Fixed bug 4004 - iOS: don't hide keyboard on RETURN

Dominik Reichardt

As discussed in 2012 the iOS onscreen keyboard hides when you hit RETURN (see https://discourse.libsdl.org/t/on-screen-keyboard-change/19216).
IMO this is a bad idea to not be able to influence this behavior and just recently this was fixed for Android by adding the hint SDL_HINT_ANDROID_RETURN_HIDES_IME in changeset 11768	6ce3bb5e38a5.
Sam Lantinga 2017-12-19 10:57:21 -08:00
parent fee2469c65
commit b92e2f027a
3 changed files with 8 additions and 7 deletions

View File

@ -1508,7 +1508,7 @@ class SDLInputConnection extends BaseInputConnection {
*/
if (event.getKeyCode() == 66) {
String imeHide = SDLActivity.nativeGetHint("SDL_ANDROID_RETURN_HIDES_IME");
String imeHide = SDLActivity.nativeGetHint("SDL_RETURN_KEY_HIDES_IME");
if ((imeHide != null) && imeHide.equals("1")) {
Context c = SDL.getContext();
if (c instanceof SDLActivity) {

View File

@ -721,17 +721,16 @@ extern "C" {
#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH"
/**
* \brief A variable to control whether the return key on the soft keyboard should hide the
* soft keyboard on Android.
* \brief A variable to control whether the return key on the soft keyboard
* should hide the soft keyboard on Android and iOS.
*
* The variable can be set to the following values:
* "0" - The return key will be handled as a key event. This is the behaviour of
* SDL <= 2.0.3. (default)
* "0" - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default)
* "1" - The return key will hide the keyboard.
*
* The value of this hint is used at runtime, so it can be changed at any time.
*/
#define SDL_HINT_ANDROID_RETURN_HIDES_IME "SDL_ANDROID_RETURN_HIDES_IME"
#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME"
/**
* \brief override the binding element for keyboard inputs for Emscripten builds

View File

@ -387,7 +387,9 @@ SDL_AppleTVControllerUIHintChanged(void *userdata, const char *name, const char
{
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RETURN);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RETURN);
SDL_StopTextInput();
if (SDL_GetHintBoolean(SDL_HINT_RETURN_KEY_HIDES_IME, SDL_FALSE)) {
SDL_StopTextInput();
}
return YES;
}