Fixed crashes related to the default cursor on WinRT and KMSDRM
Fixes https://github.com/libsdl-org/SDL/issues/8104main
parent
94b3f78c44
commit
be67f0de10
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@ -213,7 +213,7 @@ void SDL_PostInitMouse(void)
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/* Create a dummy mouse cursor for video backends that don't support true cursors,
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* so that mouse grab and focus functionality will work.
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*/
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if (!mouse->CreateCursor) {
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if (!mouse->default_cursor) {
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SDL_Surface *surface = SDL_CreateSurface(1, 1, SDL_PIXELFORMAT_ARGB8888);
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if (surface) {
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SDL_memset(surface->pixels, 0, (size_t)surface->h * surface->pitch);
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@ -227,8 +227,20 @@ void SDL_SetDefaultCursor(SDL_Cursor *cursor)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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mouse->def_cursor = cursor;
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if (!mouse->cur_cursor) {
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if (cursor == mouse->default_cursor) {
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return;
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}
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if (mouse->default_cursor) {
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SDL_Cursor *default_cursor = mouse->default_cursor;
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mouse->default_cursor = NULL;
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SDL_DestroyCursor(default_cursor);
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}
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mouse->default_cursor = cursor;
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if (!mouse->current_cursor) {
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SDL_SetCursor(cursor);
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}
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}
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@ -609,8 +621,8 @@ static int SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_
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/* Move the mouse cursor, if needed */
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if (mouse->cursor_shown && !mouse->relative_mode &&
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mouse->MoveCursor && mouse->cur_cursor) {
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mouse->MoveCursor(mouse->cur_cursor);
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mouse->MoveCursor && mouse->current_cursor) {
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mouse->MoveCursor(mouse->current_cursor);
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}
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/* Post the event, if desired */
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@ -860,15 +872,10 @@ void SDL_QuitMouse(void)
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cursor = next;
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}
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mouse->cursors = NULL;
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mouse->cur_cursor = NULL;
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mouse->current_cursor = NULL;
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if (mouse->def_cursor) {
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if (mouse->FreeCursor) {
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mouse->FreeCursor(mouse->def_cursor);
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} else {
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SDL_free(mouse->def_cursor);
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}
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mouse->def_cursor = NULL;
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if (mouse->default_cursor) {
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SDL_SetDefaultCursor(NULL);
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}
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if (mouse->sources) {
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@ -1301,14 +1308,14 @@ int SDL_SetCursor(SDL_Cursor *cursor)
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SDL_Mouse *mouse = SDL_GetMouse();
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/* Return immediately if setting the cursor to the currently set one (fixes #7151) */
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if (cursor == mouse->cur_cursor) {
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if (cursor == mouse->current_cursor) {
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return 0;
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}
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/* Set the new cursor */
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if (cursor) {
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/* Make sure the cursor is still valid for this mouse */
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if (cursor != mouse->def_cursor) {
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if (cursor != mouse->default_cursor) {
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SDL_Cursor *found;
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for (found = mouse->cursors; found; found = found->next) {
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if (found == cursor) {
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@ -1319,12 +1326,12 @@ int SDL_SetCursor(SDL_Cursor *cursor)
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return SDL_SetError("Cursor not associated with the current mouse");
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}
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}
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mouse->cur_cursor = cursor;
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mouse->current_cursor = cursor;
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} else {
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if (mouse->focus) {
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cursor = mouse->cur_cursor;
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cursor = mouse->current_cursor;
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} else {
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cursor = mouse->def_cursor;
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cursor = mouse->default_cursor;
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}
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}
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@ -1347,7 +1354,7 @@ SDL_Cursor *SDL_GetCursor(void)
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if (mouse == NULL) {
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return NULL;
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}
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return mouse->cur_cursor;
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return mouse->current_cursor;
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}
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SDL_Cursor *SDL_GetDefaultCursor(void)
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@ -1357,7 +1364,7 @@ SDL_Cursor *SDL_GetDefaultCursor(void)
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if (mouse == NULL) {
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return NULL;
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}
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return mouse->def_cursor;
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return mouse->default_cursor;
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}
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void SDL_DestroyCursor(SDL_Cursor *cursor)
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@ -1369,11 +1376,11 @@ void SDL_DestroyCursor(SDL_Cursor *cursor)
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return;
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}
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if (cursor == mouse->def_cursor) {
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if (cursor == mouse->default_cursor) {
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return;
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}
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if (cursor == mouse->cur_cursor) {
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SDL_SetCursor(mouse->def_cursor);
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if (cursor == mouse->current_cursor) {
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SDL_SetCursor(mouse->default_cursor);
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}
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for (prev = NULL, curr = mouse->cursors; curr;
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@ -1385,7 +1392,7 @@ void SDL_DestroyCursor(SDL_Cursor *cursor)
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mouse->cursors = curr->next;
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}
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if (mouse->FreeCursor) {
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if (mouse->FreeCursor && curr->driverdata) {
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mouse->FreeCursor(curr);
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} else {
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SDL_free(curr);
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@ -114,8 +114,8 @@ typedef struct
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SDL_MouseClickState *clickstate;
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SDL_Cursor *cursors;
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SDL_Cursor *def_cursor;
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SDL_Cursor *cur_cursor;
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SDL_Cursor *default_cursor;
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SDL_Cursor *current_cursor;
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SDL_bool cursor_shown;
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/* Driver-dependent data. */
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