Use direct3d11 as the default renderer on Windows
The D3D12 renderer initializes but has poor performance or graphical issues on older Intel hardware. Fixes https://github.com/libsdl-org/SDL/issues/7634 Fixes https://github.com/libsdl-org/SDL/issues/9093main
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@ -89,12 +89,12 @@ this should probably be removed at some point in the future. --ryan. */
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#ifndef SDL_RENDER_DISABLED
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#ifndef SDL_RENDER_DISABLED
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static const SDL_RenderDriver *render_drivers[] = {
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static const SDL_RenderDriver *render_drivers[] = {
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#if SDL_VIDEO_RENDER_D3D12
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&D3D12_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_D3D11
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#if SDL_VIDEO_RENDER_D3D11
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&D3D11_RenderDriver,
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&D3D11_RenderDriver,
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#endif
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#endif
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#if SDL_VIDEO_RENDER_D3D12
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&D3D12_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_D3D
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#if SDL_VIDEO_RENDER_D3D
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&D3D_RenderDriver,
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&D3D_RenderDriver,
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#endif
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#endif
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