Android quirk:Some devices don't report GL_OES_framebuffer_object but support it
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4cb0ead795
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bb2671b7e7
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@ -375,7 +375,8 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
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data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
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data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
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renderer->info.max_texture_height = value;
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renderer->info.max_texture_height = value;
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if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object")) {
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/* Android does not report GL_OES_framebuffer_object but the functionality seems to be there anyway */
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if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object") || data->glGenFramebuffersOES) {
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data->GL_OES_framebuffer_object_supported = SDL_TRUE;
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data->GL_OES_framebuffer_object_supported = SDL_TRUE;
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renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
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renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
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