Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake
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298ad937c0
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b9c2ad8395
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@ -1594,6 +1594,8 @@ elseif(WINDOWS)
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check_c_source_compiles("
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check_c_source_compiles("
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#include <winsdkver.h>
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#include <winsdkver.h>
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#include <sdkddkver.h>
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#include <sdkddkver.h>
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#include <d3d12.h>
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ID3D12Device5 *device;
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#if WDK_NTDDI_VERSION > 0x0A000008
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#if WDK_NTDDI_VERSION > 0x0A000008
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int main(int argc, char **argv) { return 0; }
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int main(int argc, char **argv) { return 0; }
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#endif" HAVE_D3D12_H)
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#endif" HAVE_D3D12_H)
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@ -25090,6 +25090,8 @@ $as_echo_n "checking for d3d12 Windows SDK version... " >&6; }
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#include <winsdkver.h>
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#include <winsdkver.h>
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#include <sdkddkver.h>
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#include <sdkddkver.h>
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#include <d3d12.h>
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ID3D12Device5 *device;
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#if WDK_NTDDI_VERSION <= 0x0A000008
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#if WDK_NTDDI_VERSION <= 0x0A000008
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asdf
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asdf
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#endif
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#endif
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@ -3268,6 +3268,8 @@ CheckDIRECTX()
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AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
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AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
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#include <winsdkver.h>
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#include <winsdkver.h>
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#include <sdkddkver.h>
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#include <sdkddkver.h>
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#include <d3d12.h>
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ID3D12Device5 *device;
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#if WDK_NTDDI_VERSION <= 0x0A000008
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#if WDK_NTDDI_VERSION <= 0x0A000008
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asdf
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asdf
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#endif
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#endif
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@ -440,6 +440,7 @@
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#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@
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#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@
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#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@
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#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@
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#cmakedefine SDL_VIDEO_RENDER_D3D12 @SDL_VIDEO_RENDER_D3D12@
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#cmakedefine SDL_VIDEO_RENDER_OGL @SDL_VIDEO_RENDER_OGL@
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#cmakedefine SDL_VIDEO_RENDER_OGL @SDL_VIDEO_RENDER_OGL@
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#cmakedefine SDL_VIDEO_RENDER_OGL_ES @SDL_VIDEO_RENDER_OGL_ES@
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#cmakedefine SDL_VIDEO_RENDER_OGL_ES @SDL_VIDEO_RENDER_OGL_ES@
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#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 @SDL_VIDEO_RENDER_OGL_ES2@
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#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 @SDL_VIDEO_RENDER_OGL_ES2@
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