audio: Replaced some debug-printfs with debug-SDL_Logs. :)

main
Ryan C. Gordon 2022-07-19 22:40:51 -04:00
parent f73d07da5f
commit b83ae9f24c
1 changed files with 13 additions and 13 deletions

View File

@ -431,7 +431,7 @@ static void SDLCALL
SDL_Convert_Byteswap(SDL_AudioCVT *cvt, SDL_AudioFormat format) SDL_Convert_Byteswap(SDL_AudioCVT *cvt, SDL_AudioFormat format)
{ {
#if DEBUG_CONVERT #if DEBUG_CONVERT
printf("Converting byte order\n"); SDL_Log("SDL_AUDIO_CONVERT: Converting byte order\n");
#endif #endif
switch (SDL_AUDIO_BITSIZE(format)) { switch (SDL_AUDIO_BITSIZE(format)) {
@ -765,7 +765,7 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
} }
#if DEBUG_CONVERT #if DEBUG_CONVERT
printf("Build format %04x->%04x, channels %u->%u, rate %d->%d\n", SDL_Log("SDL_AUDIO_CONVERT: Build format %04x->%04x, channels %u->%u, rate %d->%d\n",
src_fmt, dst_fmt, src_channels, dst_channels, src_rate, dst_rate); src_fmt, dst_fmt, src_channels, dst_channels, src_rate, dst_rate);
#endif #endif
@ -1199,7 +1199,7 @@ SDL_AudioStreamPutInternal(SDL_AudioStream *stream, const void *buf, int len, in
const int frames = workbuflen / framesize; const int frames = workbuflen / framesize;
resamplebuflen = ((int) SDL_ceil(frames * stream->rate_incr)) * framesize; resamplebuflen = ((int) SDL_ceil(frames * stream->rate_incr)) * framesize;
#if DEBUG_AUDIOSTREAM #if DEBUG_AUDIOSTREAM
printf("AUDIOSTREAM: will resample %d bytes to %d (ratio=%.6f)\n", workbuflen, resamplebuflen, stream->rate_incr); SDL_Log("AUDIOSTREAM: will resample %d bytes to %d (ratio=%.6f)\n", workbuflen, resamplebuflen, stream->rate_incr);
#endif #endif
workbuflen += resamplebuflen; workbuflen += resamplebuflen;
} }
@ -1212,7 +1212,7 @@ SDL_AudioStreamPutInternal(SDL_AudioStream *stream, const void *buf, int len, in
workbuflen += neededpaddingbytes; workbuflen += neededpaddingbytes;
#if DEBUG_AUDIOSTREAM #if DEBUG_AUDIOSTREAM
printf("AUDIOSTREAM: Putting %d bytes of preconverted audio, need %d byte work buffer\n", buflen, workbuflen); SDL_Log("AUDIOSTREAM: Putting %d bytes of preconverted audio, need %d byte work buffer\n", buflen, workbuflen);
#endif #endif
workbuf = EnsureStreamBufferSize(stream, workbuflen); workbuf = EnsureStreamBufferSize(stream, workbuflen);
@ -1233,7 +1233,7 @@ SDL_AudioStreamPutInternal(SDL_AudioStream *stream, const void *buf, int len, in
buflen = stream->cvt_before_resampling.len_cvt; buflen = stream->cvt_before_resampling.len_cvt;
#if DEBUG_AUDIOSTREAM #if DEBUG_AUDIOSTREAM
printf("AUDIOSTREAM: After initial conversion we have %d bytes\n", buflen); SDL_Log("AUDIOSTREAM: After initial conversion we have %d bytes\n", buflen);
#endif #endif
} }
@ -1260,7 +1260,7 @@ SDL_AudioStreamPutInternal(SDL_AudioStream *stream, const void *buf, int len, in
} }
#if DEBUG_AUDIOSTREAM #if DEBUG_AUDIOSTREAM
printf("AUDIOSTREAM: After resampling we have %d bytes\n", buflen); SDL_Log("AUDIOSTREAM: After resampling we have %d bytes\n", buflen);
#endif #endif
} }
@ -1273,12 +1273,12 @@ SDL_AudioStreamPutInternal(SDL_AudioStream *stream, const void *buf, int len, in
buflen = stream->cvt_after_resampling.len_cvt; buflen = stream->cvt_after_resampling.len_cvt;
#if DEBUG_AUDIOSTREAM #if DEBUG_AUDIOSTREAM
printf("AUDIOSTREAM: After final conversion we have %d bytes\n", buflen); SDL_Log("AUDIOSTREAM: After final conversion we have %d bytes\n", buflen);
#endif #endif
} }
#if DEBUG_AUDIOSTREAM #if DEBUG_AUDIOSTREAM
printf("AUDIOSTREAM: Final output is %d bytes\n", buflen); SDL_Log("AUDIOSTREAM: Final output is %d bytes\n", buflen);
#endif #endif
if (maxputbytes) { if (maxputbytes) {
@ -1304,7 +1304,7 @@ SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len)
!!! FIXME: a few samples at the end and convert them separately. */ !!! FIXME: a few samples at the end and convert them separately. */
#if DEBUG_AUDIOSTREAM #if DEBUG_AUDIOSTREAM
printf("AUDIOSTREAM: wants to put %d preconverted bytes\n", buflen); SDL_Log("AUDIOSTREAM: wants to put %d preconverted bytes\n", buflen);
#endif #endif
if (!stream) { if (!stream) {
@ -1324,7 +1324,7 @@ SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len)
(stream->dst_rate == stream->src_rate) && (stream->dst_rate == stream->src_rate) &&
!stream->cvt_after_resampling.needed) { !stream->cvt_after_resampling.needed) {
#if DEBUG_AUDIOSTREAM #if DEBUG_AUDIOSTREAM
printf("AUDIOSTREAM: no conversion needed at all, queueing %d bytes.\n", len); SDL_Log("AUDIOSTREAM: no conversion needed at all, queueing %d bytes.\n", len);
#endif #endif
return SDL_WriteToDataQueue(stream->queue, buf, len); return SDL_WriteToDataQueue(stream->queue, buf, len);
} }
@ -1367,7 +1367,7 @@ int SDL_AudioStreamFlush(SDL_AudioStream *stream)
} }
#if DEBUG_AUDIOSTREAM #if DEBUG_AUDIOSTREAM
printf("AUDIOSTREAM: flushing! staging_buffer_filled=%d bytes\n", stream->staging_buffer_filled); SDL_Log("AUDIOSTREAM: flushing! staging_buffer_filled=%d bytes\n", stream->staging_buffer_filled);
#endif #endif
/* shouldn't use a staging buffer if we're not resampling. */ /* shouldn't use a staging buffer if we're not resampling. */
@ -1388,7 +1388,7 @@ int SDL_AudioStreamFlush(SDL_AudioStream *stream)
int flush_remaining = ((int) SDL_ceil(actual_input_frames * stream->rate_incr)) * stream->dst_sample_frame_size; int flush_remaining = ((int) SDL_ceil(actual_input_frames * stream->rate_incr)) * stream->dst_sample_frame_size;
#if DEBUG_AUDIOSTREAM #if DEBUG_AUDIOSTREAM
printf("AUDIOSTREAM: flushing with padding to get max %d bytes!\n", flush_remaining); SDL_Log("AUDIOSTREAM: flushing with padding to get max %d bytes!\n", flush_remaining);
#endif #endif
SDL_memset(stream->staging_buffer + filled, '\0', stream->staging_buffer_size - filled); SDL_memset(stream->staging_buffer + filled, '\0', stream->staging_buffer_size - filled);
@ -1417,7 +1417,7 @@ int
SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len) SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len)
{ {
#if DEBUG_AUDIOSTREAM #if DEBUG_AUDIOSTREAM
printf("AUDIOSTREAM: want to get %d converted bytes\n", len); SDL_Log("AUDIOSTREAM: want to get %d converted bytes\n", len);
#endif #endif
if (!stream) { if (!stream) {