From bc3a71d400c2138dfa91ef54f3b42cb0aa32463a Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Thu, 18 Jan 2024 15:01:21 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_surface.h | 21 ++++++++++++--------- 1 file changed, 12 insertions(+), 9 deletions(-) diff --git a/include/SDL3/SDL_surface.h b/include/SDL3/SDL_surface.h index b85f0324d..63706aa52 100644 --- a/include/SDL3/SDL_surface.h +++ b/include/SDL3/SDL_surface.h @@ -935,20 +935,23 @@ extern DECLSPEC int SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src, /** * Retrieves a single pixel from a surface. * - * This function prioritizes correctness over speed: it is suitable for - * unit tests, but is not intended for use in a game engine. + * This function prioritizes correctness over speed: it is suitable for unit + * tests, but is not intended for use in a game engine. * - * Like SDL_GetRGBA, this uses the entire 0..255 range when converting - * color components from pixel formats with less than 8 bits per RGB - * component. + * Like SDL_GetRGBA, this uses the entire 0..255 range when converting color + * components from pixel formats with less than 8 bits per RGB component. * * \param surface the surface to read * \param x the horizontal coordinate, 0 <= x < width * \param y the vertical coordinate, 0 <= y < height - * \param r a pointer filled in with the red channel, 0-255, or NULL to ignore this channel - * \param g a pointer filled in with the green channel, 0-255, or NULL to ignore this channel - * \param b a pointer filled in with the blue channel, 0-255, or NULL to ignore this channel - * \param a a pointer filled in with the alpha channel, 0-255, or NULL to ignore this channel + * \param r a pointer filled in with the red channel, 0-255, or NULL to ignore + * this channel + * \param g a pointer filled in with the green channel, 0-255, or NULL to + * ignore this channel + * \param b a pointer filled in with the blue channel, 0-255, or NULL to + * ignore this channel + * \param a a pointer filled in with the alpha channel, 0-255, or NULL to + * ignore this channel * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. *