Android quirk:Some devices don't report GL_OES_framebuffer_object but support it

Gabriel Jacobo 2013-08-16 14:38:04 -03:00
parent 4cb0ead795
commit bb2671b7e7
1 changed files with 2 additions and 1 deletions

View File

@ -375,7 +375,8 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
renderer->info.max_texture_height = value; renderer->info.max_texture_height = value;
if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object")) { /* Android does not report GL_OES_framebuffer_object but the functionality seems to be there anyway */
if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object") || data->glGenFramebuffersOES) {
data->GL_OES_framebuffer_object_supported = SDL_TRUE; data->GL_OES_framebuffer_object_supported = SDL_TRUE;
renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE; renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;