N3DS: Use designated initialiser for drivers.
Just a sanity check that the functions are actually mapped correctly.main
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d080e3bf3a
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bf4f9aaa63
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@ -279,26 +279,26 @@ N3DS_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
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}
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SDL_JoystickDriver SDL_N3DS_JoystickDriver = {
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N3DS_JoystickInit,
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N3DS_JoystickGetCount,
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N3DS_JoystickDetect,
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N3DS_JoystickGetDeviceName,
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N3DS_JoystickGetDevicePath,
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N3DS_JoystickGetDevicePlayerIndex,
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N3DS_JoystickSetDevicePlayerIndex,
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N3DS_JoystickGetDeviceGUID,
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N3DS_JoystickGetDeviceInstanceID,
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N3DS_JoystickOpen,
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N3DS_JoystickRumble,
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N3DS_JoystickRumbleTriggers,
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N3DS_JoystickGetCapabilities,
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N3DS_JoystickSetLED,
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N3DS_JoystickSendEffect,
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N3DS_JoystickSetSensorsEnabled,
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N3DS_JoystickUpdate,
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N3DS_JoystickClose,
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N3DS_JoystickQuit,
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N3DS_JoystickGetGamepadMapping
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.Init = N3DS_JoystickInit,
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.GetCount = N3DS_JoystickGetCount,
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.Detect = N3DS_JoystickDetect,
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.GetDeviceName = N3DS_JoystickGetDeviceName,
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.GetDevicePath = N3DS_JoystickGetDevicePath,
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.GetDevicePlayerIndex = N3DS_JoystickGetDevicePlayerIndex,
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.SetDevicePlayerIndex = N3DS_JoystickSetDevicePlayerIndex,
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.GetDeviceGUID = N3DS_JoystickGetDeviceGUID,
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.GetDeviceInstanceID = N3DS_JoystickGetDeviceInstanceID,
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.Open = N3DS_JoystickOpen,
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.Rumble = N3DS_JoystickRumble,
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.RumbleTriggers = N3DS_JoystickRumbleTriggers,
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.GetCapabilities = N3DS_JoystickGetCapabilities,
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.SetLED = N3DS_JoystickSetLED,
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.SendEffect = N3DS_JoystickSendEffect,
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.SetSensorsEnabled = N3DS_JoystickSetSensorsEnabled,
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.Update = N3DS_JoystickUpdate,
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.Close = N3DS_JoystickClose,
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.Quit = N3DS_JoystickQuit,
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.GetGamepadMapping = N3DS_JoystickGetGamepadMapping
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};
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#endif /* SDL_JOYSTICK_N3DS */
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@ -200,17 +200,17 @@ N3DS_SensorQuit(void)
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}
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SDL_SensorDriver SDL_N3DS_SensorDriver = {
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N3DS_SensorInit,
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N3DS_SensorGetCount,
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N3DS_SensorDetect,
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N3DS_SensorGetDeviceName,
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N3DS_SensorGetDeviceType,
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N3DS_SensorGetDeviceNonPortableType,
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N3DS_SensorGetDeviceInstanceID,
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N3DS_SensorOpen,
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N3DS_SensorUpdate,
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N3DS_SensorClose,
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N3DS_SensorQuit,
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.Init = N3DS_SensorInit,
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.GetCount = N3DS_SensorGetCount,
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.Detect = N3DS_SensorDetect,
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.GetDeviceName = N3DS_SensorGetDeviceName,
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.GetDeviceType = N3DS_SensorGetDeviceType,
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.GetDeviceNonPortableType = N3DS_SensorGetDeviceNonPortableType,
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.GetDeviceInstanceID = N3DS_SensorGetDeviceInstanceID,
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.Open = N3DS_SensorOpen,
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.Update = N3DS_SensorUpdate,
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.Close = N3DS_SensorClose,
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.Quit = N3DS_SensorQuit,
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};
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#endif /* SDL_SENSOR_N3DS */
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