testautomation_mouse: fix format '%i' expecting 'int' instead of 'Uint32'
Emitted by Nintendo 3DS's gccmain
parent
b51a88a95c
commit
b8a4b8d1cd
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@ -41,21 +41,21 @@ mouse_getMouseState(void *arg)
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/* Case where x, y pointer is NULL */
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state = SDL_GetMouseState(NULL, NULL);
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SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, NULL)");
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %u", state);
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/* Case where x pointer is not NULL */
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x = INT_MIN;
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state = SDL_GetMouseState(&x, NULL);
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SDLTest_AssertPass("Call to SDL_GetMouseState(&x, NULL)");
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SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %u", state);
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/* Case where y pointer is not NULL */
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y = INT_MIN;
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state = SDL_GetMouseState(NULL, &y);
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SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, &y)");
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SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %u", state);
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/* Case where x and y pointer is not NULL */
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x = INT_MIN;
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@ -64,7 +64,7 @@ mouse_getMouseState(void *arg)
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SDLTest_AssertPass("Call to SDL_GetMouseState(&x, &y)");
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SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x);
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SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %u", state);
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return TEST_COMPLETED;
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}
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@ -87,21 +87,21 @@ mouse_getRelativeMouseState(void *arg)
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/* Case where x, y pointer is NULL */
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state = SDL_GetRelativeMouseState(NULL, NULL);
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, NULL)");
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %u", state);
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/* Case where x pointer is not NULL */
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x = INT_MIN;
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state = SDL_GetRelativeMouseState(&x, NULL);
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, NULL)");
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SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %u", state);
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/* Case where y pointer is not NULL */
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y = INT_MIN;
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state = SDL_GetRelativeMouseState(NULL, &y);
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, &y)");
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SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %u", state);
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/* Case where x and y pointer is not NULL */
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x = INT_MIN;
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@ -110,7 +110,7 @@ mouse_getRelativeMouseState(void *arg)
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, &y)");
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SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x);
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SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %u", state);
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return TEST_COMPLETED;
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}
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