parent
cb81630816
commit
ba0ba9ef16
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@ -998,6 +998,16 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
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goto done;
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}
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/* Set the swap chain target immediately, so that a target is always set
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* even before we get to SetDrawState. Without this it's possible to hit
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* null references in places like ReadPixels!
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*/
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ID3D11DeviceContext_OMSetRenderTargets(data->d3dContext,
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1,
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&data->mainRenderTargetView,
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NULL
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);
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data->viewportDirty = SDL_TRUE;
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done:
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