update logging of events in test core

- log unknown as HEX instead of int (makes it easier to identify)
- add dollar gesture and multi gesture events
- add scroll reverse for mouse wheel
main
Edward Rudd 2014-11-23 21:10:55 -05:00
parent 5b5823eeb5
commit bd4dd2b568
1 changed files with 12 additions and 3 deletions

View File

@ -1105,8 +1105,8 @@ SDLTest_PrintEvent(SDL_Event * event)
event->button.windowID); event->button.windowID);
break; break;
case SDL_MOUSEWHEEL: case SDL_MOUSEWHEEL:
SDL_Log("SDL EVENT: Mouse: wheel scrolled %d in x and %d in y in window %d", SDL_Log("SDL EVENT: Mouse: wheel scrolled %d in x and %d in y (reversed: %d) in window %d",
event->wheel.x, event->wheel.y, event->wheel.windowID); event->wheel.x, event->wheel.y, event->wheel.reversed, event->wheel.windowID);
break; break;
case SDL_JOYDEVICEADDED: case SDL_JOYDEVICEADDED:
SDL_Log("SDL EVENT: Joystick index %d attached", SDL_Log("SDL EVENT: Joystick index %d attached",
@ -1203,6 +1203,15 @@ SDLTest_PrintEvent(SDL_Event * event)
event->tfinger.x, event->tfinger.y, event->tfinger.x, event->tfinger.y,
event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure); event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure);
break; break;
case SDL_DOLLARGESTURE:
SDL_Log("SDL_EVENT: Dollar gesture detect: %lld", event->dgesture.gestureId);
break;
case SDL_DOLLARRECORD:
SDL_Log("SDL_EVENT: Dollar gesture record: %lld", event->dgesture.gestureId);
break;
case SDL_MULTIGESTURE:
SDL_Log("SDL_EVENT: Multi gesture fingers: %d", event->mgesture.numFingers);
break;
case SDL_RENDER_DEVICE_RESET: case SDL_RENDER_DEVICE_RESET:
SDL_Log("SDL EVENT: render device reset"); SDL_Log("SDL EVENT: render device reset");
@ -1218,7 +1227,7 @@ SDLTest_PrintEvent(SDL_Event * event)
SDL_Log("SDL EVENT: User event %d", event->user.code); SDL_Log("SDL EVENT: User event %d", event->user.code);
break; break;
default: default:
SDL_Log("Unknown event %d", event->type); SDL_Log("Unknown event %04x", event->type);
break; break;
} }
} }