N3DS: Use designated initialiser for drivers.

Just a sanity check that the functions are actually mapped correctly.
main
Pierre Wendling 2022-11-14 16:11:58 -05:00 committed by Sam Lantinga
parent d080e3bf3a
commit bf4f9aaa63
2 changed files with 31 additions and 31 deletions

View File

@ -279,26 +279,26 @@ N3DS_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
} }
SDL_JoystickDriver SDL_N3DS_JoystickDriver = { SDL_JoystickDriver SDL_N3DS_JoystickDriver = {
N3DS_JoystickInit, .Init = N3DS_JoystickInit,
N3DS_JoystickGetCount, .GetCount = N3DS_JoystickGetCount,
N3DS_JoystickDetect, .Detect = N3DS_JoystickDetect,
N3DS_JoystickGetDeviceName, .GetDeviceName = N3DS_JoystickGetDeviceName,
N3DS_JoystickGetDevicePath, .GetDevicePath = N3DS_JoystickGetDevicePath,
N3DS_JoystickGetDevicePlayerIndex, .GetDevicePlayerIndex = N3DS_JoystickGetDevicePlayerIndex,
N3DS_JoystickSetDevicePlayerIndex, .SetDevicePlayerIndex = N3DS_JoystickSetDevicePlayerIndex,
N3DS_JoystickGetDeviceGUID, .GetDeviceGUID = N3DS_JoystickGetDeviceGUID,
N3DS_JoystickGetDeviceInstanceID, .GetDeviceInstanceID = N3DS_JoystickGetDeviceInstanceID,
N3DS_JoystickOpen, .Open = N3DS_JoystickOpen,
N3DS_JoystickRumble, .Rumble = N3DS_JoystickRumble,
N3DS_JoystickRumbleTriggers, .RumbleTriggers = N3DS_JoystickRumbleTriggers,
N3DS_JoystickGetCapabilities, .GetCapabilities = N3DS_JoystickGetCapabilities,
N3DS_JoystickSetLED, .SetLED = N3DS_JoystickSetLED,
N3DS_JoystickSendEffect, .SendEffect = N3DS_JoystickSendEffect,
N3DS_JoystickSetSensorsEnabled, .SetSensorsEnabled = N3DS_JoystickSetSensorsEnabled,
N3DS_JoystickUpdate, .Update = N3DS_JoystickUpdate,
N3DS_JoystickClose, .Close = N3DS_JoystickClose,
N3DS_JoystickQuit, .Quit = N3DS_JoystickQuit,
N3DS_JoystickGetGamepadMapping .GetGamepadMapping = N3DS_JoystickGetGamepadMapping
}; };
#endif /* SDL_JOYSTICK_N3DS */ #endif /* SDL_JOYSTICK_N3DS */

View File

@ -200,17 +200,17 @@ N3DS_SensorQuit(void)
} }
SDL_SensorDriver SDL_N3DS_SensorDriver = { SDL_SensorDriver SDL_N3DS_SensorDriver = {
N3DS_SensorInit, .Init = N3DS_SensorInit,
N3DS_SensorGetCount, .GetCount = N3DS_SensorGetCount,
N3DS_SensorDetect, .Detect = N3DS_SensorDetect,
N3DS_SensorGetDeviceName, .GetDeviceName = N3DS_SensorGetDeviceName,
N3DS_SensorGetDeviceType, .GetDeviceType = N3DS_SensorGetDeviceType,
N3DS_SensorGetDeviceNonPortableType, .GetDeviceNonPortableType = N3DS_SensorGetDeviceNonPortableType,
N3DS_SensorGetDeviceInstanceID, .GetDeviceInstanceID = N3DS_SensorGetDeviceInstanceID,
N3DS_SensorOpen, .Open = N3DS_SensorOpen,
N3DS_SensorUpdate, .Update = N3DS_SensorUpdate,
N3DS_SensorClose, .Close = N3DS_SensorClose,
N3DS_SensorQuit, .Quit = N3DS_SensorQuit,
}; };
#endif /* SDL_SENSOR_N3DS */ #endif /* SDL_SENSOR_N3DS */