cmake: Detect SDL_JOYSTICK_MFI for macOS
parent
d5813776db
commit
bc409163a8
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@ -1825,8 +1825,9 @@ elseif(APPLE)
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endif()
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if(SDL_JOYSTICK)
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file(GLOB MFI_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m)
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if(IOS OR TVOS)
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file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
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file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
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set(SDL_JOYSTICK_MFI 1)
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if(IOS)
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set(SDL_FRAMEWORK_COREMOTION 1)
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@ -1835,13 +1836,37 @@ elseif(APPLE)
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set(SDL_FRAMEWORK_COREHAPTICS 1)
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set(HAVE_SDL_SENSORS 1)
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else()
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file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m)
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# FIXME: add checks for SDL_JOYSTICK_MFI???
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file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c)
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set_source_files_properties(${MFI_JOYSTICK_SOURCES} PROPERTIES COMPILE_FLAGS -fobjc-weak)
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check_objc_source_compiles("
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#include <AvailabilityMacros.h>
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#include <TargetConditionals.h>
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#import <Foundation/Foundation.h>
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#import <GameController/GameController.h>
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#if MAC_OS_X_VERSION_MIN_REQUIRED < 1080
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#error GameController framework doesn't work on this configuration
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#endif
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#if TARGET_CPU_X86
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#error GameController framework doesn't work on this configuration
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#endif
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int main() {}" HAVE_FRAMEWORK_GAMECONTROLLER)
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check_objc_source_compiles("
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#include <AvailabilityMacros.h>
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#include <TargetConditionals.h>
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#import <Foundation/Foundation.h>
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#import <CoreHaptics/CoreHaptics.h>
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int main() {}" HAVE_FRAMEWORK_COREHAPTICS)
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if(HAVE_FRAMEWORK_GAMECONTROLLER AND HAVE_FRAMEWORK_COREHAPTICS)
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# Only enable MFI if we also have CoreHaptics to ensure rumble works
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set(SDL_JOYSTICK_MFI 1)
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set(SDL_FRAMEWORK_GAMECONTROLLER 1)
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set(SDL_FRAMEWORK_COREHAPTICS 1)
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endif()
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set(SDL_JOYSTICK_IOKIT 1)
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set(SDL_FRAMEWORK_IOKIT 1)
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set(SDL_FRAMEWORK_FF 1)
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endif()
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set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
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set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES} ${MFI_JOYSTICK_SOURCES})
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set(HAVE_SDL_JOYSTICK TRUE)
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endif()
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