Fix SDL_LEAN_AND_MEAN build
parent
d4794cc714
commit
bee8a95571
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@ -15,8 +15,9 @@ jobs:
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fail-fast: false
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fail-fast: false
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matrix:
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matrix:
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platform:
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platform:
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- { name: Android.mk }
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- { name: "Android.mk" }
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- { name: CMake, cmake: 1, android_abi: "arm64-v8a", android_platform: 23, arch: "aarch64", artifact: "SDL-android-arm64", apk-artifact: "SDL-android-apks-arm64" }
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- { name: "CMake", cmake: 1, android_abi: "arm64-v8a", android_platform: 23, arch: "aarch64", artifact: "SDL-android-arm64", apk-artifact: "SDL-android-apks-arm64" }
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- { name: "CMake (lean and mean)", cmake: 1, cppflags: "-DSDL_LEAN_AND_MEAN=1", android_abi: "arm64-v8a", android_platform: 23, arch: "aarch64", artifact: "SDL-lean-android-arm64", apk-artifact: "SDL-lean-android-apks-arm64" }
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steps:
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steps:
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- uses: actions/checkout@v4
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- uses: actions/checkout@v4
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@ -26,23 +27,25 @@ jobs:
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local-cache: true
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local-cache: true
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ndk-version: r21e
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ndk-version: r21e
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- name: Build (Android.mk)
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- name: Build (Android.mk)
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if: ${{ matrix.platform.name == 'Android.mk' }}
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if: ${{ contains(matrix.platform.name, 'Android.mk') }}
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run: |
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run: |
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./build-scripts/androidbuildlibs.sh
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./build-scripts/androidbuildlibs.sh
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- uses: actions/setup-java@v4
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- uses: actions/setup-java@v4
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if: ${{ matrix.platform.name == 'CMake' }}
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if: ${{ contains(matrix.platform.name, 'CMake') }}
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with:
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with:
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distribution: 'temurin'
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distribution: 'temurin'
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java-version: '11'
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java-version: '11'
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- name: Setup (CMake)
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- name: Setup (CMake)
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if: ${{ matrix.platform.name == 'CMake' }}
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if: ${{ contains(matrix.platform.name, 'CMake') }}
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run: |
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run: |
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sudo apt-get update
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sudo apt-get update
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sudo apt-get install ninja-build pkg-config
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sudo apt-get install ninja-build pkg-config
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- name: Configure (CMake)
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- name: Configure (CMake)
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if: ${{ matrix.platform.name == 'CMake' }}
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if: ${{ contains(matrix.platform.name, 'CMake') }}
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run: |
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run: |
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cmake -S . -B build \
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cmake -S . -B build \
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-DCMAKE_C_FLAGS="${{ matrix.platform.cppflags }}" \
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-DCMAKE_CXX_FLAGS="${{ matrix.platform.cppflags }}" \
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-Wdeprecated -Wdev -Werror \
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-Wdeprecated -Wdev -Werror \
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-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
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-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
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-DSDL_WERROR=ON \
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-DSDL_WERROR=ON \
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@ -59,25 +62,25 @@ jobs:
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_BUILD_TYPE=Release \
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-GNinja
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-GNinja
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- name: Build (CMake)
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- name: Build (CMake)
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if: ${{ matrix.platform.name == 'CMake' }}
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if: ${{ contains(matrix.platform.name, 'CMake') }}
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run: |
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run: |
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cmake --build build --config Release --parallel --verbose
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cmake --build build --config Release --parallel --verbose
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- name: Build test apk's (CMake)
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- name: Build test apk's (CMake)
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if: ${{ matrix.platform.name == 'CMake' }}
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if: ${{ contains(matrix.platform.name, 'CMake') }}
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run: |
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run: |
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cmake --build build --config Release --parallel --verbose --target testaudiocapture-apk testcontroller-apk testmultiaudio-apk testsprite-apk
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cmake --build build --config Release --parallel --verbose --target testaudiocapture-apk testcontroller-apk testmultiaudio-apk testsprite-apk
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- name: Install (CMake)
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- name: Install (CMake)
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if: ${{ matrix.platform.name == 'CMake' }}
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if: ${{ contains(matrix.platform.name, 'CMake') }}
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run: |
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run: |
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cmake --install build --config Release
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cmake --install build --config Release
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echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
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echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
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( cd prefix; find ) | LC_ALL=C sort -u
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( cd prefix; find ) | LC_ALL=C sort -u
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- name: Package (CPack)
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- name: Package (CPack)
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if: ${{ matrix.platform.name == 'CMake' }}
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if: ${{ contains(matrix.platform.name, 'CMake') }}
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run: |
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run: |
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cmake --build build/ --config Release --target package
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cmake --build build/ --config Release --target package
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- name: Verify CMake configuration files
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- name: Verify CMake configuration files
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if: ${{ matrix.platform.name == 'CMake' }}
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if: ${{ contains(matrix.platform.name, 'CMake') }}
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run: |
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run: |
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cmake -S cmake/test -B cmake_config_build -G Ninja \
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cmake -S cmake/test -B cmake_config_build -G Ninja \
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-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
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-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
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@ -87,19 +90,19 @@ jobs:
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-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }}
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-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }}
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cmake --build cmake_config_build --verbose
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cmake --build cmake_config_build --verbose
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- name: Verify sdl3.pc
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- name: Verify sdl3.pc
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if: ${{ matrix.platform.name == 'CMake' }}
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if: ${{ contains(matrix.platform.name, 'CMake') }}
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run: |
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run: |
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export CC="${{ steps.setup_ndk.outputs.ndk-path }}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target=${{ matrix.platform.arch }}-none-linux-androideabi${{ matrix.platform.android_platform }}"
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export CC="${{ steps.setup_ndk.outputs.ndk-path }}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target=${{ matrix.platform.arch }}-none-linux-androideabi${{ matrix.platform.android_platform }}"
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export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
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export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
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cmake/test/test_pkgconfig.sh
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cmake/test/test_pkgconfig.sh
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- uses: actions/upload-artifact@v4
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- uses: actions/upload-artifact@v4
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if: ${{ matrix.platform.name == 'CMake' }}
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if: ${{ contains(matrix.platform.name, 'CMake') }}
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with:
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with:
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if-no-files-found: error
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if-no-files-found: error
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name: ${{ matrix.platform.artifact }}
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name: ${{ matrix.platform.artifact }}
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path: build/dist/SDL3*
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path: build/dist/SDL3*
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- uses: actions/upload-artifact@v4
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- uses: actions/upload-artifact@v4
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if: ${{ matrix.platform.name == 'CMake' }}
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if: ${{ contains(matrix.platform.name, 'CMake') }}
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with:
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with:
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if-no-files-found: error
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if-no-files-found: error
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name: ${{ matrix.platform.apk-artifact }}
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name: ${{ matrix.platform.apk-artifact }}
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@ -931,7 +931,12 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
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}
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}
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if (surface) {
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if (surface) {
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#if SDL_VIDEO_RENDER_SW
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renderer = SW_CreateRendererForSurface(surface, props);
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renderer = SW_CreateRendererForSurface(surface, props);
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#else
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renderer = NULL;
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SDL_SetError("SDL not built with software renderer");
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#endif
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if (!renderer) {
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if (!renderer) {
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goto error;
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goto error;
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}
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}
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@ -364,16 +364,21 @@ static int surface_testCompleteSurfaceConversion(void *arg)
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for (i = 0; i < SDL_arraysize(pixel_formats); ++i) {
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for (i = 0; i < SDL_arraysize(pixel_formats); ++i) {
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for (j = 0; j < SDL_arraysize(pixel_formats); ++j) {
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for (j = 0; j < SDL_arraysize(pixel_formats); ++j) {
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fmt1 = SDL_CreatePixelFormat(pixel_formats[i]);
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fmt1 = SDL_CreatePixelFormat(pixel_formats[i]);
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SDL_assert(fmt1 != NULL);
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SDLTest_AssertCheck(fmt1 != NULL, "SDL_CreatePixelFormat(%s[0x%08" SDL_PRIx32 "]) should return a non-null pixel format",
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SDL_GetPixelFormatName(pixel_formats[i]), pixel_formats[i]);
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cvt1 = SDL_ConvertSurface(face, fmt1);
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cvt1 = SDL_ConvertSurface(face, fmt1);
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SDL_assert(cvt1 != NULL);
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SDLTest_AssertCheck(cvt1 != NULL, "SDL_ConvertSurface(..., %s[0x%08" SDL_PRIx32 "]) should return a non-null surface",
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SDL_GetPixelFormatName(pixel_formats[i]), pixel_formats[i]);
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fmt2 = SDL_CreatePixelFormat(pixel_formats[j]);
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fmt2 = SDL_CreatePixelFormat(pixel_formats[j]);
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SDL_assert(fmt1 != NULL);
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SDLTest_AssertCheck(fmt2 != NULL, "SDL_CreatePixelFormat(%s[0x%08" SDL_PRIx32 "]) should return a non-null pixel format",
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SDL_GetPixelFormatName(pixel_formats[i]), pixel_formats[i]);
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cvt2 = SDL_ConvertSurface(cvt1, fmt2);
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cvt2 = SDL_ConvertSurface(cvt1, fmt2);
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SDL_assert(cvt2 != NULL);
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SDLTest_AssertCheck(cvt2 != NULL, "SDL_ConvertSurface(..., %s[0x%08" SDL_PRIx32 "]) should return a non-null surface",
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SDL_GetPixelFormatName(pixel_formats[i]), pixel_formats[i]);
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if (fmt1->bytes_per_pixel == face->format->bytes_per_pixel &&
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if (fmt1 && fmt2 &&
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fmt1->bytes_per_pixel == face->format->bytes_per_pixel &&
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fmt2->bytes_per_pixel == face->format->bytes_per_pixel &&
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fmt2->bytes_per_pixel == face->format->bytes_per_pixel &&
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(fmt1->Amask != 0) == (face->format->Amask != 0) &&
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(fmt1->Amask != 0) == (face->format->Amask != 0) &&
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(fmt2->Amask != 0) == (face->format->Amask != 0)) {
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(fmt2->Amask != 0) == (face->format->Amask != 0)) {
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