Check return value of VIRTUAL_HWDataForIndex()
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@ -585,7 +585,7 @@ static SDL_bool VIRTUAL_JoystickGetGamepadMapping(int device_index, SDL_GamepadM
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Uint8 current_button = 0;
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Uint8 current_axis = 0;
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if (hwdata->desc.type != SDL_JOYSTICK_TYPE_GAMEPAD) {
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if (!hwdata || hwdata->desc.type != SDL_JOYSTICK_TYPE_GAMEPAD) {
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return SDL_FALSE;
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}
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