Improve sensor detection for Linux gamepad v2
Detecting by name such as "Accelerometer and "Motion Sensor" may be too broad. Sensors on Dualshock and Switch gamepad are correctly detected by SDL_EVDEV_GuessDeviceClass(). Use vendor and product ID for Wii extension controls.main
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ed6dc1cc05
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bcf239e413
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@ -46,6 +46,7 @@
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#include "../../core/linux/SDL_evdev.h"
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#include "../SDL_sysjoystick.h"
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#include "../SDL_joystick_c.h"
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#include "../usb_ids.h"
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#include "../steam/SDL_steamcontroller.h"
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#include "SDL_sysjoystick_c.h"
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#include "../hidapi/SDL_hidapijoystick_c.h"
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@ -317,43 +318,17 @@ static int IsJoystick(const char *path, int fd, char **name_return, SDL_Joystick
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static int IsSensor(const char *path, int fd)
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{
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struct input_id inpid;
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char *name;
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char product_string[128];
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if (ioctl(fd, EVIOCGID, &inpid) < 0) {
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return 0;
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}
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if (ioctl(fd, EVIOCGNAME(sizeof(product_string)), product_string) < 0) {
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return 0;
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}
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name = SDL_CreateJoystickName(inpid.vendor, inpid.product, NULL, product_string);
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if (name == NULL) {
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return 0;
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}
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if (SDL_endswith(name, " Motion Sensors")) {
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/* PS3 and PS4 motion controls */
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SDL_free(name);
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return 1;
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}
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if (SDL_strncmp(name, "Nintendo ", 9) == 0 && SDL_strstr(name, " IMU") != NULL) {
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/* Nintendo Switch Joy-Con and Pro Controller IMU */
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SDL_free(name);
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return 1;
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}
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if (SDL_endswith(name, " Accelerometer") ||
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SDL_endswith(name, " IR") ||
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SDL_endswith(name, " Motion Plus") ||
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SDL_endswith(name, " Nunchuk")) {
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if (inpid.vendor == USB_VENDOR_NINTENDO && inpid.product == USB_PRODUCT_NINTENDO_WII_REMOTE) {
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/* Wii extension controls */
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/* These may create 3 sensor devices but we only support reading from 1: ignore them */
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SDL_free(name);
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return 0;
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}
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SDL_free(name);
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return GuessIsSensor(fd);
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}
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