reduced a few ifdefs, fixed an unused warning if built w/o SDL_HAVE_YUV.

main
Ozkan Sezer 2022-03-10 01:55:04 +03:00
parent 01d38e7ade
commit bf69868924
2 changed files with 9 additions and 10 deletions

View File

@ -670,10 +670,9 @@ D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
(void *) ((Uint8 *) texturedata->pixels + rect->y * texturedata->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
*pitch = texturedata->pitch;
} else {
#else
{
} else
#endif
{
RECT d3drect;
D3DLOCKED_RECT locked;
HRESULT result;
@ -992,8 +991,10 @@ SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
const SDL_BlendMode blend = cmd->data.draw.blend;
if (texture != data->drawstate.texture) {
#if SDL_HAVE_YUV
D3D_TextureData *oldtexturedata = data->drawstate.texture ? (D3D_TextureData *) data->drawstate.texture->driverdata : NULL;
D3D_TextureData *newtexturedata = texture ? (D3D_TextureData *) texture->driverdata : NULL;
#endif
LPDIRECT3DPIXELSHADER9 shader = NULL;
/* disable any enabled textures we aren't going to use, let SetupTextureState() do the rest. */

View File

@ -606,7 +606,7 @@ METAL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
mtltexdesc.usage = MTLTextureUsageShaderRead;
}
}
id<MTLTexture> mtltexture = [data.mtldevice newTextureWithDescriptor:mtltexdesc];
if (mtltexture == nil) {
return SDL_SetError("Texture allocation failed");
@ -657,10 +657,9 @@ METAL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
texturedata.fragmentFunction = SDL_METAL_FRAGMENT_NV12;
} else if (texture->format == SDL_PIXELFORMAT_NV21) {
texturedata.fragmentFunction = SDL_METAL_FRAGMENT_NV21;
} else {
#else
} else
#endif
{
#endif /* SDL_HAVE_YUV*/
texturedata.fragmentFunction = SDL_METAL_FRAGMENT_COPY;
}
#if SDL_HAVE_YUV
@ -903,10 +902,9 @@ METAL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
#if SDL_HAVE_YUV
if (texturedata.yuv || texturedata.nv12) {
buffersize = ((*pitch) * rect->h) + (2 * (*pitch + 1) / 2) * ((rect->h + 1) / 2);
} else {
#else
{
} else
#endif
{
buffersize = (*pitch) * rect->h;
}