From b93ab1e6a3de4043497d1239398d31ec38690fec Mon Sep 17 00:00:00 2001 From: David Ludwig Date: Wed, 25 Dec 2013 23:25:25 -0500 Subject: [PATCH] WinRT: removed a bit of dead d3d11 code --- src/render/direct3d11/SDL_render_d3d11.cpp | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/src/render/direct3d11/SDL_render_d3d11.cpp b/src/render/direct3d11/SDL_render_d3d11.cpp index 9651c6fa4..fd5d66289 100644 --- a/src/render/direct3d11/SDL_render_d3d11.cpp +++ b/src/render/direct3d11/SDL_render_d3d11.cpp @@ -601,15 +601,7 @@ SDLPixelFormatToDXGIFormat(Uint32 sdlFormat) default: return DXGI_FORMAT_UNKNOWN; } -} - - -//typedef struct -//{ -// float x, y, z; -// DWORD color; -// float u, v; -//} Vertex; +} SDL_Renderer * D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)