Fixed bug 4004 - iOS: don't hide keyboard on RETURN
Dominik Reichardt As discussed in 2012 the iOS onscreen keyboard hides when you hit RETURN (see https://discourse.libsdl.org/t/on-screen-keyboard-change/19216). IMO this is a bad idea to not be able to influence this behavior and just recently this was fixed for Android by adding the hint SDL_HINT_ANDROID_RETURN_HIDES_IME in changeset 11768 6ce3bb5e38a5.
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@ -1508,7 +1508,7 @@ class SDLInputConnection extends BaseInputConnection {
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*/
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if (event.getKeyCode() == 66) {
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String imeHide = SDLActivity.nativeGetHint("SDL_ANDROID_RETURN_HIDES_IME");
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String imeHide = SDLActivity.nativeGetHint("SDL_RETURN_KEY_HIDES_IME");
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if ((imeHide != null) && imeHide.equals("1")) {
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Context c = SDL.getContext();
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if (c instanceof SDLActivity) {
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@ -721,17 +721,16 @@ extern "C" {
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#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH"
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/**
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* \brief A variable to control whether the return key on the soft keyboard should hide the
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* soft keyboard on Android.
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* \brief A variable to control whether the return key on the soft keyboard
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* should hide the soft keyboard on Android and iOS.
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*
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* The variable can be set to the following values:
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* "0" - The return key will be handled as a key event. This is the behaviour of
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* SDL <= 2.0.3. (default)
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* "0" - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default)
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* "1" - The return key will hide the keyboard.
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*
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* The value of this hint is used at runtime, so it can be changed at any time.
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*/
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#define SDL_HINT_ANDROID_RETURN_HIDES_IME "SDL_ANDROID_RETURN_HIDES_IME"
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#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME"
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/**
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* \brief override the binding element for keyboard inputs for Emscripten builds
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@ -387,7 +387,9 @@ SDL_AppleTVControllerUIHintChanged(void *userdata, const char *name, const char
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{
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RETURN);
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RETURN);
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SDL_StopTextInput();
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if (SDL_GetHintBoolean(SDL_HINT_RETURN_KEY_HIDES_IME, SDL_FALSE)) {
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SDL_StopTextInput();
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}
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return YES;
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}
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