Include="..\..\include\SDL_gamecontroller.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
|
||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
|
||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
|
||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
|
||||
<ClInclude Include="..\..\src\events\blank_cursor.h" />
|
||||
<ClInclude Include="..\..\src\events\default_cursor.h" />
|
||||
<ClInclude Include="..\..\src\audio\directsound\directx.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\libm\math_libm.h" />
|
||||
<ClInclude Include="..\..\src\libm\math_private.h" />
|
||||
<ClInclude Include="..\..\src\render\mmx.h" />
|
||||
|
@ -322,7 +351,6 @@
|
|||
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
|
||||
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
|
||||
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
|
||||
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
|
||||
|
@ -348,10 +376,17 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
|
||||
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_touch.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
|
||||
<ClCompile Include="..\..\src\libm\e_atan2.c" />
|
||||
<ClCompile Include="..\..\src\libm\e_log.c" />
|
||||
<ClCompile Include="..\..\src\libm\e_pow.c" />
|
||||
|
@ -416,7 +451,6 @@
|
|||
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
|
||||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" />
|
||||
<ClCompile Include="..\..\src\SDL_error.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
|
||||
|
@ -444,7 +478,6 @@
|
|||
<ClCompile Include="..\..\src\video\SDL_surface.c" />
|
||||
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
|
||||
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_syshaptic.c" />
|
||||
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
||||
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
|
||||
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
|
||||
|
|
|
@ -223,6 +223,8 @@
|
|||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\include\begin_code.h" />
|
||||
<ClInclude Include="..\..\include\close_code.h" />
|
||||
<ClInclude Include="..\..\include\SDL.h" />
|
||||
<ClInclude Include="..\..\include\SDL_assert.h" />
|
||||
<ClInclude Include="..\..\include\SDL_atomic.h" />
|
||||
|
@ -239,6 +241,7 @@
|
|||
<ClInclude Include="..\..\include\SDL_error.h" />
|
||||
<ClInclude Include="..\..\include\SDL_events.h" />
|
||||
<ClInclude Include="..\..\include\SDL_filesystem.h" />
|
||||
<ClInclude Include="..\..\include\SDL_gamecontroller.h" />
|
||||
<ClInclude Include="..\..\include\SDL_gesture.h" />
|
||||
<ClInclude Include="..\..\include\SDL_haptic.h" />
|
||||
<ClInclude Include="..\..\include\SDL_hints.h" />
|
||||
|
@ -248,11 +251,18 @@
|
|||
<ClInclude Include="..\..\include\SDL_loadso.h" />
|
||||
<ClInclude Include="..\..\include\SDL_log.h" />
|
||||
<ClInclude Include="..\..\include\SDL_main.h" />
|
||||
<ClInclude Include="..\..\include\SDL_messagebox.h" />
|
||||
<ClInclude Include="..\..\include\SDL_mouse.h" />
|
||||
<ClInclude Include="..\..\include\SDL_mutex.h" />
|
||||
<ClInclude Include="..\..\include\SDL_name.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengl.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengl_glext.h" />
|
||||
<ClInclude Include="..\..\include\SDL_pixels.h" />
|
||||
<ClInclude Include="..\..\include\SDL_platform.h" />
|
||||
<ClInclude Include="..\..\include\SDL_power.h" />
|
||||
|
@ -267,23 +277,42 @@
|
|||
<ClInclude Include="..\..\include\SDL_surface.h" />
|
||||
<ClInclude Include="..\..\include\SDL_system.h" />
|
||||
<ClInclude Include="..\..\include\SDL_syswm.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_assert.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_common.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_compare.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_crc32.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_font.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_fuzzer.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_harness.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_images.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_log.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_md5.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_random.h" />
|
||||
<ClInclude Include="..\..\include\SDL_thread.h" />
|
||||
<ClInclude Include="..\..\include\SDL_timer.h" />
|
||||
<ClInclude Include="..\..\include\SDL_touch.h" />
|
||||
<ClInclude Include="..\..\include\SDL_types.h" />
|
||||
<ClInclude Include="..\..\include\SDL_version.h" />
|
||||
<ClInclude Include="..\..\include\SDL_video.h" />
|
||||
<ClInclude Include="..\..\include\SDL_gamecontroller.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
|
||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
|
||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
|
||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
|
||||
<ClInclude Include="..\..\src\events\blank_cursor.h" />
|
||||
<ClInclude Include="..\..\src\events\default_cursor.h" />
|
||||
<ClInclude Include="..\..\src\audio\directsound\directx.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\libm\math_libm.h" />
|
||||
<ClInclude Include="..\..\src\libm\math_private.h" />
|
||||
<ClInclude Include="..\..\src\render\mmx.h" />
|
||||
|
@ -326,7 +355,6 @@
|
|||
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
|
||||
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
|
||||
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
|
||||
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
|
||||
|
@ -352,10 +380,17 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
|
||||
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_touch.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
|
||||
<ClCompile Include="..\..\src\libm\e_atan2.c" />
|
||||
<ClCompile Include="..\..\src\libm\e_log.c" />
|
||||
<ClCompile Include="..\..\src\libm\e_pow.c" />
|
||||
|
@ -420,7 +455,6 @@
|
|||
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
|
||||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" />
|
||||
<ClCompile Include="..\..\src\SDL_error.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
|
||||
|
@ -448,7 +482,6 @@
|
|||
<ClCompile Include="..\..\src\video\SDL_surface.c" />
|
||||
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
|
||||
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_syshaptic.c" />
|
||||
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
||||
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
|
||||
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
|
||||
|
|
|
@ -223,6 +223,8 @@
|
|||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\include\begin_code.h" />
|
||||
<ClInclude Include="..\..\include\close_code.h" />
|
||||
<ClInclude Include="..\..\include\SDL.h" />
|
||||
<ClInclude Include="..\..\include\SDL_assert.h" />
|
||||
<ClInclude Include="..\..\include\SDL_atomic.h" />
|
||||
|
@ -239,6 +241,7 @@
|
|||
<ClInclude Include="..\..\include\SDL_error.h" />
|
||||
<ClInclude Include="..\..\include\SDL_events.h" />
|
||||
<ClInclude Include="..\..\include\SDL_filesystem.h" />
|
||||
<ClInclude Include="..\..\include\SDL_gamecontroller.h" />
|
||||
<ClInclude Include="..\..\include\SDL_gesture.h" />
|
||||
<ClInclude Include="..\..\include\SDL_haptic.h" />
|
||||
<ClInclude Include="..\..\include\SDL_hints.h" />
|
||||
|
@ -248,11 +251,18 @@
|
|||
<ClInclude Include="..\..\include\SDL_loadso.h" />
|
||||
<ClInclude Include="..\..\include\SDL_log.h" />
|
||||
<ClInclude Include="..\..\include\SDL_main.h" />
|
||||
<ClInclude Include="..\..\include\SDL_messagebox.h" />
|
||||
<ClInclude Include="..\..\include\SDL_mouse.h" />
|
||||
<ClInclude Include="..\..\include\SDL_mutex.h" />
|
||||
<ClInclude Include="..\..\include\SDL_name.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengl.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengl_glext.h" />
|
||||
<ClInclude Include="..\..\include\SDL_pixels.h" />
|
||||
<ClInclude Include="..\..\include\SDL_platform.h" />
|
||||
<ClInclude Include="..\..\include\SDL_power.h" />
|
||||
|
@ -267,23 +277,42 @@
|
|||
<ClInclude Include="..\..\include\SDL_surface.h" />
|
||||
<ClInclude Include="..\..\include\SDL_system.h" />
|
||||
<ClInclude Include="..\..\include\SDL_syswm.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_assert.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_common.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_compare.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_crc32.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_font.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_fuzzer.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_harness.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_images.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_log.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_md5.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_random.h" />
|
||||
<ClInclude Include="..\..\include\SDL_thread.h" />
|
||||
<ClInclude Include="..\..\include\SDL_timer.h" />
|
||||
<ClInclude Include="..\..\include\SDL_touch.h" />
|
||||
<ClInclude Include="..\..\include\SDL_types.h" />
|
||||
<ClInclude Include="..\..\include\SDL_version.h" />
|
||||
<ClInclude Include="..\..\include\SDL_video.h" />
|
||||
<ClInclude Include="..\..\include\SDL_gamecontroller.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
|
||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
|
||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
|
||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
|
||||
<ClInclude Include="..\..\src\events\blank_cursor.h" />
|
||||
<ClInclude Include="..\..\src\events\default_cursor.h" />
|
||||
<ClInclude Include="..\..\src\audio\directsound\directx.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
|
||||
<ClInclude Include="..\..\src\libm\math_libm.h" />
|
||||
<ClInclude Include="..\..\src\libm\math_private.h" />
|
||||
<ClInclude Include="..\..\src\render\mmx.h" />
|
||||
|
@ -326,7 +355,6 @@
|
|||
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
||||
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
|
||||
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
||||
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
|
||||
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
|
||||
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
|
||||
|
@ -352,10 +380,17 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
|
||||
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_touch.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
|
||||
<ClCompile Include="..\..\src\libm\e_atan2.c" />
|
||||
<ClCompile Include="..\..\src\libm\e_log.c" />
|
||||
<ClCompile Include="..\..\src\libm\e_pow.c" />
|
||||
|
@ -420,7 +455,6 @@
|
|||
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
|
||||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" />
|
||||
<ClCompile Include="..\..\src\SDL_error.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
||||
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
|
||||
|
@ -448,7 +482,6 @@
|
|||
<ClCompile Include="..\..\src\video\SDL_surface.c" />
|
||||
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
|
||||
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_syshaptic.c" />
|
||||
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
||||
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
|
||||
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
|
||||
|
|
|
@ -22112,18 +22112,50 @@ if test "x$ac_cv_header_dinput_h" = xyes; then :
|
|||
fi
|
||||
|
||||
|
||||
ac_fn_c_check_header_mongrel "$LINENO" "xaudio2.h" "ac_cv_header_xaudio2_h" "$ac_includes_default"
|
||||
if test "x$ac_cv_header_xaudio2_h" = xyes; then :
|
||||
have_xaudio2=yes
|
||||
fi
|
||||
|
||||
|
||||
ac_fn_c_check_header_mongrel "$LINENO" "dxgi.h" "ac_cv_header_dxgi_h" "$ac_includes_default"
|
||||
if test "x$ac_cv_header_dxgi_h" = xyes; then :
|
||||
have_dxgi=yes
|
||||
fi
|
||||
|
||||
|
||||
ac_fn_c_check_header_mongrel "$LINENO" "xaudio2.h" "ac_cv_header_xaudio2_h" "$ac_includes_default"
|
||||
if test "x$ac_cv_header_xaudio2_h" = xyes; then :
|
||||
have_xaudio2=yes
|
||||
fi
|
||||
|
||||
|
||||
ac_fn_c_check_header_mongrel "$LINENO" "xinput.h" "ac_cv_header_xinput_h" "$ac_includes_default"
|
||||
if test "x$ac_cv_header_xinput_h" = xyes; then :
|
||||
have_xinput=yes
|
||||
fi
|
||||
|
||||
|
||||
|
||||
if test x$have_ddraw = xyes; then
|
||||
|
||||
$as_echo "#define HAVE_DDRAW_H 1" >>confdefs.h
|
||||
|
||||
fi
|
||||
if test x$have_dinput = xyes; then
|
||||
|
||||
$as_echo "#define HAVE_DINPUT_H 1" >>confdefs.h
|
||||
|
||||
fi
|
||||
if test x$have_dsound = xyes; then
|
||||
|
||||
$as_echo "#define HAVE_DSOUND_H 1" >>confdefs.h
|
||||
|
||||
fi
|
||||
if test x$have_dxgi = xyes; then
|
||||
|
||||
$as_echo "#define HAVE_DXGI_H 1" >>confdefs.h
|
||||
|
||||
fi
|
||||
if test x$have_xinput = xyes; then
|
||||
|
||||
$as_echo "#define HAVE_XINPUT_H 1" >>confdefs.h
|
||||
|
||||
fi
|
||||
|
||||
SUMMARY_video="${SUMMARY_video} directx"
|
||||
SUMMARY_audio="${SUMMARY_audio} directx"
|
||||
|
@ -22981,11 +23013,6 @@ $as_echo "#define SDL_VIDEO_RENDER_D3D11 1" >>confdefs.h
|
|||
|
||||
fi
|
||||
fi
|
||||
if test x$have_dxgi = xyes; then
|
||||
|
||||
$as_echo "#define HAVE_DXGI_H 1" >>confdefs.h
|
||||
|
||||
fi
|
||||
# Set up files for the audio library
|
||||
if test x$enable_audio = xyes; then
|
||||
|
||||
|
@ -23008,25 +23035,38 @@ $as_echo "#define SDL_AUDIO_DRIVER_XAUDIO2 1" >>confdefs.h
|
|||
fi
|
||||
# Set up files for the joystick library
|
||||
if test x$enable_joystick = xyes; then
|
||||
if test x$have_dinput = xyes; then
|
||||
if test x$have_dinput = xyes -o x$have_xinput = xyes; then
|
||||
if test x$have_xinput = xyes; then
|
||||
|
||||
$as_echo "#define SDL_JOYSTICK_XINPUT 1" >>confdefs.h
|
||||
|
||||
fi
|
||||
if test x$have_dinput = xyes; then
|
||||
|
||||
$as_echo "#define SDL_JOYSTICK_DINPUT 1" >>confdefs.h
|
||||
|
||||
SOURCES="$SOURCES $srcdir/src/joystick/windows/SDL_dxjoystick.c"
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldinput8 -ldxguid -ldxerr8"
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldinput8 -ldxguid -ldxerr8"
|
||||
fi
|
||||
else
|
||||
|
||||
$as_echo "#define SDL_JOYSTICK_WINMM 1" >>confdefs.h
|
||||
|
||||
SOURCES="$SOURCES $srcdir/src/joystick/windows/SDL_mmjoystick.c"
|
||||
fi
|
||||
SOURCES="$SOURCES $srcdir/src/joystick/windows/*.c"
|
||||
have_joystick=yes
|
||||
fi
|
||||
if test x$enable_haptic = xyes; then
|
||||
if test x$have_dinput = xyes; then
|
||||
if test x$have_dinput = xyes -o x$have_xinput = xyes; then
|
||||
if test x$have_xinput = xyes; then
|
||||
|
||||
$as_echo "#define SDL_HAPTIC_XINPUT 1" >>confdefs.h
|
||||
|
||||
fi
|
||||
if test x$have_dinput = xyes; then
|
||||
|
||||
$as_echo "#define SDL_HAPTIC_DINPUT 1" >>confdefs.h
|
||||
|
||||
fi
|
||||
SOURCES="$SOURCES $srcdir/src/haptic/windows/SDL_syshaptic.c"
|
||||
have_haptic=yes
|
||||
fi
|
||||
|
|
45
configure.in
45
configure.in
|
@ -2496,8 +2496,25 @@ AC_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[defaul
|
|||
AC_CHECK_HEADER(ddraw.h, have_ddraw=yes)
|
||||
AC_CHECK_HEADER(dsound.h, have_dsound=yes)
|
||||
AC_CHECK_HEADER(dinput.h, have_dinput=yes)
|
||||
AC_CHECK_HEADER(xaudio2.h, have_xaudio2=yes)
|
||||
AC_CHECK_HEADER(dxgi.h, have_dxgi=yes)
|
||||
AC_CHECK_HEADER(xaudio2.h, have_xaudio2=yes)
|
||||
AC_CHECK_HEADER(xinput.h, have_xinput=yes)
|
||||
|
||||
if test x$have_ddraw = xyes; then
|
||||
AC_DEFINE(HAVE_DDRAW_H, 1, [ ])
|
||||
fi
|
||||
if test x$have_dinput = xyes; then
|
||||
AC_DEFINE(HAVE_DINPUT_H, 1, [ ])
|
||||
fi
|
||||
if test x$have_dsound = xyes; then
|
||||
AC_DEFINE(HAVE_DSOUND_H, 1, [ ])
|
||||
fi
|
||||
if test x$have_dxgi = xyes; then
|
||||
AC_DEFINE(HAVE_DXGI_H, 1, [ ])
|
||||
fi
|
||||
if test x$have_xinput = xyes; then
|
||||
AC_DEFINE(HAVE_XINPUT_H, 1, [ ])
|
||||
fi
|
||||
|
||||
SUMMARY_video="${SUMMARY_video} directx"
|
||||
SUMMARY_audio="${SUMMARY_audio} directx"
|
||||
|
@ -2927,9 +2944,6 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
|
|||
AC_DEFINE(SDL_VIDEO_RENDER_D3D11, 1, [ ])
|
||||
fi
|
||||
fi
|
||||
if test x$have_dxgi = xyes; then
|
||||
AC_DEFINE(HAVE_DXGI_H, 1, [ ])
|
||||
fi
|
||||
# Set up files for the audio library
|
||||
if test x$enable_audio = xyes; then
|
||||
AC_DEFINE(SDL_AUDIO_DRIVER_WINMM, 1, [ ])
|
||||
|
@ -2946,19 +2960,28 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
|
|||
fi
|
||||
# Set up files for the joystick library
|
||||
if test x$enable_joystick = xyes; then
|
||||
if test x$have_dinput = xyes; then
|
||||
AC_DEFINE(SDL_JOYSTICK_DINPUT, 1, [ ])
|
||||
SOURCES="$SOURCES $srcdir/src/joystick/windows/SDL_dxjoystick.c"
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldinput8 -ldxguid -ldxerr8"
|
||||
if test x$have_dinput = xyes -o x$have_xinput = xyes; then
|
||||
if test x$have_xinput = xyes; then
|
||||
AC_DEFINE(SDL_JOYSTICK_XINPUT, 1, [ ])
|
||||
fi
|
||||
if test x$have_dinput = xyes; then
|
||||
AC_DEFINE(SDL_JOYSTICK_DINPUT, 1, [ ])
|
||||
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldinput8 -ldxguid -ldxerr8"
|
||||
fi
|
||||
else
|
||||
AC_DEFINE(SDL_JOYSTICK_WINMM, 1, [ ])
|
||||
SOURCES="$SOURCES $srcdir/src/joystick/windows/SDL_mmjoystick.c"
|
||||
fi
|
||||
SOURCES="$SOURCES $srcdir/src/joystick/windows/*.c"
|
||||
have_joystick=yes
|
||||
fi
|
||||
if test x$enable_haptic = xyes; then
|
||||
if test x$have_dinput = xyes; then
|
||||
AC_DEFINE(SDL_HAPTIC_DINPUT, 1, [ ])
|
||||
if test x$have_dinput = xyes -o x$have_xinput = xyes; then
|
||||
if test x$have_xinput = xyes; then
|
||||
AC_DEFINE(SDL_HAPTIC_XINPUT, 1, [ ])
|
||||
fi
|
||||
if test x$have_dinput = xyes; then
|
||||
AC_DEFINE(SDL_HAPTIC_DINPUT, 1, [ ])
|
||||
fi
|
||||
SOURCES="$SOURCES $srcdir/src/haptic/windows/SDL_syshaptic.c"
|
||||
have_haptic=yes
|
||||
fi
|
||||
|
|
|
@ -51,7 +51,11 @@
|
|||
#undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET
|
||||
#undef HAVE_PTHREAD_SPINLOCK
|
||||
|
||||
#undef HAVE_DDRAW_H
|
||||
#undef HAVE_DINPUT_H
|
||||
#undef HAVE_DSOUND_H
|
||||
#undef HAVE_DXGI_H
|
||||
#undef HAVE_XINPUT_H
|
||||
|
||||
/* Comment this if you want to build without any C library requirements */
|
||||
#undef HAVE_LIBC
|
||||
|
@ -232,6 +236,7 @@
|
|||
#undef SDL_INPUT_TSLIB
|
||||
#undef SDL_JOYSTICK_HAIKU
|
||||
#undef SDL_JOYSTICK_DINPUT
|
||||
#undef SDL_JOYSTICK_XINPUT
|
||||
#undef SDL_JOYSTICK_DUMMY
|
||||
#undef SDL_JOYSTICK_IOKIT
|
||||
#undef SDL_JOYSTICK_LINUX
|
||||
|
@ -243,6 +248,7 @@
|
|||
#undef SDL_HAPTIC_LINUX
|
||||
#undef SDL_HAPTIC_IOKIT
|
||||
#undef SDL_HAPTIC_DINPUT
|
||||
#undef SDL_HAPTIC_XINPUT
|
||||
|
||||
/* Enable various shared object loading systems */
|
||||
#undef SDL_LOADSO_HAIKU
|
||||
|
|
|
@ -76,7 +76,11 @@ typedef unsigned int uintptr_t;
|
|||
# define SIZEOF_VOIDP 4
|
||||
#endif
|
||||
|
||||
#define HAVE_DDRAW_H 1
|
||||
#define HAVE_DINPUT_H 1
|
||||
#define HAVE_DSOUND_H 1
|
||||
#define HAVE_DXGI_H 1
|
||||
#define HAVE_XINPUT_H 1
|
||||
|
||||
/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
|
||||
#ifdef HAVE_LIBC
|
||||
|
@ -158,7 +162,9 @@ typedef unsigned int uintptr_t;
|
|||
|
||||
/* Enable various input drivers */
|
||||
#define SDL_JOYSTICK_DINPUT 1
|
||||
#define SDL_JOYSTICK_XINPUT 1
|
||||
#define SDL_HAPTIC_DINPUT 1
|
||||
#define SDL_HAPTIC_XINPUT 1
|
||||
|
||||
/* Enable various shared object loading systems */
|
||||
#define SDL_LOADSO_WINDOWS 1
|
||||
|
|
|
@ -78,6 +78,7 @@ typedef unsigned int uintptr_t;
|
|||
|
||||
/* Useful headers */
|
||||
#define HAVE_DXGI_H 1
|
||||
#define HAVE_XINPUT_H 1
|
||||
#define HAVE_LIBC 1
|
||||
#define HAVE_STDIO_H 1
|
||||
#define STDC_HEADERS 1
|
||||
|
@ -148,13 +149,12 @@ typedef unsigned int uintptr_t;
|
|||
#define SDL_AUDIO_DRIVER_DUMMY 1
|
||||
|
||||
/* Enable various input drivers */
|
||||
// TODO, WinRT: Get haptic support working
|
||||
#define SDL_HAPTIC_DISABLED 1
|
||||
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
||||
#define SDL_JOYSTICK_DISABLED 1
|
||||
#define SDL_HAPTIC_DISABLED 1
|
||||
#else
|
||||
#define SDL_JOYSTICK_XINPUT 1
|
||||
#define SDL_HAPTIC_XINPUT 1
|
||||
#endif
|
||||
|
||||
/* Enable various shared object loading systems */
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#ifndef _SDL_directsound_h
|
||||
#define _SDL_directsound_h
|
||||
|
||||
#include "directx.h"
|
||||
#include "../../core/windows/SDL_directx.h"
|
||||
|
||||
#include "../SDL_sysaudio.h"
|
||||
|
||||
|
|
|
@ -18,13 +18,14 @@
|
|||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifndef _directx_h
|
||||
#define _directx_h
|
||||
#ifndef _SDL_directx_h
|
||||
#define _SDL_directx_h
|
||||
|
||||
/* Include all of the DirectX 8.0 headers and adds any necessary tweaks */
|
||||
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#include "SDL_windows.h"
|
||||
#include <mmsystem.h>
|
||||
#ifndef WIN32
|
||||
#define WIN32
|
||||
|
@ -91,12 +92,20 @@
|
|||
/* We need these defines to mark what version of DirectX API we use */
|
||||
#define DIRECTDRAW_VERSION 0x0700
|
||||
#define DIRECTSOUND_VERSION 0x0800
|
||||
#define DIRECTINPUT_VERSION 0x0500
|
||||
#define DIRECTINPUT_VERSION 0x0800 /* Need version 7 for force feedback. Need version 8 so IDirectInput8_EnumDevices doesn't leak like a sieve... */
|
||||
|
||||
#ifdef HAVE_DDRAW_H
|
||||
#include <ddraw.h>
|
||||
#endif
|
||||
#ifdef HAVE_DSOUND_H
|
||||
#include <dsound.h>
|
||||
#endif
|
||||
#ifdef HAVE_DINPUT_H
|
||||
#include <dinput.h>
|
||||
#else
|
||||
typedef struct { int unused; } DIDEVICEINSTANCE;
|
||||
#endif
|
||||
|
||||
#endif /* _directx_h */
|
||||
#endif /* _SDL_directx_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -0,0 +1,94 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#include "SDL_assert.h"
|
||||
#include "SDL_xinput.h"
|
||||
|
||||
|
||||
#ifdef HAVE_XINPUT_H
|
||||
|
||||
XInputGetState_t SDL_XInputGetState = NULL;
|
||||
XInputSetState_t SDL_XInputSetState = NULL;
|
||||
XInputGetCapabilities_t SDL_XInputGetCapabilities = NULL;
|
||||
DWORD SDL_XInputVersion = 0;
|
||||
|
||||
static HANDLE s_pXInputDLL = 0;
|
||||
static int s_XInputDLLRefCount = 0;
|
||||
|
||||
|
||||
int
|
||||
WIN_LoadXInputDLL(void)
|
||||
{
|
||||
DWORD version = 0;
|
||||
|
||||
if (s_pXInputDLL) {
|
||||
SDL_assert(s_XInputDLLRefCount > 0);
|
||||
s_XInputDLLRefCount++;
|
||||
return 0; /* already loaded */
|
||||
}
|
||||
|
||||
version = (1 << 16) | 4;
|
||||
s_pXInputDLL = LoadLibrary(L"XInput1_4.dll"); /* 1.4 Ships with Windows 8. */
|
||||
if (!s_pXInputDLL) {
|
||||
version = (1 << 16) | 3;
|
||||
s_pXInputDLL = LoadLibrary(L"XInput1_3.dll"); /* 1.3 Ships with Vista and Win7, can be installed as a redistributable component. */
|
||||
}
|
||||
if (!s_pXInputDLL) {
|
||||
s_pXInputDLL = LoadLibrary(L"bin\\XInput1_3.dll");
|
||||
}
|
||||
if (!s_pXInputDLL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_assert(s_XInputDLLRefCount == 0);
|
||||
SDL_XInputVersion = version;
|
||||
s_XInputDLLRefCount = 1;
|
||||
|
||||
/* 100 is the ordinal for _XInputGetStateEx, which returns the same struct as XinputGetState, but with extra data in wButtons for the guide button, we think... */
|
||||
SDL_XInputGetState = (XInputGetState_t)GetProcAddress((HMODULE)s_pXInputDLL, (LPCSTR)100);
|
||||
SDL_XInputSetState = (XInputSetState_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputSetState");
|
||||
SDL_XInputGetCapabilities = (XInputGetCapabilities_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputGetCapabilities");
|
||||
if (!SDL_XInputGetState || !SDL_XInputSetState || !SDL_XInputGetCapabilities) {
|
||||
WIN_UnloadXInputDLL();
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
WIN_UnloadXInputDLL(void)
|
||||
{
|
||||
if (s_pXInputDLL) {
|
||||
SDL_assert(s_XInputDLLRefCount > 0);
|
||||
if (--s_XInputDLLRefCount == 0) {
|
||||
FreeLibrary(s_pXInputDLL);
|
||||
s_pXInputDLL = NULL;
|
||||
}
|
||||
} else {
|
||||
SDL_assert(s_XInputDLLRefCount == 0);
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* HAVE_XINPUT_H */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -20,29 +20,13 @@
|
|||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifndef SDL_JOYSTICK_DINPUT_H
|
||||
#ifndef _SDL_xinput_h
|
||||
#define _SDL_xinput_h
|
||||
|
||||
/* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de
|
||||
* A. Formiga's WINMM driver.
|
||||
*
|
||||
* Hats and sliders are completely untested; the app I'm writing this for mostly
|
||||
* doesn't use them and I don't own any joysticks with them.
|
||||
*
|
||||
* We don't bother to use event notification here. It doesn't seem to work
|
||||
* with polled devices, and it's fine to call IDirectInputDevice2_GetDeviceData and
|
||||
* let it return 0 events. */
|
||||
#ifdef HAVE_XINPUT_H
|
||||
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
|
||||
#define DIRECTINPUT_VERSION 0x0800 /* Need version 7 for force feedback. Need version 8 so IDirectInput8_EnumDevices doesn't leak like a sieve... */
|
||||
#include <dinput.h>
|
||||
#define COBJMACROS
|
||||
#include <wbemcli.h>
|
||||
#include <oleauto.h>
|
||||
#include "SDL_windows.h"
|
||||
#include <xinput.h>
|
||||
#include <devguid.h>
|
||||
#include <dbt.h>
|
||||
|
||||
|
||||
#ifndef XUSER_MAX_COUNT
|
||||
#define XUSER_MAX_COUNT 4
|
||||
|
@ -142,45 +126,9 @@ extern DWORD SDL_XInputVersion; /* ((major << 16) & 0xFF00) | (minor & 0xFF) */
|
|||
#define XINPUTGETSTATE SDL_XInputGetState
|
||||
#define XINPUTSETSTATE SDL_XInputSetState
|
||||
#define XINPUTGETCAPABILITIES SDL_XInputGetCapabilities
|
||||
#define INVALID_XINPUT_USERID XUSER_INDEX_ANY
|
||||
#define SDL_XINPUT_MAX_DEVICES XUSER_MAX_COUNT
|
||||
|
||||
#define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */
|
||||
#endif /* HAVE_XINPUT_H */
|
||||
|
||||
#endif /* _SDL_xinput_h */
|
||||
|
||||
/* local types */
|
||||
typedef enum Type
|
||||
{ BUTTON, AXIS, HAT } Type;
|
||||
|
||||
typedef struct input_t
|
||||
{
|
||||
/* DirectInput offset for this input type: */
|
||||
DWORD ofs;
|
||||
|
||||
/* Button, axis or hat: */
|
||||
Type type;
|
||||
|
||||
/* SDL input offset: */
|
||||
Uint8 num;
|
||||
} input_t;
|
||||
|
||||
/* The private structure used to keep track of a joystick */
|
||||
struct joystick_hwdata
|
||||
{
|
||||
LPDIRECTINPUTDEVICE8 InputDevice;
|
||||
DIDEVCAPS Capabilities;
|
||||
int buffered;
|
||||
SDL_JoystickGUID guid;
|
||||
|
||||
input_t Inputs[MAX_INPUTS];
|
||||
int NumInputs;
|
||||
int NumSliders;
|
||||
SDL_bool removed;
|
||||
SDL_bool send_remove_event;
|
||||
SDL_bool bXInputDevice; /* SDL_TRUE if this device supports using the xinput API rather than DirectInput */
|
||||
SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
|
||||
Uint8 userid; /* XInput userid index for this joystick */
|
||||
DWORD dwPacketNumber;
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_DINPUT_H */
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,47 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#include "SDL_haptic.h"
|
||||
#include "SDL_windowshaptic_c.h"
|
||||
|
||||
|
||||
extern int SDL_DINPUT_HapticInit(void);
|
||||
extern int SDL_DINPUT_MaybeAddDevice(const DIDEVICEINSTANCE *pdidInstance);
|
||||
extern int SDL_DINPUT_MaybeRemoveDevice(const DIDEVICEINSTANCE *pdidInstance);
|
||||
extern int SDL_DINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item);
|
||||
extern int SDL_DINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick);
|
||||
extern int SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick);
|
||||
extern void SDL_DINPUT_HapticClose(SDL_Haptic * haptic);
|
||||
extern void SDL_DINPUT_HapticQuit(void);
|
||||
extern int SDL_DINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base);
|
||||
extern int SDL_DINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data);
|
||||
extern int SDL_DINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations);
|
||||
extern int SDL_DINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
|
||||
extern void SDL_DINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
|
||||
extern int SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect);
|
||||
extern int SDL_DINPUT_HapticSetGain(SDL_Haptic * haptic, int gain);
|
||||
extern int SDL_DINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
|
||||
extern int SDL_DINPUT_HapticPause(SDL_Haptic * haptic);
|
||||
extern int SDL_DINPUT_HapticUnpause(SDL_Haptic * haptic);
|
||||
extern int SDL_DINPUT_HapticStopAll(SDL_Haptic * haptic);
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -0,0 +1,445 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT
|
||||
|
||||
#include "SDL_assert.h"
|
||||
#include "SDL_thread.h"
|
||||
#include "SDL_mutex.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_haptic.h"
|
||||
#include "../SDL_syshaptic.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */
|
||||
#include "../../joystick/windows/SDL_windowsjoystick_c.h" /* For joystick hwdata */
|
||||
#include "../../joystick/windows/SDL_xinputjoystick_c.h" /* For xinput rumble */
|
||||
|
||||
#include "SDL_windowshaptic_c.h"
|
||||
#include "SDL_dinputhaptic_c.h"
|
||||
#include "SDL_xinputhaptic_c.h"
|
||||
|
||||
|
||||
/*
|
||||
* Internal stuff.
|
||||
*/
|
||||
SDL_hapticlist_item *SDL_hapticlist = NULL;
|
||||
static SDL_hapticlist_item *SDL_hapticlist_tail = NULL;
|
||||
static int numhaptics = 0;
|
||||
|
||||
|
||||
/*
|
||||
* Initializes the haptic subsystem.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_HapticInit(void)
|
||||
{
|
||||
if (SDL_DINPUT_HapticInit() < 0) {
|
||||
return -1;
|
||||
}
|
||||
if (SDL_XINPUT_HapticInit() < 0) {
|
||||
return -1;
|
||||
}
|
||||
return numhaptics;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item)
|
||||
{
|
||||
if (SDL_hapticlist_tail == NULL) {
|
||||
SDL_hapticlist = SDL_hapticlist_tail = item;
|
||||
} else {
|
||||
SDL_hapticlist_tail->next = item;
|
||||
SDL_hapticlist_tail = item;
|
||||
}
|
||||
|
||||
/* Device has been added. */
|
||||
++numhaptics;
|
||||
|
||||
return numhaptics;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item)
|
||||
{
|
||||
const int retval = item->haptic ? item->haptic->index : -1;
|
||||
if (prev != NULL) {
|
||||
prev->next = item->next;
|
||||
} else {
|
||||
SDL_assert(SDL_hapticlist == item);
|
||||
SDL_hapticlist = item->next;
|
||||
}
|
||||
if (item == SDL_hapticlist_tail) {
|
||||
SDL_hapticlist_tail = prev;
|
||||
}
|
||||
--numhaptics;
|
||||
/* !!! TODO: Send a haptic remove event? */
|
||||
SDL_free(item);
|
||||
return retval;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_SYS_NumHaptics()
|
||||
{
|
||||
return numhaptics;
|
||||
}
|
||||
|
||||
static SDL_hapticlist_item *
|
||||
HapticByDevIndex(int device_index)
|
||||
{
|
||||
SDL_hapticlist_item *item = SDL_hapticlist;
|
||||
|
||||
if ((device_index < 0) || (device_index >= numhaptics)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
while (device_index > 0) {
|
||||
SDL_assert(item != NULL);
|
||||
--device_index;
|
||||
item = item->next;
|
||||
}
|
||||
return item;
|
||||
}
|
||||
|
||||
/*
|
||||
* Return the name of a haptic device, does not need to be opened.
|
||||
*/
|
||||
const char *
|
||||
SDL_SYS_HapticName(int index)
|
||||
{
|
||||
SDL_hapticlist_item *item = HapticByDevIndex(index);
|
||||
return item->name;
|
||||
}
|
||||
|
||||
/*
|
||||
* Opens a haptic device for usage.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_HapticOpen(SDL_Haptic * haptic)
|
||||
{
|
||||
SDL_hapticlist_item *item = HapticByDevIndex(haptic->index);
|
||||
if (item->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticOpen(haptic, item);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticOpen(haptic, item);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Opens a haptic device from first mouse it finds for usage.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_HapticMouse(void)
|
||||
{
|
||||
#if SDL_HAPTIC_DINPUT
|
||||
SDL_hapticlist_item *item;
|
||||
int index = 0;
|
||||
|
||||
/* Grab the first mouse haptic device we find. */
|
||||
for (item = SDL_hapticlist; item != NULL; item = item->next) {
|
||||
if (item->capabilities.dwDevType == DI8DEVCLASS_POINTER ) {
|
||||
return index;
|
||||
}
|
||||
++index;
|
||||
}
|
||||
#endif /* SDL_HAPTIC_DINPUT */
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Checks to see if a joystick has haptic features.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
|
||||
{
|
||||
const struct joystick_hwdata *hwdata = joystick->hwdata;
|
||||
#if SDL_HAPTIC_XINPUT
|
||||
if (hwdata->bXInputHaptic) {
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
#if SDL_HAPTIC_DINPUT
|
||||
if (hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks to see if the haptic device and joystick are in reality the same.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
|
||||
{
|
||||
if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) {
|
||||
return 0; /* one is XInput, one is not; not the same device. */
|
||||
} else if (joystick->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_JoystickSameHaptic(haptic, joystick);
|
||||
} else {
|
||||
return SDL_DINPUT_JoystickSameHaptic(haptic, joystick);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Opens a SDL_Haptic from a SDL_Joystick.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
|
||||
{
|
||||
if (joystick->hwdata->bXInputDevice) {
|
||||
return SDL_XINPUT_HapticOpenFromJoystick(haptic, joystick);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticOpenFromJoystick(haptic, joystick);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Closes the haptic device.
|
||||
*/
|
||||
void
|
||||
SDL_SYS_HapticClose(SDL_Haptic * haptic)
|
||||
{
|
||||
if (haptic->hwdata) {
|
||||
|
||||
/* Free effects. */
|
||||
SDL_free(haptic->effects);
|
||||
haptic->effects = NULL;
|
||||
haptic->neffects = 0;
|
||||
|
||||
/* Clean up */
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
SDL_XINPUT_HapticClose(haptic);
|
||||
} else {
|
||||
SDL_DINPUT_HapticClose(haptic);
|
||||
}
|
||||
|
||||
/* Free */
|
||||
SDL_free(haptic->hwdata);
|
||||
haptic->hwdata = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Clean up after system specific haptic stuff
|
||||
*/
|
||||
void
|
||||
SDL_SYS_HapticQuit(void)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
SDL_hapticlist_item *next = NULL;
|
||||
SDL_Haptic *hapticitem = NULL;
|
||||
|
||||
extern SDL_Haptic *SDL_haptics;
|
||||
for (hapticitem = SDL_haptics; hapticitem; hapticitem = hapticitem->next) {
|
||||
if ((hapticitem->hwdata->bXInputHaptic) && (hapticitem->hwdata->thread)) {
|
||||
/* we _have_ to stop the thread before we free the XInput DLL! */
|
||||
hapticitem->hwdata->stopThread = 1;
|
||||
SDL_WaitThread(hapticitem->hwdata->thread, NULL);
|
||||
hapticitem->hwdata->thread = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
for (item = SDL_hapticlist; item; item = next) {
|
||||
/* Opened and not closed haptics are leaked, this is on purpose.
|
||||
* Close your haptic devices after usage. */
|
||||
/* !!! FIXME: (...is leaking on purpose a good idea?) - No, of course not. */
|
||||
next = item->next;
|
||||
SDL_free(item->name);
|
||||
SDL_free(item);
|
||||
}
|
||||
|
||||
SDL_XINPUT_HapticQuit();
|
||||
SDL_DINPUT_HapticQuit();
|
||||
}
|
||||
|
||||
/*
|
||||
* Creates a new haptic effect.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
|
||||
SDL_HapticEffect * base)
|
||||
{
|
||||
int result;
|
||||
|
||||
/* Alloc the effect. */
|
||||
effect->hweffect = (struct haptic_hweffect *)
|
||||
SDL_malloc(sizeof(struct haptic_hweffect));
|
||||
if (effect->hweffect == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return -1;
|
||||
}
|
||||
SDL_zerop(effect->hweffect);
|
||||
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
result = SDL_XINPUT_HapticNewEffect(haptic, effect, base);
|
||||
} else {
|
||||
result = SDL_DINPUT_HapticNewEffect(haptic, effect, base);
|
||||
}
|
||||
if (result < 0) {
|
||||
SDL_free(effect->hweffect);
|
||||
effect->hweffect = NULL;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/*
|
||||
* Updates an effect.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
|
||||
struct haptic_effect *effect,
|
||||
SDL_HapticEffect * data)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticUpdateEffect(haptic, effect, data);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticUpdateEffect(haptic, effect, data);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Runs an effect.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
|
||||
Uint32 iterations)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticRunEffect(haptic, effect, iterations);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticRunEffect(haptic, effect, iterations);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Stops an effect.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticStopEffect(haptic, effect);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticStopEffect(haptic, effect);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Frees the effect.
|
||||
*/
|
||||
void
|
||||
SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
SDL_XINPUT_HapticDestroyEffect(haptic, effect);
|
||||
} else {
|
||||
SDL_DINPUT_HapticDestroyEffect(haptic, effect);
|
||||
}
|
||||
SDL_free(effect->hweffect);
|
||||
effect->hweffect = NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
* Gets the status of a haptic effect.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
|
||||
struct haptic_effect *effect)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticGetEffectStatus(haptic, effect);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticGetEffectStatus(haptic, effect);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Sets the gain.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticSetGain(haptic, gain);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticSetGain(haptic, gain);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Sets the autocentering.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticSetAutocenter(haptic, autocenter);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticSetAutocenter(haptic, autocenter);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Pauses the device.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_HapticPause(SDL_Haptic * haptic)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticPause(haptic);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticPause(haptic);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Pauses the device.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticUnpause(haptic);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticUnpause(haptic);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Stops all the playing effects on the device.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticStopAll(haptic);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticStopAll(haptic);
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -0,0 +1,88 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifndef _SDL_windowshaptic_c_h
|
||||
#define _SDL_windowshaptic_c_h
|
||||
|
||||
#include "SDL_thread.h"
|
||||
|
||||
#include "../../core/windows/SDL_directx.h"
|
||||
#include "../../core/windows/SDL_xinput.h"
|
||||
|
||||
/*
|
||||
* Haptic system hardware data.
|
||||
*/
|
||||
struct haptic_hwdata
|
||||
{
|
||||
#if SDL_HAPTIC_DINPUT
|
||||
LPDIRECTINPUTDEVICE8 device;
|
||||
#endif
|
||||
DWORD axes[3]; /* Axes to use. */
|
||||
SDL_bool is_joystick; /* Device is loaded as joystick. */
|
||||
Uint8 bXInputHaptic; /* Supports force feedback via XInput. */
|
||||
Uint8 userid; /* XInput userid index for this joystick */
|
||||
SDL_Thread *thread;
|
||||
SDL_mutex *mutex;
|
||||
volatile Uint32 stopTicks;
|
||||
volatile int stopThread;
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
* Haptic system effect data.
|
||||
*/
|
||||
struct haptic_hweffect
|
||||
{
|
||||
#if SDL_HAPTIC_DINPUT
|
||||
DIEFFECT effect;
|
||||
LPDIRECTINPUTEFFECT ref;
|
||||
#endif
|
||||
#if SDL_HAPTIC_XINPUT
|
||||
XINPUT_VIBRATION vibration;
|
||||
#endif
|
||||
};
|
||||
|
||||
/*
|
||||
* List of available haptic devices.
|
||||
*/
|
||||
typedef struct SDL_hapticlist_item
|
||||
{
|
||||
char *name;
|
||||
SDL_Haptic *haptic;
|
||||
#if SDL_HAPTIC_DINPUT
|
||||
DIDEVICEINSTANCE instance;
|
||||
DIDEVCAPS capabilities;
|
||||
#endif
|
||||
SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
|
||||
Uint8 userid; /* XInput userid index for this joystick */
|
||||
struct SDL_hapticlist_item *next;
|
||||
} SDL_hapticlist_item;
|
||||
|
||||
extern SDL_hapticlist_item *SDL_hapticlist;
|
||||
|
||||
extern int SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item);
|
||||
extern int SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item);
|
||||
|
||||
#endif /* _SDL_windowshaptic_c_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
@ -0,0 +1,491 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#include "SDL_assert.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_haptic.h"
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_windowshaptic_c.h"
|
||||
#include "SDL_xinputhaptic_c.h"
|
||||
#include "../SDL_syshaptic.h"
|
||||
#include "../../core/windows/SDL_xinput.h"
|
||||
#include "../../joystick/windows/SDL_windowsjoystick_c.h"
|
||||
|
||||
|
||||
#if SDL_HAPTIC_XINPUT
|
||||
|
||||
/*
|
||||
* Internal stuff.
|
||||
*/
|
||||
static SDL_bool loaded_xinput = SDL_FALSE;
|
||||
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticInit(void)
|
||||
{
|
||||
const char *env = SDL_GetHint(SDL_HINT_XINPUT_ENABLED);
|
||||
if (!env || SDL_atoi(env)) {
|
||||
loaded_xinput = (WIN_LoadXInputDLL() == 0);
|
||||
}
|
||||
|
||||
if (loaded_xinput) {
|
||||
DWORD i;
|
||||
for (i = 0; i < XUSER_MAX_COUNT; i++) {
|
||||
SDL_XINPUT_MaybeAddDevice(i);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid)
|
||||
{
|
||||
const Uint8 userid = (Uint8)dwUserid;
|
||||
SDL_hapticlist_item *item;
|
||||
XINPUT_VIBRATION state;
|
||||
|
||||
if ((!loaded_xinput) || (dwUserid >= XUSER_MAX_COUNT)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Make sure we don't already have it */
|
||||
for (item = SDL_hapticlist; item; item = item->next) {
|
||||
if (item->bXInputHaptic && item->userid == userid) {
|
||||
return -1; /* Already added */
|
||||
}
|
||||
}
|
||||
|
||||
SDL_zero(state);
|
||||
if (XINPUTSETSTATE(dwUserid, &state) != ERROR_SUCCESS) {
|
||||
return -1; /* no force feedback on this device. */
|
||||
}
|
||||
|
||||
item = (SDL_hapticlist_item *)SDL_malloc(sizeof(SDL_hapticlist_item));
|
||||
if (item == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
SDL_zerop(item);
|
||||
|
||||
/* !!! FIXME: I'm not bothering to query for a real name right now (can we even?) */
|
||||
{
|
||||
char buf[64];
|
||||
SDL_snprintf(buf, sizeof(buf), "XInput Controller #%u", (unsigned int)(userid + 1));
|
||||
item->name = SDL_strdup(buf);
|
||||
}
|
||||
|
||||
if (!item->name) {
|
||||
SDL_free(item);
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Copy the instance over, useful for creating devices. */
|
||||
item->bXInputHaptic = SDL_TRUE;
|
||||
item->userid = userid;
|
||||
|
||||
return SDL_SYS_AddHapticDevice(item);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid)
|
||||
{
|
||||
const Uint8 userid = (Uint8)dwUserid;
|
||||
SDL_hapticlist_item *item;
|
||||
SDL_hapticlist_item *prev = NULL;
|
||||
|
||||
if ((!loaded_xinput) || (dwUserid >= XUSER_MAX_COUNT)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (item = SDL_hapticlist; item != NULL; item = item->next) {
|
||||
if (item->bXInputHaptic && item->userid == userid) {
|
||||
/* found it, remove it. */
|
||||
return SDL_SYS_RemoveHapticDevice(prev, item);
|
||||
}
|
||||
prev = item;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* !!! FIXME: this is a hack, remove this later. */
|
||||
/* Since XInput doesn't offer a way to vibrate for X time, we hook into
|
||||
* SDL_PumpEvents() to check if it's time to stop vibrating with some
|
||||
* frequency.
|
||||
* In practice, this works for 99% of use cases. But in an ideal world,
|
||||
* we do this in a separate thread so that:
|
||||
* - we aren't bound to when the app chooses to pump the event queue.
|
||||
* - we aren't adding more polling to the event queue
|
||||
* - we can emulate all the haptic effects correctly (start on a delay,
|
||||
* mix multiple effects, etc).
|
||||
*
|
||||
* Mostly, this is here to get rumbling to work, and all the other features
|
||||
* are absent in the XInput path for now. :(
|
||||
*/
|
||||
static int SDLCALL
|
||||
SDL_RunXInputHaptic(void *arg)
|
||||
{
|
||||
struct haptic_hwdata *hwdata = (struct haptic_hwdata *) arg;
|
||||
|
||||
while (!hwdata->stopThread) {
|
||||
SDL_Delay(50);
|
||||
SDL_LockMutex(hwdata->mutex);
|
||||
/* If we're currently running and need to stop... */
|
||||
if (hwdata->stopTicks) {
|
||||
if ((hwdata->stopTicks != SDL_HAPTIC_INFINITY) && SDL_TICKS_PASSED(SDL_GetTicks(), hwdata->stopTicks)) {
|
||||
XINPUT_VIBRATION vibration = { 0, 0 };
|
||||
hwdata->stopTicks = 0;
|
||||
XINPUTSETSTATE(hwdata->userid, &vibration);
|
||||
}
|
||||
}
|
||||
SDL_UnlockMutex(hwdata->mutex);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_XINPUT_HapticOpenFromUserIndex(SDL_Haptic *haptic, const Uint8 userid)
|
||||
{
|
||||
char threadName[32];
|
||||
XINPUT_VIBRATION vibration = { 0, 0 }; /* stop any current vibration */
|
||||
XINPUTSETSTATE(userid, &vibration);
|
||||
|
||||
haptic->supported = SDL_HAPTIC_LEFTRIGHT;
|
||||
|
||||
haptic->neffects = 1;
|
||||
haptic->nplaying = 1;
|
||||
|
||||
/* Prepare effects memory. */
|
||||
haptic->effects = (struct haptic_effect *)
|
||||
SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
|
||||
if (haptic->effects == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
/* Clear the memory */
|
||||
SDL_memset(haptic->effects, 0,
|
||||
sizeof(struct haptic_effect) * haptic->neffects);
|
||||
|
||||
haptic->hwdata = (struct haptic_hwdata *) SDL_malloc(sizeof(*haptic->hwdata));
|
||||
if (haptic->hwdata == NULL) {
|
||||
SDL_free(haptic->effects);
|
||||
haptic->effects = NULL;
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata));
|
||||
|
||||
haptic->hwdata->bXInputHaptic = 1;
|
||||
haptic->hwdata->userid = userid;
|
||||
|
||||
haptic->hwdata->mutex = SDL_CreateMutex();
|
||||
if (haptic->hwdata->mutex == NULL) {
|
||||
SDL_free(haptic->effects);
|
||||
SDL_free(haptic->hwdata);
|
||||
haptic->effects = NULL;
|
||||
return SDL_SetError("Couldn't create XInput haptic mutex");
|
||||
}
|
||||
|
||||
SDL_snprintf(threadName, sizeof(threadName), "SDLXInputDev%d", (int)userid);
|
||||
|
||||
#if defined(__WIN32__) && !defined(HAVE_LIBC) /* !!! FIXME: this is nasty. */
|
||||
#undef SDL_CreateThread
|
||||
#if SDL_DYNAMIC_API
|
||||
haptic->hwdata->thread = SDL_CreateThread_REAL(SDL_RunXInputHaptic, threadName, haptic->hwdata, NULL, NULL);
|
||||
#else
|
||||
haptic->hwdata->thread = SDL_CreateThread(SDL_RunXInputHaptic, threadName, haptic->hwdata, NULL, NULL);
|
||||
#endif
|
||||
#else
|
||||
haptic->hwdata->thread = SDL_CreateThread(SDL_RunXInputHaptic, threadName, haptic->hwdata);
|
||||
#endif
|
||||
if (haptic->hwdata->thread == NULL) {
|
||||
SDL_DestroyMutex(haptic->hwdata->mutex);
|
||||
SDL_free(haptic->effects);
|
||||
SDL_free(haptic->hwdata);
|
||||
haptic->effects = NULL;
|
||||
return SDL_SetError("Couldn't create XInput haptic thread");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item)
|
||||
{
|
||||
return SDL_XINPUT_HapticOpenFromUserIndex(haptic, item->userid);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
|
||||
{
|
||||
return (haptic->hwdata->userid == joystick->hwdata->userid);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
int index = 0;
|
||||
|
||||
/* Since it comes from a joystick we have to try to match it with a haptic device on our haptic list. */
|
||||
for (item = SDL_hapticlist; item != NULL; item = item->next) {
|
||||
if (item->bXInputHaptic && item->userid == joystick->hwdata->userid) {
|
||||
haptic->index = index;
|
||||
return SDL_XINPUT_HapticOpenFromUserIndex(haptic, joystick->hwdata->userid);
|
||||
}
|
||||
++index;
|
||||
}
|
||||
|
||||
SDL_SetError("Couldn't find joystick in haptic device list");
|
||||
return -1;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_HapticClose(SDL_Haptic * haptic)
|
||||
{
|
||||
haptic->hwdata->stopThread = 1;
|
||||
SDL_WaitThread(haptic->hwdata->thread, NULL);
|
||||
SDL_DestroyMutex(haptic->hwdata->mutex);
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_HapticQuit(void)
|
||||
{
|
||||
if (loaded_xinput) {
|
||||
WIN_UnloadXInputDLL();
|
||||
loaded_xinput = SDL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base)
|
||||
{
|
||||
SDL_assert(base->type == SDL_HAPTIC_LEFTRIGHT); /* should catch this at higher level */
|
||||
return SDL_XINPUT_HapticUpdateEffect(haptic, effect, base);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data)
|
||||
{
|
||||
XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
|
||||
SDL_assert(data->type == SDL_HAPTIC_LEFTRIGHT);
|
||||
vib->wLeftMotorSpeed = data->leftright.large_magnitude;
|
||||
vib->wRightMotorSpeed = data->leftright.small_magnitude;
|
||||
SDL_LockMutex(haptic->hwdata->mutex);
|
||||
if (haptic->hwdata->stopTicks) { /* running right now? Update it. */
|
||||
XINPUTSETSTATE(haptic->hwdata->userid, vib);
|
||||
}
|
||||
SDL_UnlockMutex(haptic->hwdata->mutex);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations)
|
||||
{
|
||||
XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
|
||||
SDL_assert(effect->effect.type == SDL_HAPTIC_LEFTRIGHT); /* should catch this at higher level */
|
||||
SDL_LockMutex(haptic->hwdata->mutex);
|
||||
if (effect->effect.leftright.length == SDL_HAPTIC_INFINITY || iterations == SDL_HAPTIC_INFINITY) {
|
||||
haptic->hwdata->stopTicks = SDL_HAPTIC_INFINITY;
|
||||
} else if ((!effect->effect.leftright.length) || (!iterations)) {
|
||||
/* do nothing. Effect runs for zero milliseconds. */
|
||||
} else {
|
||||
haptic->hwdata->stopTicks = SDL_GetTicks() + (effect->effect.leftright.length * iterations);
|
||||
if ((haptic->hwdata->stopTicks == SDL_HAPTIC_INFINITY) || (haptic->hwdata->stopTicks == 0)) {
|
||||
haptic->hwdata->stopTicks = 1; /* fix edge cases. */
|
||||
}
|
||||
}
|
||||
SDL_UnlockMutex(haptic->hwdata->mutex);
|
||||
return (XINPUTSETSTATE(haptic->hwdata->userid, vib) == ERROR_SUCCESS) ? 0 : -1;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
|
||||
{
|
||||
XINPUT_VIBRATION vibration = { 0, 0 };
|
||||
SDL_LockMutex(haptic->hwdata->mutex);
|
||||
haptic->hwdata->stopTicks = 0;
|
||||
SDL_UnlockMutex(haptic->hwdata->mutex);
|
||||
return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
|
||||
{
|
||||
SDL_XINPUT_HapticStopEffect(haptic, effect);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticPause(SDL_Haptic * haptic)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic)
|
||||
{
|
||||
XINPUT_VIBRATION vibration = { 0, 0 };
|
||||
SDL_LockMutex(haptic->hwdata->mutex);
|
||||
haptic->hwdata->stopTicks = 0;
|
||||
SDL_UnlockMutex(haptic->hwdata->mutex);
|
||||
return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1;
|
||||
}
|
||||
|
||||
#else /* !SDL_HAPTIC_XINPUT */
|
||||
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticInit(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_HapticClose(SDL_Haptic * haptic)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_HapticQuit(void)
|
||||
{
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
|
||||
{
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticPause(SDL_Haptic * haptic)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
#endif /* SDL_HAPTIC_XINPUT */
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -0,0 +1,47 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#include "SDL_haptic.h"
|
||||
#include "SDL_windowshaptic_c.h"
|
||||
|
||||
|
||||
extern int SDL_XINPUT_HapticInit(void);
|
||||
extern int SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid);
|
||||
extern int SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid);
|
||||
extern int SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item);
|
||||
extern int SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick);
|
||||
extern int SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick);
|
||||
extern void SDL_XINPUT_HapticClose(SDL_Haptic * haptic);
|
||||
extern void SDL_XINPUT_HapticQuit(void);
|
||||
extern int SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base);
|
||||
extern int SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data);
|
||||
extern int SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations);
|
||||
extern int SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
|
||||
extern void SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
|
||||
extern int SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect);
|
||||
extern int SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain);
|
||||
extern int SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
|
||||
extern int SDL_XINPUT_HapticPause(SDL_Haptic * haptic);
|
||||
extern int SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic);
|
||||
extern int SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic);
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -88,9 +88,7 @@ typedef struct _ControllerMapping_t
|
|||
} ControllerMapping_t;
|
||||
|
||||
static ControllerMapping_t *s_pSupportedControllers = NULL;
|
||||
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
|
||||
static ControllerMapping_t *s_pXInputMapping = NULL;
|
||||
#endif
|
||||
|
||||
/* The SDL game controller structure */
|
||||
struct _SDL_GameController
|
||||
|
@ -260,12 +258,10 @@ ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *gu
|
|||
*/
|
||||
ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
|
||||
{
|
||||
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
|
||||
if (SDL_SYS_IsXInputGamepad_DeviceIndex(device_index) && s_pXInputMapping) {
|
||||
return s_pXInputMapping;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID(device_index);
|
||||
return SDL_PrivateGetControllerMappingForGUID(&jGUID);
|
||||
|
@ -669,19 +665,15 @@ SDL_GameControllerAddMapping(const char *mappingString)
|
|||
char *pchMapping;
|
||||
SDL_JoystickGUID jGUID;
|
||||
ControllerMapping_t *pControllerMapping;
|
||||
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
|
||||
SDL_bool is_xinput_mapping = SDL_FALSE;
|
||||
#endif
|
||||
|
||||
pchGUID = SDL_PrivateGetControllerGUIDFromMappingString(mappingString);
|
||||
if (!pchGUID) {
|
||||
return SDL_SetError("Couldn't parse GUID from %s", mappingString);
|
||||
}
|
||||
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
|
||||
if (!SDL_strcasecmp(pchGUID, "xinput")) {
|
||||
is_xinput_mapping = SDL_TRUE;
|
||||
}
|
||||
#endif
|
||||
jGUID = SDL_JoystickGetGUIDFromString(pchGUID);
|
||||
SDL_free(pchGUID);
|
||||
|
||||
|
@ -714,11 +706,9 @@ SDL_GameControllerAddMapping(const char *mappingString)
|
|||
SDL_free(pchMapping);
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
|
||||
if (is_xinput_mapping) {
|
||||
s_pXInputMapping = pControllerMapping;
|
||||
}
|
||||
#endif
|
||||
pControllerMapping->guid = jGUID;
|
||||
pControllerMapping->name = pchName;
|
||||
pControllerMapping->mapping = pchMapping;
|
||||
|
|
|
@ -31,7 +31,10 @@
|
|||
*/
|
||||
static const char *s_ControllerMappings [] =
|
||||
{
|
||||
#ifdef SDL_JOYSTICK_DINPUT
|
||||
#if SDL_JOYSTICK_XINPUT
|
||||
"xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
#endif
|
||||
#if SDL_JOYSTICK_DINPUT
|
||||
"341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
"ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
|
@ -41,10 +44,8 @@ static const char *s_ControllerMappings [] =
|
|||
"4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
|
||||
"25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,",
|
||||
"4c05c405000000000000504944564944,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
#elif defined(SDL_JOYSTICK_XINPUT)
|
||||
"xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
#elif defined(__MACOSX__)
|
||||
#endif
|
||||
#if defined(__MACOSX__)
|
||||
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
|
||||
"6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
|
@ -53,7 +54,8 @@ static const char *s_ControllerMappings [] =
|
|||
"4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
|
||||
"4c05000000000000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
|
||||
"5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
|
||||
#elif defined(__LINUX__)
|
||||
#endif
|
||||
#if defined(__LINUX__)
|
||||
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
|
||||
"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
|
||||
"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
|
||||
|
@ -70,7 +72,8 @@ static const char *s_ControllerMappings [] =
|
|||
"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
#elif defined(__ANDROID__)
|
||||
#endif
|
||||
#if defined(__ANDROID__)
|
||||
"4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
|
||||
#endif
|
||||
NULL
|
||||
|
|
|
@ -20,6 +20,9 @@
|
|||
*/
|
||||
#include "../SDL_internal.h"
|
||||
|
||||
#ifndef _SDL_sysjoystick_h
|
||||
#define _SDL_sysjoystick_h
|
||||
|
||||
/* This is the system specific header for the SDL joystick API */
|
||||
|
||||
#include "SDL_joystick.h"
|
||||
|
@ -105,9 +108,9 @@ extern SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index);
|
|||
/* Function to return the stable GUID for a opened joystick */
|
||||
extern SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick);
|
||||
|
||||
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
|
||||
/* Function returns SDL_TRUE if this device is an XInput gamepad */
|
||||
extern SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex( int device_index );
|
||||
#endif
|
||||
extern SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index);
|
||||
|
||||
#endif /* _SDL_sysjoystick_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
@ -0,0 +1,900 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "SDL_windowsjoystick_c.h"
|
||||
#include "SDL_dinputjoystick_c.h"
|
||||
#include "SDL_xinputjoystick_c.h"
|
||||
|
||||
|
||||
#if SDL_JOYSTICK_DINPUT
|
||||
|
||||
#ifndef DIDFT_OPTIONAL
|
||||
#define DIDFT_OPTIONAL 0x80000000
|
||||
#endif
|
||||
|
||||
#define INPUT_QSIZE 32 /* Buffer up to 32 input messages */
|
||||
#define AXIS_MIN -32768 /* minimum value for axis coordinate */
|
||||
#define AXIS_MAX 32767 /* maximum value for axis coordinate */
|
||||
#define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/100) /* 1% motion */
|
||||
|
||||
/* external variables referenced. */
|
||||
extern HWND SDL_HelperWindow;
|
||||
|
||||
/* local variables */
|
||||
static SDL_bool coinitialized = SDL_FALSE;
|
||||
static LPDIRECTINPUT8 dinput = NULL;
|
||||
static PRAWINPUTDEVICELIST SDL_RawDevList = NULL;
|
||||
static UINT SDL_RawDevListCount = 0;
|
||||
|
||||
/* Taken from Wine - Thanks! */
|
||||
static DIOBJECTDATAFORMAT dfDIJoystick2[] = {
|
||||
{ &GUID_XAxis, DIJOFS_X, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_YAxis, DIJOFS_Y, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_ZAxis, DIJOFS_Z, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_RxAxis, DIJOFS_RX, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_RyAxis, DIJOFS_RY, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_RzAxis, DIJOFS_RZ, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_Slider, DIJOFS_SLIDER(0), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_Slider, DIJOFS_SLIDER(1), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_POV, DIJOFS_POV(0), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_POV, DIJOFS_POV(1), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_POV, DIJOFS_POV(2), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_POV, DIJOFS_POV(3), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(0), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(1), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(2), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(3), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(4), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(5), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(6), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(7), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(8), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(9), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(10), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(11), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(12), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(13), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(14), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(15), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(16), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(17), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(18), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(19), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(20), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(21), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(22), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(23), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(24), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(25), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(26), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(27), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(28), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(29), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(30), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(31), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(32), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(33), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(34), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(35), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(36), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(37), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(38), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(39), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(40), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(41), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(42), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(43), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(44), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(45), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(46), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(47), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(48), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(49), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(50), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(51), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(52), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(53), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(54), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(55), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(56), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(57), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(58), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(59), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(60), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(61), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(62), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(63), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(64), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(65), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(66), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(67), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(68), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(69), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(70), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(71), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(72), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(73), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(74), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(75), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(76), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(77), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(78), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(79), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(80), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(81), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(82), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(83), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(84), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(85), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(86), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(87), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(88), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(89), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(90), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(91), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(92), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(93), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(94), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(95), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(96), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(97), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(98), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(99), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(100), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(101), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(102), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(103), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(104), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(105), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(106), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(107), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(108), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(109), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(110), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(111), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(112), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(113), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(114), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(115), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(116), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(117), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(118), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(119), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(120), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(121), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(122), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(123), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(124), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(125), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(126), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ NULL, DIJOFS_BUTTON(127), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lVX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lVY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lVZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lVRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lVRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lVRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lAX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lAY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lAZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lARx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lARy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lARz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lFX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lFY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lFZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lFRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lFRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lFRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
{ &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
|
||||
};
|
||||
|
||||
const DIDATAFORMAT c_dfDIJoystick2 = {
|
||||
sizeof(DIDATAFORMAT),
|
||||
sizeof(DIOBJECTDATAFORMAT),
|
||||
DIDF_ABSAXIS,
|
||||
sizeof(DIJOYSTATE2),
|
||||
SDL_arraysize(dfDIJoystick2),
|
||||
dfDIJoystick2
|
||||
};
|
||||
|
||||
/* Convert a DirectInput return code to a text message */
|
||||
static int
|
||||
SetDIerror(const char *function, HRESULT code)
|
||||
{
|
||||
/*
|
||||
return SDL_SetError("%s() [%s]: %s", function,
|
||||
DXGetErrorString9A(code), DXGetErrorDescription9A(code));
|
||||
*/
|
||||
return SDL_SetError("%s() DirectX error %d", function, code);
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
SDL_IsXInputDevice(const GUID* pGuidProductFromDirectInput)
|
||||
{
|
||||
static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
|
||||
static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
|
||||
static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
|
||||
|
||||
static const GUID *s_XInputProductGUID[] = {
|
||||
&IID_ValveStreamingGamepad,
|
||||
&IID_X360WiredGamepad, /* Microsoft's wired X360 controller for Windows. */
|
||||
&IID_X360WirelessGamepad /* Microsoft's wireless X360 controller for Windows. */
|
||||
};
|
||||
|
||||
size_t iDevice;
|
||||
UINT i;
|
||||
|
||||
if (!SDL_XINPUT_Enabled()) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Check for well known XInput device GUIDs */
|
||||
/* This lets us skip RAWINPUT for popular devices. Also, we need to do this for the Valve Streaming Gamepad because it's virtualized and doesn't show up in the device list. */
|
||||
for (iDevice = 0; iDevice < SDL_arraysize(s_XInputProductGUID); ++iDevice) {
|
||||
if (SDL_memcmp(pGuidProductFromDirectInput, s_XInputProductGUID[iDevice], sizeof(GUID)) == 0) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
/* Go through RAWINPUT (WinXP and later) to find HID devices. */
|
||||
/* Cache this if we end up using it. */
|
||||
if (SDL_RawDevList == NULL) {
|
||||
if ((GetRawInputDeviceList(NULL, &SDL_RawDevListCount, sizeof(RAWINPUTDEVICELIST)) == -1) || (!SDL_RawDevListCount)) {
|
||||
return SDL_FALSE; /* oh well. */
|
||||
}
|
||||
|
||||
SDL_RawDevList = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * SDL_RawDevListCount);
|
||||
if (SDL_RawDevList == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
if (GetRawInputDeviceList(SDL_RawDevList, &SDL_RawDevListCount, sizeof(RAWINPUTDEVICELIST)) == -1) {
|
||||
SDL_free(SDL_RawDevList);
|
||||
SDL_RawDevList = NULL;
|
||||
return SDL_FALSE; /* oh well. */
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < SDL_RawDevListCount; i++) {
|
||||
RID_DEVICE_INFO rdi;
|
||||
char devName[128];
|
||||
UINT rdiSize = sizeof(rdi);
|
||||
UINT nameSize = SDL_arraysize(devName);
|
||||
|
||||
rdi.cbSize = sizeof(rdi);
|
||||
if ((SDL_RawDevList[i].dwType == RIM_TYPEHID) &&
|
||||
(GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) &&
|
||||
(MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == ((LONG)pGuidProductFromDirectInput->Data1)) &&
|
||||
(GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) &&
|
||||
(SDL_strstr(devName, "IG_") != NULL)) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_DINPUT_JoystickInit(void)
|
||||
{
|
||||
HRESULT result;
|
||||
HINSTANCE instance;
|
||||
|
||||
result = WIN_CoInitialize();
|
||||
if (FAILED(result)) {
|
||||
return SetDIerror("CoInitialize", result);
|
||||
}
|
||||
|
||||
coinitialized = SDL_TRUE;
|
||||
|
||||
result = CoCreateInstance(&CLSID_DirectInput8, NULL, CLSCTX_INPROC_SERVER,
|
||||
&IID_IDirectInput8, (LPVOID)&dinput);
|
||||
|
||||
if (FAILED(result)) {
|
||||
return SetDIerror("CoCreateInstance", result);
|
||||
}
|
||||
|
||||
/* Because we used CoCreateInstance, we need to Initialize it, first. */
|
||||
instance = GetModuleHandle(NULL);
|
||||
if (instance == NULL) {
|
||||
return SDL_SetError("GetModuleHandle() failed with error code %d.", GetLastError());
|
||||
}
|
||||
result = IDirectInput8_Initialize(dinput, instance, DIRECTINPUT_VERSION);
|
||||
|
||||
if (FAILED(result)) {
|
||||
return SetDIerror("IDirectInput::Initialize", result);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* helper function for direct input, gets called for each connected joystick */
|
||||
static BOOL CALLBACK
|
||||
EnumJoysticksCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext)
|
||||
{
|
||||
JoyStick_DeviceData *pNewJoystick;
|
||||
JoyStick_DeviceData *pPrevJoystick = NULL;
|
||||
|
||||
if (SDL_IsXInputDevice(&pdidInstance->guidProduct)) {
|
||||
return DIENUM_CONTINUE; /* ignore XInput devices here, keep going. */
|
||||
}
|
||||
|
||||
pNewJoystick = *(JoyStick_DeviceData **)pContext;
|
||||
while (pNewJoystick) {
|
||||
if (!SDL_memcmp(&pNewJoystick->dxdevice.guidInstance, &pdidInstance->guidInstance, sizeof(pNewJoystick->dxdevice.guidInstance))) {
|
||||
/* if we are replacing the front of the list then update it */
|
||||
if (pNewJoystick == *(JoyStick_DeviceData **)pContext) {
|
||||
*(JoyStick_DeviceData **)pContext = pNewJoystick->pNext;
|
||||
} else if (pPrevJoystick) {
|
||||
pPrevJoystick->pNext = pNewJoystick->pNext;
|
||||
}
|
||||
|
||||
pNewJoystick->pNext = SYS_Joystick;
|
||||
SYS_Joystick = pNewJoystick;
|
||||
|
||||
return DIENUM_CONTINUE; /* already have this joystick loaded, just keep going */
|
||||
}
|
||||
|
||||
pPrevJoystick = pNewJoystick;
|
||||
pNewJoystick = pNewJoystick->pNext;
|
||||
}
|
||||
|
||||
pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData));
|
||||
if (!pNewJoystick) {
|
||||
return DIENUM_CONTINUE; /* better luck next time? */
|
||||
}
|
||||
|
||||
SDL_zerop(pNewJoystick);
|
||||
pNewJoystick->joystickname = WIN_StringToUTF8(pdidInstance->tszProductName);
|
||||
if (!pNewJoystick->joystickname) {
|
||||
SDL_free(pNewJoystick);
|
||||
return DIENUM_CONTINUE; /* better luck next time? */
|
||||
}
|
||||
|
||||
SDL_memcpy(&(pNewJoystick->dxdevice), pdidInstance,
|
||||
sizeof(DIDEVICEINSTANCE));
|
||||
|
||||
SDL_memcpy(&pNewJoystick->guid, &pdidInstance->guidProduct, sizeof(pNewJoystick->guid));
|
||||
SDL_SYS_AddJoystickDevice(pNewJoystick);
|
||||
|
||||
return DIENUM_CONTINUE; /* get next device, please */
|
||||
}
|
||||
|
||||
void
|
||||
SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
|
||||
{
|
||||
IDirectInput8_EnumDevices(dinput, DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, pContext, DIEDFL_ATTACHEDONLY);
|
||||
|
||||
if (SDL_RawDevList) {
|
||||
SDL_free(SDL_RawDevList); /* in case we used this in DirectInput detection */
|
||||
SDL_RawDevList = NULL;
|
||||
}
|
||||
SDL_RawDevListCount = 0;
|
||||
}
|
||||
|
||||
static BOOL CALLBACK
|
||||
EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef)
|
||||
{
|
||||
SDL_Joystick *joystick = (SDL_Joystick *)pvRef;
|
||||
HRESULT result;
|
||||
input_t *in = &joystick->hwdata->Inputs[joystick->hwdata->NumInputs];
|
||||
|
||||
if (dev->dwType & DIDFT_BUTTON) {
|
||||
in->type = BUTTON;
|
||||
in->num = joystick->nbuttons;
|
||||
in->ofs = DIJOFS_BUTTON(in->num);
|
||||
joystick->nbuttons++;
|
||||
} else if (dev->dwType & DIDFT_POV) {
|
||||
in->type = HAT;
|
||||
in->num = joystick->nhats;
|
||||
in->ofs = DIJOFS_POV(in->num);
|
||||
joystick->nhats++;
|
||||
} else if (dev->dwType & DIDFT_AXIS) {
|
||||
DIPROPRANGE diprg;
|
||||
DIPROPDWORD dilong;
|
||||
|
||||
in->type = AXIS;
|
||||
in->num = joystick->naxes;
|
||||
if (!SDL_memcmp(&dev->guidType, &GUID_XAxis, sizeof(dev->guidType)))
|
||||
in->ofs = DIJOFS_X;
|
||||
else if (!SDL_memcmp(&dev->guidType, &GUID_YAxis, sizeof(dev->guidType)))
|
||||
in->ofs = DIJOFS_Y;
|
||||
else if (!SDL_memcmp(&dev->guidType, &GUID_ZAxis, sizeof(dev->guidType)))
|
||||
in->ofs = DIJOFS_Z;
|
||||
else if (!SDL_memcmp(&dev->guidType, &GUID_RxAxis, sizeof(dev->guidType)))
|
||||
in->ofs = DIJOFS_RX;
|
||||
else if (!SDL_memcmp(&dev->guidType, &GUID_RyAxis, sizeof(dev->guidType)))
|
||||
in->ofs = DIJOFS_RY;
|
||||
else if (!SDL_memcmp(&dev->guidType, &GUID_RzAxis, sizeof(dev->guidType)))
|
||||
in->ofs = DIJOFS_RZ;
|
||||
else if (!SDL_memcmp(&dev->guidType, &GUID_Slider, sizeof(dev->guidType))) {
|
||||
in->ofs = DIJOFS_SLIDER(joystick->hwdata->NumSliders);
|
||||
++joystick->hwdata->NumSliders;
|
||||
} else {
|
||||
return DIENUM_CONTINUE; /* not an axis we can grok */
|
||||
}
|
||||
|
||||
diprg.diph.dwSize = sizeof(diprg);
|
||||
diprg.diph.dwHeaderSize = sizeof(diprg.diph);
|
||||
diprg.diph.dwObj = dev->dwType;
|
||||
diprg.diph.dwHow = DIPH_BYID;
|
||||
diprg.lMin = AXIS_MIN;
|
||||
diprg.lMax = AXIS_MAX;
|
||||
|
||||
result =
|
||||
IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
|
||||
DIPROP_RANGE, &diprg.diph);
|
||||
if (FAILED(result)) {
|
||||
return DIENUM_CONTINUE; /* don't use this axis */
|
||||
}
|
||||
|
||||
/* Set dead zone to 0. */
|
||||
dilong.diph.dwSize = sizeof(dilong);
|
||||
dilong.diph.dwHeaderSize = sizeof(dilong.diph);
|
||||
dilong.diph.dwObj = dev->dwType;
|
||||
dilong.diph.dwHow = DIPH_BYID;
|
||||
dilong.dwData = 0;
|
||||
result =
|
||||
IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
|
||||
DIPROP_DEADZONE, &dilong.diph);
|
||||
if (FAILED(result)) {
|
||||
return DIENUM_CONTINUE; /* don't use this axis */
|
||||
}
|
||||
|
||||
joystick->naxes++;
|
||||
} else {
|
||||
/* not supported at this time */
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
joystick->hwdata->NumInputs++;
|
||||
|
||||
if (joystick->hwdata->NumInputs == MAX_INPUTS) {
|
||||
return DIENUM_STOP; /* too many */
|
||||
}
|
||||
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
/* Sort using the data offset into the DInput struct.
|
||||
* This gives a reasonable ordering for the inputs.
|
||||
*/
|
||||
static int
|
||||
SortDevFunc(const void *a, const void *b)
|
||||
{
|
||||
const input_t *inputA = (const input_t*)a;
|
||||
const input_t *inputB = (const input_t*)b;
|
||||
|
||||
if (inputA->ofs < inputB->ofs)
|
||||
return -1;
|
||||
if (inputA->ofs > inputB->ofs)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Sort the input objects and recalculate the indices for each input. */
|
||||
static void
|
||||
SortDevObjects(SDL_Joystick *joystick)
|
||||
{
|
||||
input_t *inputs = joystick->hwdata->Inputs;
|
||||
int nButtons = 0;
|
||||
int nHats = 0;
|
||||
int nAxis = 0;
|
||||
int n;
|
||||
|
||||
SDL_qsort(inputs, joystick->hwdata->NumInputs, sizeof(input_t), SortDevFunc);
|
||||
|
||||
for (n = 0; n < joystick->hwdata->NumInputs; n++) {
|
||||
switch (inputs[n].type) {
|
||||
case BUTTON:
|
||||
inputs[n].num = nButtons;
|
||||
nButtons++;
|
||||
break;
|
||||
|
||||
case HAT:
|
||||
inputs[n].num = nHats;
|
||||
nHats++;
|
||||
break;
|
||||
|
||||
case AXIS:
|
||||
inputs[n].num = nAxis;
|
||||
nAxis++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
|
||||
{
|
||||
HRESULT result;
|
||||
LPDIRECTINPUTDEVICE8 device;
|
||||
DIPROPDWORD dipdw;
|
||||
|
||||
joystick->hwdata->buffered = SDL_TRUE;
|
||||
joystick->hwdata->Capabilities.dwSize = sizeof(DIDEVCAPS);
|
||||
|
||||
SDL_zero(dipdw);
|
||||
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
|
||||
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
|
||||
|
||||
result =
|
||||
IDirectInput8_CreateDevice(dinput,
|
||||
&(joystickdevice->dxdevice.guidInstance), &device, NULL);
|
||||
if (FAILED(result)) {
|
||||
return SetDIerror("IDirectInput::CreateDevice", result);
|
||||
}
|
||||
|
||||
/* Now get the IDirectInputDevice8 interface, instead. */
|
||||
result = IDirectInputDevice8_QueryInterface(device,
|
||||
&IID_IDirectInputDevice8,
|
||||
(LPVOID *)& joystick->
|
||||
hwdata->InputDevice);
|
||||
/* We are done with this object. Use the stored one from now on. */
|
||||
IDirectInputDevice8_Release(device);
|
||||
|
||||
if (FAILED(result)) {
|
||||
return SetDIerror("IDirectInputDevice8::QueryInterface", result);
|
||||
}
|
||||
|
||||
/* Acquire shared access. Exclusive access is required for forces,
|
||||
* though. */
|
||||
result =
|
||||
IDirectInputDevice8_SetCooperativeLevel(joystick->hwdata->
|
||||
InputDevice, SDL_HelperWindow,
|
||||
DISCL_EXCLUSIVE |
|
||||
DISCL_BACKGROUND);
|
||||
if (FAILED(result)) {
|
||||
return SetDIerror("IDirectInputDevice8::SetCooperativeLevel", result);
|
||||
}
|
||||
|
||||
/* Use the extended data structure: DIJOYSTATE2. */
|
||||
result =
|
||||
IDirectInputDevice8_SetDataFormat(joystick->hwdata->InputDevice,
|
||||
&c_dfDIJoystick2);
|
||||
if (FAILED(result)) {
|
||||
return SetDIerror("IDirectInputDevice8::SetDataFormat", result);
|
||||
}
|
||||
|
||||
/* Get device capabilities */
|
||||
result =
|
||||
IDirectInputDevice8_GetCapabilities(joystick->hwdata->InputDevice,
|
||||
&joystick->hwdata->Capabilities);
|
||||
if (FAILED(result)) {
|
||||
return SetDIerror("IDirectInputDevice8::GetCapabilities", result);
|
||||
}
|
||||
|
||||
/* Force capable? */
|
||||
if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
|
||||
|
||||
result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
|
||||
if (FAILED(result)) {
|
||||
return SetDIerror("IDirectInputDevice8::Acquire", result);
|
||||
}
|
||||
|
||||
/* reset all actuators. */
|
||||
result =
|
||||
IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->
|
||||
InputDevice,
|
||||
DISFFC_RESET);
|
||||
|
||||
/* Not necessarily supported, ignore if not supported.
|
||||
if (FAILED(result)) {
|
||||
return SetDIerror("IDirectInputDevice8::SendForceFeedbackCommand", result);
|
||||
}
|
||||
*/
|
||||
|
||||
result = IDirectInputDevice8_Unacquire(joystick->hwdata->InputDevice);
|
||||
|
||||
if (FAILED(result)) {
|
||||
return SetDIerror("IDirectInputDevice8::Unacquire", result);
|
||||
}
|
||||
|
||||
/* Turn on auto-centering for a ForceFeedback device (until told
|
||||
* otherwise). */
|
||||
dipdw.diph.dwObj = 0;
|
||||
dipdw.diph.dwHow = DIPH_DEVICE;
|
||||
dipdw.dwData = DIPROPAUTOCENTER_ON;
|
||||
|
||||
result =
|
||||
IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
|
||||
DIPROP_AUTOCENTER, &dipdw.diph);
|
||||
|
||||
/* Not necessarily supported, ignore if not supported.
|
||||
if (FAILED(result)) {
|
||||
return SetDIerror("IDirectInputDevice8::SetProperty", result);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
/* What buttons and axes does it have? */
|
||||
IDirectInputDevice8_EnumObjects(joystick->hwdata->InputDevice,
|
||||
EnumDevObjectsCallback, joystick,
|
||||
DIDFT_BUTTON | DIDFT_AXIS | DIDFT_POV);
|
||||
|
||||
/* Reorder the input objects. Some devices do not report the X axis as
|
||||
* the first axis, for example. */
|
||||
SortDevObjects(joystick);
|
||||
|
||||
dipdw.diph.dwObj = 0;
|
||||
dipdw.diph.dwHow = DIPH_DEVICE;
|
||||
dipdw.dwData = INPUT_QSIZE;
|
||||
|
||||
/* Set the buffer size */
|
||||
result =
|
||||
IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
|
||||
DIPROP_BUFFERSIZE, &dipdw.diph);
|
||||
|
||||
if (result == DI_POLLEDDEVICE) {
|
||||
/* This device doesn't support buffering, so we're forced
|
||||
* to use less reliable polling. */
|
||||
joystick->hwdata->buffered = SDL_FALSE;
|
||||
} else if (FAILED(result)) {
|
||||
return SetDIerror("IDirectInputDevice8::SetProperty", result);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static Uint8
|
||||
TranslatePOV(DWORD value)
|
||||
{
|
||||
const int HAT_VALS[] = {
|
||||
SDL_HAT_UP,
|
||||
SDL_HAT_UP | SDL_HAT_RIGHT,
|
||||
SDL_HAT_RIGHT,
|
||||
SDL_HAT_DOWN | SDL_HAT_RIGHT,
|
||||
SDL_HAT_DOWN,
|
||||
SDL_HAT_DOWN | SDL_HAT_LEFT,
|
||||
SDL_HAT_LEFT,
|
||||
SDL_HAT_UP | SDL_HAT_LEFT
|
||||
};
|
||||
|
||||
if (LOWORD(value) == 0xFFFF)
|
||||
return SDL_HAT_CENTERED;
|
||||
|
||||
/* Round the value up: */
|
||||
value += 4500 / 2;
|
||||
value %= 36000;
|
||||
value /= 4500;
|
||||
|
||||
if (value >= 8)
|
||||
return SDL_HAT_CENTERED; /* shouldn't happen */
|
||||
|
||||
return HAT_VALS[value];
|
||||
}
|
||||
|
||||
static void
|
||||
UpdateDINPUTJoystickState_Buffered(SDL_Joystick * joystick)
|
||||
{
|
||||
int i;
|
||||
HRESULT result;
|
||||
DWORD numevents;
|
||||
DIDEVICEOBJECTDATA evtbuf[INPUT_QSIZE];
|
||||
|
||||
numevents = INPUT_QSIZE;
|
||||
result =
|
||||
IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
|
||||
sizeof(DIDEVICEOBJECTDATA), evtbuf,
|
||||
&numevents, 0);
|
||||
if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
|
||||
IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
|
||||
result =
|
||||
IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
|
||||
sizeof(DIDEVICEOBJECTDATA),
|
||||
evtbuf, &numevents, 0);
|
||||
}
|
||||
|
||||
/* Handle the events or punt */
|
||||
if (FAILED(result)) {
|
||||
joystick->hwdata->send_remove_event = SDL_TRUE;
|
||||
joystick->hwdata->removed = SDL_TRUE;
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < (int)numevents; ++i) {
|
||||
int j;
|
||||
|
||||
for (j = 0; j < joystick->hwdata->NumInputs; ++j) {
|
||||
const input_t *in = &joystick->hwdata->Inputs[j];
|
||||
|
||||
if (evtbuf[i].dwOfs != in->ofs)
|
||||
continue;
|
||||
|
||||
switch (in->type) {
|
||||
case AXIS:
|
||||
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)evtbuf[i].dwData);
|
||||
break;
|
||||
case BUTTON:
|
||||
SDL_PrivateJoystickButton(joystick, in->num,
|
||||
(Uint8)(evtbuf[i].dwData ? SDL_PRESSED : SDL_RELEASED));
|
||||
break;
|
||||
case HAT:
|
||||
{
|
||||
Uint8 pos = TranslatePOV(evtbuf[i].dwData);
|
||||
SDL_PrivateJoystickHat(joystick, in->num, pos);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to update the state of a joystick - called as a device poll.
|
||||
* This function shouldn't update the joystick structure directly,
|
||||
* but instead should call SDL_PrivateJoystick*() to deliver events
|
||||
* and update joystick device state.
|
||||
*/
|
||||
static void
|
||||
UpdateDINPUTJoystickState_Polled(SDL_Joystick * joystick)
|
||||
{
|
||||
DIJOYSTATE2 state;
|
||||
HRESULT result;
|
||||
int i;
|
||||
|
||||
result =
|
||||
IDirectInputDevice8_GetDeviceState(joystick->hwdata->InputDevice,
|
||||
sizeof(DIJOYSTATE2), &state);
|
||||
if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
|
||||
IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
|
||||
result =
|
||||
IDirectInputDevice8_GetDeviceState(joystick->hwdata->InputDevice,
|
||||
sizeof(DIJOYSTATE2), &state);
|
||||
}
|
||||
|
||||
if (result != DI_OK) {
|
||||
joystick->hwdata->send_remove_event = SDL_TRUE;
|
||||
joystick->hwdata->removed = SDL_TRUE;
|
||||
return;
|
||||
}
|
||||
|
||||
/* Set each known axis, button and POV. */
|
||||
for (i = 0; i < joystick->hwdata->NumInputs; ++i) {
|
||||
const input_t *in = &joystick->hwdata->Inputs[i];
|
||||
|
||||
switch (in->type) {
|
||||
case AXIS:
|
||||
switch (in->ofs) {
|
||||
case DIJOFS_X:
|
||||
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lX);
|
||||
break;
|
||||
case DIJOFS_Y:
|
||||
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lY);
|
||||
break;
|
||||
case DIJOFS_Z:
|
||||
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lZ);
|
||||
break;
|
||||
case DIJOFS_RX:
|
||||
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRx);
|
||||
break;
|
||||
case DIJOFS_RY:
|
||||
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRy);
|
||||
break;
|
||||
case DIJOFS_RZ:
|
||||
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRz);
|
||||
break;
|
||||
case DIJOFS_SLIDER(0):
|
||||
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.rglSlider[0]);
|
||||
break;
|
||||
case DIJOFS_SLIDER(1):
|
||||
SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.rglSlider[1]);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case BUTTON:
|
||||
SDL_PrivateJoystickButton(joystick, in->num,
|
||||
(Uint8)(state.rgbButtons[in->ofs - DIJOFS_BUTTON0] ? SDL_PRESSED : SDL_RELEASED));
|
||||
break;
|
||||
case HAT:
|
||||
{
|
||||
Uint8 pos = TranslatePOV(state.rgdwPOV[in->ofs - DIJOFS_POV(0)]);
|
||||
SDL_PrivateJoystickHat(joystick, in->num, pos);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
HRESULT result;
|
||||
|
||||
result = IDirectInputDevice8_Poll(joystick->hwdata->InputDevice);
|
||||
if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
|
||||
IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
|
||||
IDirectInputDevice8_Poll(joystick->hwdata->InputDevice);
|
||||
}
|
||||
|
||||
if (joystick->hwdata->buffered) {
|
||||
UpdateDINPUTJoystickState_Buffered(joystick);
|
||||
} else {
|
||||
UpdateDINPUTJoystickState_Polled(joystick);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SDL_DINPUT_JoystickClose(SDL_Joystick * joystick)
|
||||
{
|
||||
IDirectInputDevice8_Unacquire(joystick->hwdata->InputDevice);
|
||||
IDirectInputDevice8_Release(joystick->hwdata->InputDevice);
|
||||
}
|
||||
|
||||
void
|
||||
SDL_DINPUT_JoystickQuit(void)
|
||||
{
|
||||
if (dinput != NULL) {
|
||||
IDirectInput8_Release(dinput);
|
||||
dinput = NULL;
|
||||
}
|
||||
|
||||
if (coinitialized) {
|
||||
WIN_CoUninitialize();
|
||||
coinitialized = SDL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
#else /* !SDL_JOYSTICK_DINPUT */
|
||||
|
||||
|
||||
int
|
||||
SDL_DINPUT_JoystickInit(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
|
||||
{
|
||||
}
|
||||
|
||||
int
|
||||
SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
void
|
||||
SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
SDL_DINPUT_JoystickClose(SDL_Joystick * joystick)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
SDL_DINPUT_JoystickQuit(void)
|
||||
{
|
||||
}
|
||||
|
||||
#endif /* SDL_JOYSTICK_DINPUT */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -18,11 +18,13 @@
|
|||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
extern int DirectInputHaptic_MaybeAddDevice(const DIDEVICEINSTANCE *pdidInstance);
|
||||
extern int DirectInputHaptic_MaybeRemoveDevice(const DIDEVICEINSTANCE *pdidInstance);
|
||||
extern int XInputHaptic_MaybeAddDevice(const DWORD dwUserid);
|
||||
extern int XInputHaptic_MaybeRemoveDevice(const DWORD dwUserid);
|
||||
extern int SDL_DINPUT_JoystickInit(void);
|
||||
extern void SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
|
||||
extern int SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice);
|
||||
extern void SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick);
|
||||
extern void SDL_DINPUT_JoystickClose(SDL_Joystick * joystick);
|
||||
extern void SDL_DINPUT_JoystickQuit(void);
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,569 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT
|
||||
|
||||
/* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de
|
||||
* A. Formiga's WINMM driver.
|
||||
*
|
||||
* Hats and sliders are completely untested; the app I'm writing this for mostly
|
||||
* doesn't use them and I don't own any joysticks with them.
|
||||
*
|
||||
* We don't bother to use event notification here. It doesn't seem to work
|
||||
* with polled devices, and it's fine to call IDirectInputDevice8_GetDeviceData and
|
||||
* let it return 0 events. */
|
||||
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_assert.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_thread.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_mutex.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
#include "../../events/SDL_events_c.h"
|
||||
#endif
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#include <dbt.h>
|
||||
|
||||
#define INITGUID /* Only set here, if set twice will cause mingw32 to break. */
|
||||
#include "SDL_windowsjoystick_c.h"
|
||||
#include "SDL_dinputjoystick_c.h"
|
||||
#include "SDL_xinputjoystick_c.h"
|
||||
|
||||
#include "../../haptic/windows/SDL_dinputhaptic_c.h" /* For haptic hot plugging */
|
||||
#include "../../haptic/windows/SDL_xinputhaptic_c.h" /* For haptic hot plugging */
|
||||
|
||||
|
||||
/* local variables */
|
||||
static SDL_bool s_bDeviceAdded = SDL_FALSE;
|
||||
static SDL_bool s_bDeviceRemoved = SDL_FALSE;
|
||||
static SDL_JoystickID s_nInstanceID = -1;
|
||||
static SDL_cond *s_condJoystickThread = NULL;
|
||||
static SDL_mutex *s_mutexJoyStickEnum = NULL;
|
||||
static SDL_Thread *s_threadJoystick = NULL;
|
||||
static SDL_bool s_bJoystickThreadQuit = SDL_FALSE;
|
||||
|
||||
JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
|
||||
|
||||
static SDL_bool s_bWindowsDeviceChanged = SDL_FALSE;
|
||||
|
||||
#ifdef __WINRT__
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int unused;
|
||||
} SDL_DeviceNotificationData;
|
||||
|
||||
static void
|
||||
SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
|
||||
{
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_CheckDeviceNotification(SDL_DeviceNotificationData *data)
|
||||
{
|
||||
}
|
||||
|
||||
#else /* !__WINRT__ */
|
||||
|
||||
typedef struct
|
||||
{
|
||||
HRESULT coinitialized;
|
||||
WNDCLASSEX wincl;
|
||||
HWND messageWindow;
|
||||
HDEVNOTIFY hNotify;
|
||||
} SDL_DeviceNotificationData;
|
||||
|
||||
|
||||
/* windowproc for our joystick detect thread message only window, to detect any USB device addition/removal */
|
||||
static LRESULT CALLBACK
|
||||
SDL_PrivateJoystickDetectProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (message) {
|
||||
case WM_DEVICECHANGE:
|
||||
switch (wParam) {
|
||||
case DBT_DEVICEARRIVAL:
|
||||
if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
|
||||
s_bWindowsDeviceChanged = SDL_TRUE;
|
||||
}
|
||||
break;
|
||||
case DBT_DEVICEREMOVECOMPLETE:
|
||||
if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
|
||||
s_bWindowsDeviceChanged = SDL_TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
return DefWindowProc (hwnd, message, wParam, lParam);
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
|
||||
{
|
||||
if (data->hNotify)
|
||||
UnregisterDeviceNotification(data->hNotify);
|
||||
|
||||
if (data->messageWindow)
|
||||
DestroyWindow(data->messageWindow);
|
||||
|
||||
UnregisterClass(data->wincl.lpszClassName, data->wincl.hInstance);
|
||||
|
||||
if (data->coinitialized == S_OK) {
|
||||
WIN_CoUninitialize();
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
|
||||
{
|
||||
DEV_BROADCAST_DEVICEINTERFACE dbh;
|
||||
GUID GUID_DEVINTERFACE_HID = { 0x4D1E55B2L, 0xF16F, 0x11CF, { 0x88, 0xCB, 0x00, 0x11, 0x11, 0x00, 0x00, 0x30 } };
|
||||
|
||||
SDL_zerop(data);
|
||||
|
||||
data->coinitialized = WIN_CoInitialize();
|
||||
|
||||
data->wincl.hInstance = GetModuleHandle(NULL);
|
||||
data->wincl.lpszClassName = L"Message";
|
||||
data->wincl.lpfnWndProc = SDL_PrivateJoystickDetectProc; /* This function is called by windows */
|
||||
data->wincl.cbSize = sizeof (WNDCLASSEX);
|
||||
|
||||
if (!RegisterClassEx(&data->wincl)) {
|
||||
WIN_SetError("Failed to create register class for joystick autodetect");
|
||||
SDL_CleanupDeviceNotification(data);
|
||||
return -1;
|
||||
}
|
||||
|
||||
data->messageWindow = (HWND)CreateWindowEx(0, L"Message", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
|
||||
if (!data->messageWindow) {
|
||||
WIN_SetError("Failed to create message window for joystick autodetect");
|
||||
SDL_CleanupDeviceNotification(data);
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_zero(dbh);
|
||||
dbh.dbcc_size = sizeof(dbh);
|
||||
dbh.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
|
||||
dbh.dbcc_classguid = GUID_DEVINTERFACE_HID;
|
||||
|
||||
data->hNotify = RegisterDeviceNotification(data->messageWindow, &dbh, DEVICE_NOTIFY_WINDOW_HANDLE);
|
||||
if (!data->hNotify) {
|
||||
WIN_SetError("Failed to create notify device for joystick autodetect");
|
||||
SDL_CleanupDeviceNotification(data);
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_CheckDeviceNotification(SDL_DeviceNotificationData *data)
|
||||
{
|
||||
MSG msg;
|
||||
|
||||
if (!data->messageWindow) {
|
||||
return;
|
||||
}
|
||||
|
||||
while (PeekMessage(&msg, data->messageWindow, 0, 0, PM_NOREMOVE)) {
|
||||
if (GetMessage(&msg, data->messageWindow, 0, 0) != 0) {
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* __WINRT__ */
|
||||
|
||||
/* Function/thread to scan the system for joysticks. */
|
||||
static int
|
||||
SDL_JoystickThread(void *_data)
|
||||
{
|
||||
SDL_DeviceNotificationData notification_data;
|
||||
|
||||
#if SDL_JOYSTICK_XINPUT
|
||||
SDL_bool bOpenedXInputDevices[XUSER_MAX_COUNT];
|
||||
SDL_zero(bOpenedXInputDevices);
|
||||
#endif
|
||||
|
||||
if (SDL_CreateDeviceNotification(¬ification_data) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_LockMutex(s_mutexJoyStickEnum);
|
||||
while (s_bJoystickThreadQuit == SDL_FALSE) {
|
||||
SDL_bool bXInputChanged = SDL_FALSE;
|
||||
|
||||
SDL_CondWaitTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 300);
|
||||
|
||||
SDL_CheckDeviceNotification(¬ification_data);
|
||||
|
||||
#if SDL_JOYSTICK_XINPUT
|
||||
if (SDL_XINPUT_Enabled() && XINPUTGETCAPABILITIES) {
|
||||
/* scan for any change in XInput devices */
|
||||
Uint8 userId;
|
||||
for (userId = 0; userId < XUSER_MAX_COUNT; userId++) {
|
||||
XINPUT_CAPABILITIES capabilities;
|
||||
const DWORD result = XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities);
|
||||
const SDL_bool available = (result == ERROR_SUCCESS);
|
||||
if (bOpenedXInputDevices[userId] != available) {
|
||||
bXInputChanged = SDL_TRUE;
|
||||
bOpenedXInputDevices[userId] = available;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif /* SDL_JOYSTICK_XINPUT */
|
||||
|
||||
if (s_bWindowsDeviceChanged || bXInputChanged) {
|
||||
SDL_UnlockMutex(s_mutexJoyStickEnum); /* let main thread go while we SDL_Delay(). */
|
||||
SDL_Delay(300); /* wait for direct input to find out about this device */
|
||||
SDL_LockMutex(s_mutexJoyStickEnum);
|
||||
|
||||
s_bDeviceRemoved = SDL_TRUE;
|
||||
s_bDeviceAdded = SDL_TRUE;
|
||||
s_bWindowsDeviceChanged = SDL_FALSE;
|
||||
}
|
||||
}
|
||||
SDL_UnlockMutex(s_mutexJoyStickEnum);
|
||||
|
||||
SDL_CleanupDeviceNotification(¬ification_data);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void SDL_SYS_AddJoystickDevice(JoyStick_DeviceData *device)
|
||||
{
|
||||
device->send_add_event = SDL_TRUE;
|
||||
device->nInstanceID = ++s_nInstanceID;
|
||||
device->pNext = SYS_Joystick;
|
||||
SYS_Joystick = device;
|
||||
|
||||
s_bDeviceAdded = SDL_TRUE;
|
||||
}
|
||||
|
||||
/* Function to scan the system for joysticks.
|
||||
* This function should set SDL_numjoysticks to the number of available
|
||||
* joysticks. Joystick 0 should be the system default joystick.
|
||||
* It should return 0, or -1 on an unrecoverable fatal error.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_JoystickInit(void)
|
||||
{
|
||||
if (SDL_DINPUT_JoystickInit() < 0) {
|
||||
SDL_SYS_JoystickQuit();
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (SDL_XINPUT_JoystickInit() < 0) {
|
||||
SDL_SYS_JoystickQuit();
|
||||
return -1;
|
||||
}
|
||||
|
||||
s_mutexJoyStickEnum = SDL_CreateMutex();
|
||||
s_condJoystickThread = SDL_CreateCond();
|
||||
s_bDeviceAdded = SDL_TRUE; /* force a scan of the system for joysticks this first time */
|
||||
|
||||
SDL_SYS_JoystickDetect();
|
||||
|
||||
if (!s_threadJoystick) {
|
||||
s_bJoystickThreadQuit = SDL_FALSE;
|
||||
/* spin up the thread to detect hotplug of devices */
|
||||
#if defined(__WIN32__) && !defined(HAVE_LIBC)
|
||||
#undef SDL_CreateThread
|
||||
#if SDL_DYNAMIC_API
|
||||
s_threadJoystick= SDL_CreateThread_REAL(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL);
|
||||
#else
|
||||
s_threadJoystick= SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL);
|
||||
#endif
|
||||
#else
|
||||
s_threadJoystick = SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL);
|
||||
#endif
|
||||
}
|
||||
return SDL_SYS_NumJoysticks();
|
||||
}
|
||||
|
||||
/* return the number of joysticks that are connected right now */
|
||||
int
|
||||
SDL_SYS_NumJoysticks()
|
||||
{
|
||||
int nJoysticks = 0;
|
||||
JoyStick_DeviceData *device = SYS_Joystick;
|
||||
while (device) {
|
||||
nJoysticks++;
|
||||
device = device->pNext;
|
||||
}
|
||||
|
||||
return nJoysticks;
|
||||
}
|
||||
|
||||
/* detect any new joysticks being inserted into the system */
|
||||
void
|
||||
SDL_SYS_JoystickDetect()
|
||||
{
|
||||
JoyStick_DeviceData *pCurList = NULL;
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
SDL_Event event;
|
||||
#endif
|
||||
|
||||
/* only enum the devices if the joystick thread told us something changed */
|
||||
if (!s_bDeviceAdded && !s_bDeviceRemoved) {
|
||||
return; /* thread hasn't signaled, nothing to do right now. */
|
||||
}
|
||||
|
||||
SDL_LockMutex(s_mutexJoyStickEnum);
|
||||
|
||||
s_bDeviceAdded = SDL_FALSE;
|
||||
s_bDeviceRemoved = SDL_FALSE;
|
||||
|
||||
pCurList = SYS_Joystick;
|
||||
SYS_Joystick = NULL;
|
||||
|
||||
/* Look for DirectInput joysticks, wheels, head trackers, gamepads, etc.. */
|
||||
SDL_DINPUT_JoystickDetect(&pCurList);
|
||||
|
||||
/* Look for XInput devices. Do this last, so they're first in the final list. */
|
||||
SDL_XINPUT_JoystickDetect(&pCurList);
|
||||
|
||||
SDL_UnlockMutex(s_mutexJoyStickEnum);
|
||||
|
||||
while (pCurList) {
|
||||
JoyStick_DeviceData *pListNext = NULL;
|
||||
|
||||
if (pCurList->bXInputDevice) {
|
||||
SDL_XINPUT_MaybeRemoveDevice(pCurList->XInputUserId);
|
||||
} else {
|
||||
SDL_DINPUT_MaybeRemoveDevice(&pCurList->dxdevice);
|
||||
}
|
||||
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
SDL_zero(event);
|
||||
event.type = SDL_JOYDEVICEREMOVED;
|
||||
|
||||
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
||||
event.jdevice.which = pCurList->nInstanceID;
|
||||
if ((!SDL_EventOK) || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
|
||||
pListNext = pCurList->pNext;
|
||||
SDL_free(pCurList->joystickname);
|
||||
SDL_free(pCurList);
|
||||
pCurList = pListNext;
|
||||
}
|
||||
|
||||
if (s_bDeviceAdded) {
|
||||
JoyStick_DeviceData *pNewJoystick;
|
||||
int device_index = 0;
|
||||
s_bDeviceAdded = SDL_FALSE;
|
||||
pNewJoystick = SYS_Joystick;
|
||||
while (pNewJoystick) {
|
||||
if (pNewJoystick->send_add_event) {
|
||||
if (pNewJoystick->bXInputDevice) {
|
||||
SDL_XINPUT_MaybeAddDevice(pNewJoystick->XInputUserId);
|
||||
} else {
|
||||
SDL_DINPUT_MaybeAddDevice(&pNewJoystick->dxdevice);
|
||||
}
|
||||
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
SDL_zero(event);
|
||||
event.type = SDL_JOYDEVICEADDED;
|
||||
|
||||
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
||||
event.jdevice.which = device_index;
|
||||
if ((!SDL_EventOK) || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
pNewJoystick->send_add_event = SDL_FALSE;
|
||||
}
|
||||
device_index++;
|
||||
pNewJoystick = pNewJoystick->pNext;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to get the device-dependent name of a joystick */
|
||||
const char *
|
||||
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
|
||||
{
|
||||
JoyStick_DeviceData *device = SYS_Joystick;
|
||||
|
||||
for (; device_index > 0; device_index--)
|
||||
device = device->pNext;
|
||||
|
||||
return device->joystickname;
|
||||
}
|
||||
|
||||
/* Function to perform the mapping between current device instance and this joysticks instance id */
|
||||
SDL_JoystickID
|
||||
SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
|
||||
{
|
||||
JoyStick_DeviceData *device = SYS_Joystick;
|
||||
int index;
|
||||
|
||||
for (index = device_index; index > 0; index--)
|
||||
device = device->pNext;
|
||||
|
||||
return device->nInstanceID;
|
||||
}
|
||||
|
||||
/* Function to open a joystick for use.
|
||||
The joystick to open is specified by the index field of the joystick.
|
||||
This should fill the nbuttons and naxes fields of the joystick structure.
|
||||
It returns 0, or -1 if there is an error.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
|
||||
{
|
||||
JoyStick_DeviceData *joystickdevice = SYS_Joystick;
|
||||
|
||||
for (; device_index > 0; device_index--)
|
||||
joystickdevice = joystickdevice->pNext;
|
||||
|
||||
/* allocate memory for system specific hardware data */
|
||||
joystick->instance_id = joystickdevice->nInstanceID;
|
||||
joystick->closed = SDL_FALSE;
|
||||
joystick->hwdata =
|
||||
(struct joystick_hwdata *) SDL_malloc(sizeof(struct joystick_hwdata));
|
||||
if (joystick->hwdata == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
SDL_zerop(joystick->hwdata);
|
||||
joystick->hwdata->guid = joystickdevice->guid;
|
||||
|
||||
if (joystickdevice->bXInputDevice) {
|
||||
return SDL_XINPUT_JoystickOpen(joystick, joystickdevice);
|
||||
} else {
|
||||
return SDL_DINPUT_JoystickOpen(joystick, joystickdevice);
|
||||
}
|
||||
}
|
||||
|
||||
/* return true if this joystick is plugged in right now */
|
||||
SDL_bool
|
||||
SDL_SYS_JoystickAttached(SDL_Joystick * joystick)
|
||||
{
|
||||
return !joystick->closed && !joystick->hwdata->removed;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
if (joystick->closed || !joystick->hwdata) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (joystick->hwdata->bXInputDevice) {
|
||||
SDL_XINPUT_JoystickUpdate(joystick);
|
||||
} else {
|
||||
SDL_DINPUT_JoystickUpdate(joystick);
|
||||
}
|
||||
|
||||
if (joystick->hwdata->removed) {
|
||||
joystick->closed = SDL_TRUE;
|
||||
joystick->uncentered = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to close a joystick after use */
|
||||
void
|
||||
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
|
||||
{
|
||||
if (joystick->hwdata->bXInputDevice) {
|
||||
SDL_XINPUT_JoystickClose(joystick);
|
||||
} else {
|
||||
SDL_DINPUT_JoystickClose(joystick);
|
||||
}
|
||||
|
||||
/* free system specific hardware data */
|
||||
SDL_free(joystick->hwdata);
|
||||
|
||||
joystick->closed = SDL_TRUE;
|
||||
}
|
||||
|
||||
/* Function to perform any system-specific joystick related cleanup */
|
||||
void
|
||||
SDL_SYS_JoystickQuit(void)
|
||||
{
|
||||
JoyStick_DeviceData *device = SYS_Joystick;
|
||||
|
||||
while (device) {
|
||||
JoyStick_DeviceData *device_next = device->pNext;
|
||||
SDL_free(device->joystickname);
|
||||
SDL_free(device);
|
||||
device = device_next;
|
||||
}
|
||||
SYS_Joystick = NULL;
|
||||
|
||||
if (s_threadJoystick) {
|
||||
SDL_LockMutex(s_mutexJoyStickEnum);
|
||||
s_bJoystickThreadQuit = SDL_TRUE;
|
||||
SDL_CondBroadcast(s_condJoystickThread); /* signal the joystick thread to quit */
|
||||
SDL_UnlockMutex(s_mutexJoyStickEnum);
|
||||
SDL_WaitThread(s_threadJoystick, NULL); /* wait for it to bugger off */
|
||||
|
||||
SDL_DestroyMutex(s_mutexJoyStickEnum);
|
||||
SDL_DestroyCond(s_condJoystickThread);
|
||||
s_condJoystickThread= NULL;
|
||||
s_mutexJoyStickEnum = NULL;
|
||||
s_threadJoystick = NULL;
|
||||
}
|
||||
|
||||
SDL_DINPUT_JoystickQuit();
|
||||
SDL_XINPUT_JoystickQuit();
|
||||
}
|
||||
|
||||
/* return the stable device guid for this device index */
|
||||
SDL_JoystickGUID
|
||||
SDL_SYS_JoystickGetDeviceGUID(int device_index)
|
||||
{
|
||||
JoyStick_DeviceData *device = SYS_Joystick;
|
||||
int index;
|
||||
|
||||
for (index = device_index; index > 0; index--)
|
||||
device = device->pNext;
|
||||
|
||||
return device->guid;
|
||||
}
|
||||
|
||||
SDL_JoystickGUID
|
||||
SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
|
||||
{
|
||||
return joystick->hwdata->guid;
|
||||
}
|
||||
|
||||
#endif /* SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -0,0 +1,89 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#include "../../core/windows/SDL_directx.h"
|
||||
|
||||
#define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */
|
||||
|
||||
typedef struct JoyStick_DeviceData
|
||||
{
|
||||
SDL_JoystickGUID guid;
|
||||
char *joystickname;
|
||||
Uint8 send_add_event;
|
||||
SDL_JoystickID nInstanceID;
|
||||
SDL_bool bXInputDevice;
|
||||
BYTE SubType;
|
||||
Uint8 XInputUserId;
|
||||
DIDEVICEINSTANCE dxdevice;
|
||||
struct JoyStick_DeviceData *pNext;
|
||||
} JoyStick_DeviceData;
|
||||
|
||||
extern JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
|
||||
|
||||
typedef enum Type
|
||||
{
|
||||
BUTTON,
|
||||
AXIS,
|
||||
HAT
|
||||
} Type;
|
||||
|
||||
typedef struct input_t
|
||||
{
|
||||
/* DirectInput offset for this input type: */
|
||||
DWORD ofs;
|
||||
|
||||
/* Button, axis or hat: */
|
||||
Type type;
|
||||
|
||||
/* SDL input offset: */
|
||||
Uint8 num;
|
||||
} input_t;
|
||||
|
||||
/* The private structure used to keep track of a joystick */
|
||||
struct joystick_hwdata
|
||||
{
|
||||
SDL_JoystickGUID guid;
|
||||
SDL_bool removed;
|
||||
SDL_bool send_remove_event;
|
||||
|
||||
#if SDL_JOYSTICK_DINPUT
|
||||
LPDIRECTINPUTDEVICE8 InputDevice;
|
||||
DIDEVCAPS Capabilities;
|
||||
SDL_bool buffered;
|
||||
input_t Inputs[MAX_INPUTS];
|
||||
int NumInputs;
|
||||
int NumSliders;
|
||||
#endif
|
||||
|
||||
SDL_bool bXInputDevice; /* SDL_TRUE if this device supports using the xinput API rather than DirectInput */
|
||||
SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
|
||||
Uint8 userid; /* XInput userid index for this joystick */
|
||||
DWORD dwPacketNumber;
|
||||
};
|
||||
|
||||
extern void SDL_SYS_AddJoystickDevice(JoyStick_DeviceData *device);
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -0,0 +1,390 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#include "SDL_assert.h"
|
||||
#include "SDL_hints.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "SDL_windowsjoystick_c.h"
|
||||
#include "SDL_xinputjoystick_c.h"
|
||||
|
||||
|
||||
#if SDL_JOYSTICK_XINPUT
|
||||
|
||||
/*
|
||||
* Internal stuff.
|
||||
*/
|
||||
static SDL_bool s_bXInputEnabled = SDL_TRUE;
|
||||
|
||||
|
||||
static SDL_bool
|
||||
SDL_XInputUseOldJoystickMapping()
|
||||
{
|
||||
static int s_XInputUseOldJoystickMapping = -1;
|
||||
if (s_XInputUseOldJoystickMapping < 0) {
|
||||
const char *hint = SDL_GetHint(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING);
|
||||
s_XInputUseOldJoystickMapping = (hint && *hint == '1') ? 1 : 0;
|
||||
}
|
||||
return (s_XInputUseOldJoystickMapping > 0);
|
||||
}
|
||||
|
||||
SDL_bool SDL_XINPUT_Enabled(void)
|
||||
{
|
||||
return s_bXInputEnabled;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_JoystickInit(void)
|
||||
{
|
||||
const char *env = SDL_GetHint(SDL_HINT_XINPUT_ENABLED);
|
||||
if (env && !SDL_atoi(env)) {
|
||||
s_bXInputEnabled = SDL_FALSE;
|
||||
}
|
||||
|
||||
if (s_bXInputEnabled && WIN_LoadXInputDLL() < 0) {
|
||||
s_bXInputEnabled = SDL_FALSE; /* oh well. */
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static char *
|
||||
GetXInputName(const Uint8 userid, BYTE SubType)
|
||||
{
|
||||
char name[32];
|
||||
|
||||
if (SDL_XInputUseOldJoystickMapping()) {
|
||||
SDL_snprintf(name, sizeof(name), "X360 Controller #%u", 1 + userid);
|
||||
} else {
|
||||
switch (SubType) {
|
||||
case XINPUT_DEVSUBTYPE_GAMEPAD:
|
||||
SDL_snprintf(name, sizeof(name), "XInput Controller #%u", 1 + userid);
|
||||
break;
|
||||
case XINPUT_DEVSUBTYPE_WHEEL:
|
||||
SDL_snprintf(name, sizeof(name), "XInput Wheel #%u", 1 + userid);
|
||||
break;
|
||||
case XINPUT_DEVSUBTYPE_ARCADE_STICK:
|
||||
SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%u", 1 + userid);
|
||||
break;
|
||||
case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
|
||||
SDL_snprintf(name, sizeof(name), "XInput FlightStick #%u", 1 + userid);
|
||||
break;
|
||||
case XINPUT_DEVSUBTYPE_DANCE_PAD:
|
||||
SDL_snprintf(name, sizeof(name), "XInput DancePad #%u", 1 + userid);
|
||||
break;
|
||||
case XINPUT_DEVSUBTYPE_GUITAR:
|
||||
case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
|
||||
case XINPUT_DEVSUBTYPE_GUITAR_BASS:
|
||||
SDL_snprintf(name, sizeof(name), "XInput Guitar #%u", 1 + userid);
|
||||
break;
|
||||
case XINPUT_DEVSUBTYPE_DRUM_KIT:
|
||||
SDL_snprintf(name, sizeof(name), "XInput DrumKit #%u", 1 + userid);
|
||||
break;
|
||||
case XINPUT_DEVSUBTYPE_ARCADE_PAD:
|
||||
SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%u", 1 + userid);
|
||||
break;
|
||||
default:
|
||||
SDL_snprintf(name, sizeof(name), "XInput Device #%u", 1 + userid);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return SDL_strdup(name);
|
||||
}
|
||||
|
||||
static void
|
||||
AddXInputDevice(const Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
|
||||
{
|
||||
JoyStick_DeviceData *pPrevJoystick = NULL;
|
||||
JoyStick_DeviceData *pNewJoystick = *pContext;
|
||||
|
||||
if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD)
|
||||
return;
|
||||
|
||||
if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN)
|
||||
return;
|
||||
|
||||
while (pNewJoystick) {
|
||||
if (pNewJoystick->bXInputDevice && (pNewJoystick->XInputUserId == userid) && (pNewJoystick->SubType == SubType)) {
|
||||
/* if we are replacing the front of the list then update it */
|
||||
if (pNewJoystick == *pContext) {
|
||||
*pContext = pNewJoystick->pNext;
|
||||
} else if (pPrevJoystick) {
|
||||
pPrevJoystick->pNext = pNewJoystick->pNext;
|
||||
}
|
||||
|
||||
pNewJoystick->pNext = SYS_Joystick;
|
||||
SYS_Joystick = pNewJoystick;
|
||||
return; /* already in the list. */
|
||||
}
|
||||
|
||||
pPrevJoystick = pNewJoystick;
|
||||
pNewJoystick = pNewJoystick->pNext;
|
||||
}
|
||||
|
||||
pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData));
|
||||
if (!pNewJoystick) {
|
||||
return; /* better luck next time? */
|
||||
}
|
||||
SDL_zerop(pNewJoystick);
|
||||
|
||||
pNewJoystick->joystickname = GetXInputName(userid, SubType);
|
||||
if (!pNewJoystick->joystickname) {
|
||||
SDL_free(pNewJoystick);
|
||||
return; /* better luck next time? */
|
||||
}
|
||||
|
||||
pNewJoystick->bXInputDevice = SDL_TRUE;
|
||||
if (SDL_XInputUseOldJoystickMapping()) {
|
||||
SDL_zero(pNewJoystick->guid);
|
||||
} else {
|
||||
pNewJoystick->guid.data[0] = 'x';
|
||||
pNewJoystick->guid.data[1] = 'i';
|
||||
pNewJoystick->guid.data[2] = 'n';
|
||||
pNewJoystick->guid.data[3] = 'p';
|
||||
pNewJoystick->guid.data[4] = 'u';
|
||||
pNewJoystick->guid.data[5] = 't';
|
||||
pNewJoystick->guid.data[6] = SubType;
|
||||
}
|
||||
pNewJoystick->SubType = SubType;
|
||||
pNewJoystick->XInputUserId = userid;
|
||||
SDL_SYS_AddJoystickDevice(pNewJoystick);
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
|
||||
{
|
||||
int iuserid;
|
||||
|
||||
if (!s_bXInputEnabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* iterate in reverse, so these are in the final list in ascending numeric order. */
|
||||
for (iuserid = XUSER_MAX_COUNT - 1; iuserid >= 0; iuserid--) {
|
||||
const Uint8 userid = (Uint8)iuserid;
|
||||
XINPUT_CAPABILITIES capabilities;
|
||||
if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) {
|
||||
AddXInputDevice(userid, capabilities.SubType, pContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
|
||||
{
|
||||
const Uint8 userId = joystickdevice->XInputUserId;
|
||||
XINPUT_CAPABILITIES capabilities;
|
||||
XINPUT_VIBRATION state;
|
||||
|
||||
SDL_assert(s_bXInputEnabled);
|
||||
SDL_assert(XINPUTGETCAPABILITIES);
|
||||
SDL_assert(XINPUTSETSTATE);
|
||||
SDL_assert(userId >= 0);
|
||||
SDL_assert(userId < XUSER_MAX_COUNT);
|
||||
|
||||
joystick->hwdata->bXInputDevice = SDL_TRUE;
|
||||
|
||||
if (XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities) != ERROR_SUCCESS) {
|
||||
SDL_free(joystick->hwdata);
|
||||
joystick->hwdata = NULL;
|
||||
return SDL_SetError("Failed to obtain XInput device capabilities. Device disconnected?");
|
||||
}
|
||||
SDL_zero(state);
|
||||
joystick->hwdata->bXInputHaptic = (XINPUTSETSTATE(userId, &state) == ERROR_SUCCESS);
|
||||
joystick->hwdata->userid = userId;
|
||||
|
||||
/* The XInput API has a hard coded button/axis mapping, so we just match it */
|
||||
if (SDL_XInputUseOldJoystickMapping()) {
|
||||
joystick->naxes = 6;
|
||||
joystick->nbuttons = 15;
|
||||
} else {
|
||||
joystick->naxes = 6;
|
||||
joystick->nbuttons = 11;
|
||||
joystick->nhats = 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState)
|
||||
{
|
||||
static WORD s_XInputButtons[] = {
|
||||
XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT,
|
||||
XINPUT_GAMEPAD_START, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
|
||||
XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER,
|
||||
XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
|
||||
XINPUT_GAMEPAD_GUIDE
|
||||
};
|
||||
WORD wButtons = pXInputState->Gamepad.wButtons;
|
||||
Uint8 button;
|
||||
Uint8 hat = SDL_HAT_CENTERED;
|
||||
|
||||
SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
|
||||
SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
|
||||
SDL_PrivateJoystickAxis(joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX);
|
||||
SDL_PrivateJoystickAxis(joystick, 3, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
|
||||
SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
|
||||
SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
|
||||
|
||||
for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
|
||||
SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState)
|
||||
{
|
||||
static WORD s_XInputButtons[] = {
|
||||
XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
|
||||
XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_START,
|
||||
XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
|
||||
XINPUT_GAMEPAD_GUIDE
|
||||
};
|
||||
WORD wButtons = pXInputState->Gamepad.wButtons;
|
||||
Uint8 button;
|
||||
Uint8 hat = SDL_HAT_CENTERED;
|
||||
|
||||
SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
|
||||
SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
|
||||
SDL_PrivateJoystickAxis(joystick, 2, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
|
||||
SDL_PrivateJoystickAxis(joystick, 3, (Sint16)pXInputState->Gamepad.sThumbRX);
|
||||
SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
|
||||
SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
|
||||
|
||||
for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
|
||||
SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (wButtons & XINPUT_GAMEPAD_DPAD_UP) {
|
||||
hat |= SDL_HAT_UP;
|
||||
}
|
||||
if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {
|
||||
hat |= SDL_HAT_DOWN;
|
||||
}
|
||||
if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {
|
||||
hat |= SDL_HAT_LEFT;
|
||||
}
|
||||
if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {
|
||||
hat |= SDL_HAT_RIGHT;
|
||||
}
|
||||
SDL_PrivateJoystickHat(joystick, 0, hat);
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
HRESULT result;
|
||||
XINPUT_STATE_EX XInputState;
|
||||
|
||||
if (!XINPUTGETSTATE)
|
||||
return;
|
||||
|
||||
result = XINPUTGETSTATE(joystick->hwdata->userid, &XInputState);
|
||||
if (result == ERROR_DEVICE_NOT_CONNECTED) {
|
||||
joystick->hwdata->send_remove_event = SDL_TRUE;
|
||||
joystick->hwdata->removed = SDL_TRUE;
|
||||
return;
|
||||
}
|
||||
|
||||
/* only fire events if the data changed from last time */
|
||||
if (XInputState.dwPacketNumber && XInputState.dwPacketNumber != joystick->hwdata->dwPacketNumber) {
|
||||
if (SDL_XInputUseOldJoystickMapping()) {
|
||||
UpdateXInputJoystickState_OLD(joystick, &XInputState);
|
||||
} else {
|
||||
UpdateXInputJoystickState(joystick, &XInputState);
|
||||
}
|
||||
joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_JoystickClose(SDL_Joystick * joystick)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_JoystickQuit(void)
|
||||
{
|
||||
if (s_bXInputEnabled) {
|
||||
WIN_UnloadXInputDLL();
|
||||
}
|
||||
}
|
||||
|
||||
SDL_bool
|
||||
SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index)
|
||||
{
|
||||
JoyStick_DeviceData *device = SYS_Joystick;
|
||||
int index;
|
||||
|
||||
for (index = device_index; index > 0; index--)
|
||||
device = device->pNext;
|
||||
|
||||
return (device->SubType == XINPUT_DEVSUBTYPE_GAMEPAD);
|
||||
}
|
||||
|
||||
#else /* !SDL_JOYSTICK_XINPUT */
|
||||
|
||||
|
||||
SDL_bool SDL_XINPUT_Enabled(void)
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_JoystickInit(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
|
||||
{
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_JoystickClose(SDL_Joystick * joystick)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_JoystickQuit(void)
|
||||
{
|
||||
}
|
||||
|
||||
SDL_bool
|
||||
SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index)
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
#endif /* SDL_JOYSTICK_XINPUT */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -0,0 +1,33 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#include "../../core/windows/SDL_xinput.h"
|
||||
|
||||
extern SDL_bool SDL_XINPUT_Enabled(void);
|
||||
extern int SDL_XINPUT_JoystickInit(void);
|
||||
extern void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
|
||||
extern int SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice);
|
||||
extern void SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick);
|
||||
extern void SDL_XINPUT_JoystickClose(SDL_Joystick * joystick);
|
||||
extern void SDL_XINPUT_JoystickQuit(void);
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,551 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_JOYSTICK_XINPUT
|
||||
|
||||
/* SDL_xinputjoystick.c implements an XInput-only joystick and game controller
|
||||
backend that is suitable for use on WinRT. SDL's DirectInput backend, also
|
||||
XInput-capable, was not used as DirectInput is not available on WinRT (or,
|
||||
at least, it isn't a public API). Some portions of this XInput backend
|
||||
may copy parts of the XInput-using code from the DirectInput backend.
|
||||
Refactoring the common parts into one location may be good to-do at some
|
||||
point.
|
||||
|
||||
TODO, WinRT: add hotplug support for XInput based game controllers
|
||||
*/
|
||||
|
||||
#include "SDL_joystick.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../SDL_joystick_c.h"
|
||||
#include "SDL_events.h"
|
||||
#include "../../events/SDL_events_c.h"
|
||||
#include "SDL_timer.h"
|
||||
|
||||
#include <Windows.h>
|
||||
#include <Xinput.h>
|
||||
|
||||
#ifndef XINPUT_GAMEPAD_GUIDE
|
||||
#define XINPUT_GAMEPAD_GUIDE 0x0400
|
||||
#endif
|
||||
|
||||
struct joystick_hwdata {
|
||||
//Uint8 bXInputHaptic; // Supports force feedback via XInput.
|
||||
DWORD userIndex; // The XInput device index, in the range [0, XUSER_MAX_COUNT-1] (probably [0,3]).
|
||||
XINPUT_STATE XInputState; // the last-read in XInputState, kept around to compare old and new values
|
||||
SDL_bool isDeviceConnected; // was the device connected (on the last detection-polling, or during backend-initialization)?
|
||||
SDL_bool isDeviceConnectionEventPending; // was a device added, and is the associated add-event pending?
|
||||
SDL_bool isDeviceRemovalEventPending; // was the device removed, and is the associated remove-event pending?
|
||||
};
|
||||
|
||||
/* Keep track of data on all XInput devices, regardless of whether or not
|
||||
they've been opened (via SDL_JoystickOpen).
|
||||
*/
|
||||
static struct joystick_hwdata g_XInputData[XUSER_MAX_COUNT];
|
||||
|
||||
/* Device detection can be extremely costly performance-wise, in some cases.
|
||||
In particular, if no devices are connected, calls to detect a single device,
|
||||
via either XInputGetState() or XInputGetCapabilities(), can take upwards of
|
||||
20 ms on a 1st generation Surface RT, more if devices are detected across
|
||||
all of of XInput's four device slots. WinRT and XInput do not appear to
|
||||
have callback-based APIs to notify an app when a device is connected, at
|
||||
least as of Windows 8.1. The synchronous XInput calls must be used.
|
||||
|
||||
Once a device is connected, calling XInputGetState() is a much less costly
|
||||
operation, with individual calls costing well under 1 ms, and often under
|
||||
0.1 ms [on a 1st gen Surface RT].
|
||||
|
||||
With XInput's performance limitations in mind, a separate device-detection
|
||||
thread will be utilized (by SDL) to try to move costly XInput calls off the
|
||||
main thread. Polling of active devices still, however, occurs on the main
|
||||
thread.
|
||||
*/
|
||||
static SDL_Thread * g_DeviceDetectionThread = NULL;
|
||||
static SDL_mutex * g_DeviceInfoLock = NULL;
|
||||
static SDL_bool g_DeviceDetectionQuit = SDL_FALSE;
|
||||
|
||||
/* Main function for the device-detection thread.
|
||||
*/
|
||||
static int
|
||||
DeviceDetectionThreadMain(void * _data)
|
||||
{
|
||||
DWORD result;
|
||||
XINPUT_CAPABILITIES tempXInputCaps;
|
||||
int i;
|
||||
|
||||
while (1) {
|
||||
/* See if the device-detection thread is being asked to shutdown.
|
||||
*/
|
||||
SDL_LockMutex(g_DeviceInfoLock);
|
||||
if (g_DeviceDetectionQuit) {
|
||||
SDL_UnlockMutex(g_DeviceInfoLock);
|
||||
break;
|
||||
}
|
||||
SDL_UnlockMutex(g_DeviceInfoLock);
|
||||
|
||||
/* Add a short delay to prevent the device-detection thread from eating
|
||||
up too much CPU time:
|
||||
*/
|
||||
SDL_Delay(300);
|
||||
|
||||
/* TODO, WinRT: try making the device-detection thread wakeup sooner from its CPU-preserving SDL_Delay, if the thread was asked to quit.
|
||||
*/
|
||||
|
||||
/* See if any new devices are connected. */
|
||||
SDL_LockMutex(g_DeviceInfoLock);
|
||||
for (i = 0; i < XUSER_MAX_COUNT; ++i) {
|
||||
if (!g_XInputData[i].isDeviceConnected &&
|
||||
!g_XInputData[i].isDeviceConnectionEventPending &&
|
||||
!g_XInputData[i].isDeviceRemovalEventPending)
|
||||
{
|
||||
SDL_UnlockMutex(g_DeviceInfoLock);
|
||||
result = XInputGetCapabilities(i, 0, &tempXInputCaps);
|
||||
SDL_LockMutex(g_DeviceInfoLock);
|
||||
if (result == ERROR_SUCCESS) {
|
||||
/* Yes, a device is connected. Mark it as such.
|
||||
Others will be told about this (via an
|
||||
SDL_JOYDEVICEADDED event) in the next call to
|
||||
SDL_SYS_JoystickDetect.
|
||||
*/
|
||||
g_XInputData[i].isDeviceConnected = SDL_TRUE;
|
||||
g_XInputData[i].isDeviceConnectionEventPending = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
SDL_UnlockMutex(g_DeviceInfoLock);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Function to scan the system for joysticks.
|
||||
* It should return 0, or -1 on an unrecoverable fatal error.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_JoystickInit(void)
|
||||
{
|
||||
HRESULT result = S_OK;
|
||||
XINPUT_STATE tempXInputState;
|
||||
int i;
|
||||
|
||||
SDL_zero(g_XInputData);
|
||||
|
||||
/* Make initial notes on whether or not devices are connected (or not).
|
||||
*/
|
||||
for (i = 0; i < XUSER_MAX_COUNT; ++i) {
|
||||
result = XInputGetState(i, &tempXInputState);
|
||||
if (result == ERROR_SUCCESS) {
|
||||
g_XInputData[i].isDeviceConnected = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
/* Start up the device-detection thread.
|
||||
*/
|
||||
g_DeviceDetectionQuit = SDL_FALSE;
|
||||
g_DeviceInfoLock = SDL_CreateMutex();
|
||||
g_DeviceDetectionThread = SDL_CreateThread(DeviceDetectionThreadMain, "SDL_joystick", NULL);
|
||||
|
||||
return (0);
|
||||
}
|
||||
|
||||
int SDL_SYS_NumJoysticks()
|
||||
{
|
||||
int joystickCount = 0;
|
||||
DWORD i;
|
||||
|
||||
/* Iterate through each possible XInput device and see if something
|
||||
was connected (at joystick init, or during the last polling).
|
||||
*/
|
||||
SDL_LockMutex(g_DeviceInfoLock);
|
||||
for (i = 0; i < XUSER_MAX_COUNT; ++i) {
|
||||
if (g_XInputData[i].isDeviceConnected) {
|
||||
++joystickCount;
|
||||
}
|
||||
}
|
||||
SDL_UnlockMutex(g_DeviceInfoLock);
|
||||
|
||||
return joystickCount;
|
||||
}
|
||||
|
||||
void SDL_SYS_JoystickDetect()
|
||||
{
|
||||
DWORD i;
|
||||
SDL_Event event;
|
||||
|
||||
/* Iterate through each possible XInput device, seeing if any devices
|
||||
have been connected, or if they were removed.
|
||||
*/
|
||||
SDL_LockMutex(g_DeviceInfoLock);
|
||||
for (i = 0; i < XUSER_MAX_COUNT; ++i) {
|
||||
/* See if any new devices are connected. */
|
||||
if (g_XInputData[i].isDeviceConnectionEventPending) {
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
SDL_zero(event);
|
||||
event.type = SDL_JOYDEVICEADDED;
|
||||
|
||||
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
||||
event.jdevice.which = i;
|
||||
if ((SDL_EventOK == NULL)
|
||||
|| (*SDL_EventOK) (SDL_EventOKParam, &event)) {
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
g_XInputData[i].isDeviceConnectionEventPending = SDL_FALSE;
|
||||
} else if (g_XInputData[i].isDeviceRemovalEventPending) {
|
||||
/* A device was previously marked as removed (by
|
||||
SDL_SYS_JoystickUpdate). Tell others about the device removal.
|
||||
*/
|
||||
|
||||
g_XInputData[i].isDeviceRemovalEventPending = SDL_FALSE;
|
||||
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
SDL_zero(event);
|
||||
event.type = SDL_JOYDEVICEREMOVED;
|
||||
|
||||
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
||||
event.jdevice.which = i; //joystick->hwdata->userIndex;
|
||||
if ((SDL_EventOK == NULL)
|
||||
|| (*SDL_EventOK) (SDL_EventOKParam, &event)) {
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
SDL_UnlockMutex(g_DeviceInfoLock);
|
||||
}
|
||||
|
||||
|
||||
/* Internal function to retreive device capabilities.
|
||||
This function will return an SDL-standard value of 0 on success
|
||||
(a device is connected, and data on it was retrieved), or -1
|
||||
on failure (no device was connected, or some other error
|
||||
occurred. SDL_SetError() will be invoked to set an appropriate
|
||||
error message.
|
||||
*/
|
||||
static int
|
||||
SDL_XInput_GetDeviceCapabilities(int device_index, XINPUT_CAPABILITIES * pDeviceCaps)
|
||||
{
|
||||
HRESULT dwResult;
|
||||
|
||||
/* Make sure that the device index is a valid one. If not, return to the
|
||||
caller with an error.
|
||||
*/
|
||||
if (device_index < 0 || device_index >= XUSER_MAX_COUNT) {
|
||||
return SDL_SetError("invalid/unavailable device index");
|
||||
}
|
||||
|
||||
/* See if a device exists, and if so, what its capabilities are. If a
|
||||
device is not available, return to the caller with an error.
|
||||
*/
|
||||
switch ((dwResult = XInputGetCapabilities(device_index, 0, pDeviceCaps))) {
|
||||
case ERROR_SUCCESS:
|
||||
/* A device is available, and its capabilities were retrieved! */
|
||||
return 0;
|
||||
case ERROR_DEVICE_NOT_CONNECTED:
|
||||
return SDL_SetError("no device is connected at joystick index, %d", device_index);
|
||||
default:
|
||||
return SDL_SetError("an unknown error occurred when retrieving info on a device at joystick index, %d", device_index);
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to get the device-dependent name of a joystick */
|
||||
const char *
|
||||
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
|
||||
{
|
||||
XINPUT_CAPABILITIES deviceCaps;
|
||||
|
||||
if (SDL_XInput_GetDeviceCapabilities(device_index, &deviceCaps) != 0) {
|
||||
/* Uh oh. Device capabilities couldn't be retrieved. Return to the
|
||||
caller. SDL_SetError() has already been invoked (with relevant
|
||||
information).
|
||||
*/
|
||||
return NULL;
|
||||
}
|
||||
|
||||
switch (deviceCaps.SubType) {
|
||||
default:
|
||||
if (deviceCaps.Type == XINPUT_DEVTYPE_GAMEPAD) {
|
||||
return "Undefined game controller";
|
||||
} else {
|
||||
return "Undefined controller";
|
||||
}
|
||||
case XINPUT_DEVSUBTYPE_UNKNOWN:
|
||||
if (deviceCaps.Type == XINPUT_DEVTYPE_GAMEPAD) {
|
||||
return "Unknown game controller";
|
||||
} else {
|
||||
return "Unknown controller";
|
||||
}
|
||||
case XINPUT_DEVSUBTYPE_GAMEPAD:
|
||||
return "Gamepad controller";
|
||||
case XINPUT_DEVSUBTYPE_WHEEL:
|
||||
return "Racing wheel controller";
|
||||
case XINPUT_DEVSUBTYPE_ARCADE_STICK:
|
||||
return "Arcade stick controller";
|
||||
case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
|
||||
return "Flight stick controller";
|
||||
case XINPUT_DEVSUBTYPE_DANCE_PAD:
|
||||
return "Dance pad controller";
|
||||
case XINPUT_DEVSUBTYPE_GUITAR:
|
||||
return "Guitar controller";
|
||||
case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
|
||||
return "Guitar controller, Alternate";
|
||||
case XINPUT_DEVSUBTYPE_GUITAR_BASS:
|
||||
return "Guitar controller, Bass";
|
||||
case XINPUT_DEVSUBTYPE_DRUM_KIT:
|
||||
return "Drum controller";
|
||||
case XINPUT_DEVSUBTYPE_ARCADE_PAD:
|
||||
return "Arcade pad controller";
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to perform the mapping from device index to the instance id for this index */
|
||||
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
|
||||
{
|
||||
return device_index;
|
||||
}
|
||||
|
||||
/* Function to open a joystick for use.
|
||||
The joystick to open is specified by the index field of the joystick.
|
||||
This should fill the nbuttons and naxes fields of the joystick structure.
|
||||
It returns 0, or -1 if there is an error.
|
||||
*/
|
||||
int
|
||||
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
|
||||
{
|
||||
XINPUT_CAPABILITIES deviceCaps;
|
||||
|
||||
if (SDL_XInput_GetDeviceCapabilities(device_index, &deviceCaps) != 0) {
|
||||
/* Uh oh. Device capabilities couldn't be retrieved. Return to the
|
||||
caller. SDL_SetError() has already been invoked (with relevant
|
||||
information).
|
||||
*/
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* For now, only game pads are supported. If the device is something other
|
||||
than that, return an error to the caller.
|
||||
*/
|
||||
if (deviceCaps.Type != XINPUT_DEVTYPE_GAMEPAD) {
|
||||
return SDL_SetError("a device is connected (at joystick index, %d), but it is of an unknown device type (deviceCaps.Flags=%ul)",
|
||||
device_index, (unsigned int)deviceCaps.Flags);
|
||||
}
|
||||
|
||||
/* Create the joystick data structure */
|
||||
joystick->instance_id = device_index;
|
||||
joystick->hwdata = &g_XInputData[device_index];
|
||||
|
||||
// The XInput API has a hard coded button/axis mapping, so we just match it
|
||||
joystick->naxes = 6;
|
||||
joystick->nbuttons = 15;
|
||||
joystick->nballs = 0;
|
||||
joystick->nhats = 0;
|
||||
|
||||
/* We're done! */
|
||||
return (0);
|
||||
}
|
||||
|
||||
/* Function to determine is this joystick is attached to the system right now */
|
||||
SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_bool isDeviceConnected;
|
||||
SDL_LockMutex(g_DeviceInfoLock);
|
||||
isDeviceConnected = joystick->hwdata->isDeviceConnected;
|
||||
SDL_UnlockMutex(g_DeviceInfoLock);
|
||||
return isDeviceConnected;
|
||||
}
|
||||
|
||||
/* Function to return > 0 if a bit array of buttons differs after applying a mask
|
||||
*/
|
||||
static int ButtonChanged( int ButtonsNow, int ButtonsPrev, int ButtonMask )
|
||||
{
|
||||
return ( ButtonsNow & ButtonMask ) != ( ButtonsPrev & ButtonMask );
|
||||
}
|
||||
|
||||
/* This is an almost-identical copy of UpdateXInputJoystickState from the
|
||||
DirectInput + XInput backend.
|
||||
|
||||
TODO, WinRT: look into making the DirectInput+Xinput and WinRT/XInput joystick backends share more code, without duplication
|
||||
TODO, WinRT: consider adding support for the "old" XInput controller mapping (via SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING)
|
||||
*/
|
||||
static void
|
||||
UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE *pXInputState)
|
||||
{
|
||||
static WORD s_XInputButtons[] = {
|
||||
XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
|
||||
XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_START,
|
||||
XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
|
||||
XINPUT_GAMEPAD_GUIDE
|
||||
};
|
||||
WORD wButtons = pXInputState->Gamepad.wButtons;
|
||||
Uint8 button;
|
||||
Uint8 hat = SDL_HAT_CENTERED;
|
||||
|
||||
SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
|
||||
SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
|
||||
SDL_PrivateJoystickAxis(joystick, 2, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
|
||||
SDL_PrivateJoystickAxis(joystick, 3, (Sint16)pXInputState->Gamepad.sThumbRX);
|
||||
SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
|
||||
SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
|
||||
|
||||
for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
|
||||
SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (wButtons & XINPUT_GAMEPAD_DPAD_UP) {
|
||||
hat |= SDL_HAT_UP;
|
||||
}
|
||||
if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {
|
||||
hat |= SDL_HAT_DOWN;
|
||||
}
|
||||
if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {
|
||||
hat |= SDL_HAT_LEFT;
|
||||
}
|
||||
if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {
|
||||
hat |= SDL_HAT_RIGHT;
|
||||
}
|
||||
SDL_PrivateJoystickHat(joystick, 0, hat);
|
||||
}
|
||||
|
||||
/* Function to update the state of a joystick - called as a device poll.
|
||||
* This function shouldn't update the joystick structure directly,
|
||||
* but instead should call SDL_PrivateJoystick*() to deliver events
|
||||
* and update joystick device state.
|
||||
*/
|
||||
void
|
||||
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
HRESULT result;
|
||||
XINPUT_STATE prevXInputState;
|
||||
|
||||
SDL_LockMutex(g_DeviceInfoLock);
|
||||
|
||||
/* Before polling for new data, make note of the old data */
|
||||
prevXInputState = joystick->hwdata->XInputState;
|
||||
|
||||
/* Poll for new data */
|
||||
result = XInputGetState(joystick->hwdata->userIndex, &joystick->hwdata->XInputState);
|
||||
if (result == ERROR_DEVICE_NOT_CONNECTED) {
|
||||
if (joystick->hwdata->isDeviceConnected) {
|
||||
joystick->hwdata->isDeviceConnected = SDL_FALSE;
|
||||
joystick->hwdata->isDeviceRemovalEventPending = SDL_TRUE;
|
||||
/* TODO, WinRT: make sure isDeviceRemovalEventPending gets cleared as appropriate, and that quick re-plugs don't cause trouble */
|
||||
}
|
||||
SDL_UnlockMutex(g_DeviceInfoLock);
|
||||
return;
|
||||
}
|
||||
|
||||
/* Make sure the device is marked as connected */
|
||||
joystick->hwdata->isDeviceConnected = SDL_TRUE;
|
||||
|
||||
// only fire events if the data changed from last time
|
||||
if ( joystick->hwdata->XInputState.dwPacketNumber != 0
|
||||
&& joystick->hwdata->XInputState.dwPacketNumber != prevXInputState.dwPacketNumber )
|
||||
{
|
||||
XINPUT_STATE *pXInputState = &joystick->hwdata->XInputState;
|
||||
UpdateXInputJoystickState(joystick, pXInputState);
|
||||
}
|
||||
|
||||
SDL_UnlockMutex(g_DeviceInfoLock);
|
||||
}
|
||||
|
||||
/* Function to close a joystick after use */
|
||||
void
|
||||
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
|
||||
{
|
||||
/* Clear cached button data on the joystick */
|
||||
SDL_LockMutex(g_DeviceInfoLock);
|
||||
SDL_zero(joystick->hwdata->XInputState);
|
||||
SDL_UnlockMutex(g_DeviceInfoLock);
|
||||
|
||||
/* There's need to free 'hwdata', as it's a pointer to a global array.
|
||||
The field will be cleared anyways, just to indicate that it's not
|
||||
currently needed.
|
||||
*/
|
||||
joystick->hwdata = NULL;
|
||||
}
|
||||
|
||||
/* Function to perform any system-specific joystick related cleanup */
|
||||
void
|
||||
SDL_SYS_JoystickQuit(void)
|
||||
{
|
||||
/* Tell the joystick detection thread to stop, then wait for it to finish */
|
||||
SDL_LockMutex(g_DeviceInfoLock);
|
||||
g_DeviceDetectionQuit = SDL_TRUE;
|
||||
SDL_UnlockMutex(g_DeviceInfoLock);
|
||||
SDL_WaitThread(g_DeviceDetectionThread, NULL);
|
||||
|
||||
/* Clean up device-detection stuff */
|
||||
SDL_DestroyMutex(g_DeviceInfoLock);
|
||||
g_DeviceInfoLock = NULL;
|
||||
g_DeviceDetectionThread = NULL;
|
||||
g_DeviceDetectionQuit = SDL_FALSE;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
|
||||
{
|
||||
SDL_JoystickGUID guid;
|
||||
// the GUID is just the first 16 chars of the name for now
|
||||
const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
|
||||
SDL_zero( guid );
|
||||
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
|
||||
return guid;
|
||||
}
|
||||
|
||||
|
||||
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
|
||||
{
|
||||
SDL_JoystickGUID guid;
|
||||
// the GUID is just the first 16 chars of the name for now
|
||||
const char *name = joystick->name;
|
||||
SDL_zero( guid );
|
||||
SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
|
||||
return guid;
|
||||
}
|
||||
|
||||
SDL_bool SDL_SYS_IsXInputDeviceIndex(int device_index)
|
||||
{
|
||||
/* The XInput-capable DirectInput joystick backend implements the same
|
||||
function (SDL_SYS_IsXInputDeviceIndex), however in that case, not all
|
||||
joystick devices are XInput devices. In this case, with the
|
||||
WinRT-enabled XInput-only backend, all "joystick" devices are XInput
|
||||
devices.
|
||||
*/
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index)
|
||||
{
|
||||
XINPUT_CAPABILITIES deviceCaps;
|
||||
|
||||
if (SDL_XInput_GetDeviceCapabilities(device_index, &deviceCaps) != 0) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
return (deviceCaps.SubType == XINPUT_DEVSUBTYPE_GAMEPAD);
|
||||
}
|
||||
|
||||
#endif /* SDL_JOYSTICK_XINPUT */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
Loading…
Reference in New Issue