iOS: remove some unused code, minor code style cleanup.

Alex Szpakowski 2019-10-27 11:41:48 -03:00
parent df49e2a572
commit bda618a2af
1 changed files with 10 additions and 11 deletions

View File

@ -286,7 +286,8 @@ SDL_HideHomeIndicatorHintChanged(void *userdata, const char *name, const char *o
[center addObserver:self selector:@selector(textFieldTextDidChange:) name:UITextFieldTextDidChangeNotification object:nil];
}
- (NSArray *) keyCommands {
- (NSArray *)keyCommands
{
NSMutableArray *commands = [[NSMutableArray alloc] init];
[commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputUpArrow modifierFlags:kNilOptions action:@selector(handleCommand:)]];
[commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputDownArrow modifierFlags:kNilOptions action:@selector(handleCommand:)]];
@ -296,18 +297,20 @@ SDL_HideHomeIndicatorHintChanged(void *userdata, const char *name, const char *o
return [NSArray arrayWithArray:commands];
}
- (void) handleCommand: (UIKeyCommand *) keyCommand {
- (void)handleCommand:(UIKeyCommand *)keyCommand
{
SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN;
NSString *input = keyCommand.input;
if (keyCommand.input == UIKeyInputUpArrow) {
if (input == UIKeyInputUpArrow) {
scancode = SDL_SCANCODE_UP;
} else if (keyCommand.input == UIKeyInputDownArrow) {
} else if (input == UIKeyInputDownArrow) {
scancode = SDL_SCANCODE_DOWN;
} else if (keyCommand.input == UIKeyInputLeftArrow) {
} else if (input == UIKeyInputLeftArrow) {
scancode = SDL_SCANCODE_LEFT;
} else if (keyCommand.input == UIKeyInputRightArrow) {
} else if (input == UIKeyInputRightArrow) {
scancode = SDL_SCANCODE_RIGHT;
} else if (keyCommand.input == UIKeyInputEscape) {
} else if (input == UIKeyInputEscape) {
scancode = SDL_SCANCODE_ESCAPE;
}
@ -317,10 +320,6 @@ SDL_HideHomeIndicatorHintChanged(void *userdata, const char *name, const char *o
}
}
- (void) downArrow: (UIKeyCommand *) keyCommand {
NSLog(@"down arrow!");
}
- (void)setView:(UIView *)view
{
[super setView:view];