Cocoa: report SDL_WINDOWEVENT_EXPOSED events to the app (thanks, David!).

Fixes Bugzilla #2644.
Ryan C. Gordon 2015-05-26 11:01:19 -04:00
parent 22704ac2df
commit bb437f0233
1 changed files with 18 additions and 2 deletions

View File

@ -962,14 +962,29 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
@end
@interface SDLView : NSView
@interface SDLView : NSView {
SDL_Window *_sdlWindow;
}
- (void)setSDLWindow:(SDL_Window*)window;
/* The default implementation doesn't pass rightMouseDown to responder chain */
- (void)rightMouseDown:(NSEvent *)theEvent;
- (BOOL)mouseDownCanMoveWindow;
- (void)drawRect:(NSRect)dirtyRect;
@end
@implementation SDLView
- (void)setSDLWindow:(SDL_Window*)window
{
_sdlWindow = window;
}
- (void)drawRect:(NSRect)dirtyRect
{
SDL_SendWindowEvent(_sdlWindow, SDL_WINDOWEVENT_EXPOSED, 0, 0);
}
- (void)rightMouseDown:(NSEvent *)theEvent
{
[[self nextResponder] rightMouseDown:theEvent];
@ -1136,7 +1151,8 @@ Cocoa_CreateWindow(_THIS, SDL_Window * window)
/* Create a default view for this window */
rect = [nswindow contentRectForFrameRect:[nswindow frame]];
NSView *contentView = [[SDLView alloc] initWithFrame:rect];
SDLView *contentView = [[SDLView alloc] initWithFrame:rect];
[contentView setSDLWindow:window];
if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
if ([contentView respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)]) {