Added the ability to specify which buttons and axes are present for virtual controllers

main
Sam Lantinga 2022-05-15 20:33:28 -07:00
parent 49ca8bf520
commit bfac54b59c
2 changed files with 116 additions and 80 deletions

View File

@ -365,6 +365,10 @@ typedef struct SDL_VirtualJoystickDesc
Uint16 vendor_id; /**< the USB vendor ID of this joystick */
Uint16 product_id; /**< the USB product ID of this joystick */
Uint16 padding; /**< unused */
Uint32 button_mask; /**< A mask of which buttons are valid for this controller
e.g. (1 << SDL_CONTROLLER_BUTTON_A) */
Uint32 axis_mask; /**< A mask of which axes are valid for this controller
e.g. (1 << SDL_CONTROLLER_AXIS_LEFTX) */
const char *name; /**< the name of the joystick */
void *userdata; /**< User data pointer passed to callbacks */

View File

@ -100,6 +100,8 @@ SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *desc)
Uint16 button_mask = 0;
Uint16 axis_mask = 0;
Uint16 *guid16;
int axis_triggerleft = -1;
int axis_triggerright = -1;
if (!desc) {
return SDL_InvalidParamError("desc");
@ -116,10 +118,10 @@ SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *desc)
}
SDL_memcpy(&hwdata->desc, desc, sizeof(*desc));
if (desc->name) {
name = desc->name;
if (hwdata->desc.name) {
name = hwdata->desc.name;
} else {
switch (desc->type) {
switch (hwdata->desc.type) {
case SDL_JOYSTICK_TYPE_GAMECONTROLLER:
name = "Virtual Controller";
break;
@ -154,21 +156,39 @@ SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *desc)
}
hwdata->name = SDL_strdup(name);
if (desc->type == SDL_JOYSTICK_TYPE_GAMECONTROLLER) {
int i;
if (hwdata->desc.type == SDL_JOYSTICK_TYPE_GAMECONTROLLER) {
int i, axis;
if (desc->naxes >= 2) {
axis_mask |= ((1 << SDL_CONTROLLER_AXIS_LEFTX) | (1 << SDL_CONTROLLER_AXIS_LEFTY));
}
if (desc->naxes >= 4) {
axis_mask |= ((1 << SDL_CONTROLLER_AXIS_RIGHTX) | (1 << SDL_CONTROLLER_AXIS_RIGHTY));
}
if (desc->naxes >= 6) {
axis_mask |= ((1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT) | (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT));
if (hwdata->desc.button_mask == 0) {
for (i = 0; i < hwdata->desc.nbuttons && i < sizeof(Uint16)*8; ++i) {
hwdata->desc.button_mask |= (1 << i);
}
}
for (i = 0; i < desc->nbuttons && i < sizeof(Uint16)*8; ++i) {
button_mask |= (1 << i);
if (hwdata->desc.axis_mask == 0) {
if (hwdata->desc.naxes >= 2) {
hwdata->desc.axis_mask |= ((1 << SDL_CONTROLLER_AXIS_LEFTX) | (1 << SDL_CONTROLLER_AXIS_LEFTY));
}
if (hwdata->desc.naxes >= 4) {
hwdata->desc.axis_mask |= ((1 << SDL_CONTROLLER_AXIS_RIGHTX) | (1 << SDL_CONTROLLER_AXIS_RIGHTY));
}
if (hwdata->desc.naxes >= 6) {
hwdata->desc.axis_mask |= ((1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT) | (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT));
}
}
/* Find the trigger axes */
axis = 0;
for (i = 0; axis < hwdata->desc.naxes && i < SDL_CONTROLLER_AXIS_MAX; ++i) {
if (hwdata->desc.axis_mask & (1 << i)) {
if (i == SDL_CONTROLLER_AXIS_TRIGGERLEFT) {
axis_triggerleft = axis;
}
if (i == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
axis_triggerright = axis;
}
++axis;
}
}
}
@ -177,41 +197,42 @@ SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *desc)
guid16 = (Uint16 *)hwdata->guid.data;
*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_VIRTUAL);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(desc->vendor_id);
*guid16++ = SDL_SwapLE16(hwdata->desc.vendor_id);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(desc->product_id);
*guid16++ = SDL_SwapLE16(hwdata->desc.product_id);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(button_mask);
*guid16++ = SDL_SwapLE16(axis_mask);
*guid16++ = SDL_SwapLE16((Uint16)hwdata->desc.button_mask);
*guid16++ = SDL_SwapLE16((Uint16)hwdata->desc.axis_mask);
/* Note that this is a Virtual device and what subtype it is */
hwdata->guid.data[14] = 'v';
hwdata->guid.data[15] = (Uint8)desc->type;
hwdata->guid.data[15] = (Uint8)hwdata->desc.type;
/* Allocate fields for different control-types */
if (desc->naxes > 0) {
hwdata->axes = SDL_calloc(desc->naxes, sizeof(Sint16));
if (hwdata->desc.naxes > 0) {
hwdata->axes = SDL_calloc(hwdata->desc.naxes, sizeof(Sint16));
if (!hwdata->axes) {
VIRTUAL_FreeHWData(hwdata);
return SDL_OutOfMemory();
}
/* Trigger axes are at minimum value at rest */
if (desc->type == SDL_JOYSTICK_TYPE_GAMECONTROLLER &&
desc->naxes > SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
hwdata->axes[SDL_CONTROLLER_AXIS_TRIGGERLEFT] = SDL_JOYSTICK_AXIS_MIN;
hwdata->axes[SDL_CONTROLLER_AXIS_TRIGGERRIGHT] = SDL_JOYSTICK_AXIS_MIN;
if (axis_triggerleft >= 0) {
hwdata->axes[axis_triggerleft] = SDL_JOYSTICK_AXIS_MIN;
}
if (axis_triggerright >= 0) {
hwdata->axes[axis_triggerright] = SDL_JOYSTICK_AXIS_MIN;
}
}
if (desc->nbuttons > 0) {
hwdata->buttons = SDL_calloc(desc->nbuttons, sizeof(Uint8));
if (hwdata->desc.nbuttons > 0) {
hwdata->buttons = SDL_calloc(hwdata->desc.nbuttons, sizeof(Uint8));
if (!hwdata->buttons) {
VIRTUAL_FreeHWData(hwdata);
return SDL_OutOfMemory();
}
}
if (desc->nhats > 0) {
hwdata->hats = SDL_calloc(desc->nhats, sizeof(Uint8));
if (hwdata->desc.nhats > 0) {
hwdata->hats = SDL_calloc(hwdata->desc.nhats, sizeof(Uint8));
if (!hwdata->hats) {
VIRTUAL_FreeHWData(hwdata);
return SDL_OutOfMemory();
@ -523,130 +544,141 @@ static SDL_bool
VIRTUAL_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index);
int current_button = 0;
int current_axis = 0;
if (hwdata->desc.type != SDL_JOYSTICK_TYPE_GAMECONTROLLER) {
return SDL_FALSE;
}
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_A) {
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_A))) {
out->a.kind = EMappingKind_Button;
out->a.target = SDL_CONTROLLER_BUTTON_A;
out->a.target = current_button++;
}
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_B) {
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_B))) {
out->b.kind = EMappingKind_Button;
out->b.target = SDL_CONTROLLER_BUTTON_B;
out->b.target = current_button++;
}
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_X) {
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_X))) {
out->x.kind = EMappingKind_Button;
out->x.target = SDL_CONTROLLER_BUTTON_X;
out->x.target = current_button++;
}
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_Y) {
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_Y))) {
out->y.kind = EMappingKind_Button;
out->y.target = SDL_CONTROLLER_BUTTON_Y;
out->y.target = current_button++;
}
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_BACK) {
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK))) {
out->back.kind = EMappingKind_Button;
out->back.target = SDL_CONTROLLER_BUTTON_BACK;
out->back.target = current_button++;
}
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_GUIDE) {
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_GUIDE))) {
out->guide.kind = EMappingKind_Button;
out->guide.target = SDL_CONTROLLER_BUTTON_GUIDE;
out->guide.target = current_button++;
}
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_START) {
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_START))) {
out->start.kind = EMappingKind_Button;
out->start.target = SDL_CONTROLLER_BUTTON_START;
out->start.target = current_button++;
}
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_LEFTSTICK) {
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSTICK))) {
out->leftstick.kind = EMappingKind_Button;
out->leftstick.target = SDL_CONTROLLER_BUTTON_LEFTSTICK;
out->leftstick.target = current_button++;
}
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_RIGHTSTICK) {
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSTICK))) {
out->rightstick.kind = EMappingKind_Button;
out->rightstick.target = SDL_CONTROLLER_BUTTON_RIGHTSTICK;
out->rightstick.target = current_button++;
}
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_LEFTSHOULDER) {
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSHOULDER))) {
out->leftshoulder.kind = EMappingKind_Button;
out->leftshoulder.target = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
out->leftshoulder.target = current_button++;
}
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) {
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSHOULDER))) {
out->rightshoulder.kind = EMappingKind_Button;
out->rightshoulder.target = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
out->rightshoulder.target = current_button++;
}
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_DPAD_UP) {
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_UP))) {
out->dpup.kind = EMappingKind_Button;
out->dpup.target = SDL_CONTROLLER_BUTTON_DPAD_UP;
out->dpup.target = current_button++;
}
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_DPAD_DOWN) {
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN))) {
out->dpdown.kind = EMappingKind_Button;
out->dpdown.target = SDL_CONTROLLER_BUTTON_DPAD_DOWN;
out->dpdown.target = current_button++;
}
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_DPAD_LEFT) {
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT))) {
out->dpleft.kind = EMappingKind_Button;
out->dpleft.target = SDL_CONTROLLER_BUTTON_DPAD_LEFT;
out->dpleft.target = current_button++;
}
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_DPAD_RIGHT) {
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT))) {
out->dpright.kind = EMappingKind_Button;
out->dpright.target = SDL_CONTROLLER_BUTTON_DPAD_RIGHT;
out->dpright.target = current_button++;
}
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_MISC1) {
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_MISC1))) {
out->misc1.kind = EMappingKind_Button;
out->misc1.target = SDL_CONTROLLER_BUTTON_MISC1;
out->misc1.target = current_button++;
}
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_PADDLE1) {
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE1))) {
out->paddle1.kind = EMappingKind_Button;
out->paddle1.target = SDL_CONTROLLER_BUTTON_PADDLE1;
out->paddle1.target = current_button++;
}
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_PADDLE2) {
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE2))) {
out->paddle2.kind = EMappingKind_Button;
out->paddle2.target = SDL_CONTROLLER_BUTTON_PADDLE2;
out->paddle2.target = current_button++;
}
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_PADDLE3) {
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE3))) {
out->paddle3.kind = EMappingKind_Button;
out->paddle3.target = SDL_CONTROLLER_BUTTON_PADDLE3;
out->paddle3.target = current_button++;
}
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_PADDLE4) {
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE4))) {
out->paddle4.kind = EMappingKind_Button;
out->paddle4.target = SDL_CONTROLLER_BUTTON_PADDLE4;
out->paddle4.target = current_button++;
}
if (hwdata->desc.naxes > SDL_CONTROLLER_AXIS_LEFTY) {
if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_CONTROLLER_AXIS_LEFTX))) {
out->leftx.kind = EMappingKind_Axis;
out->leftx.target = current_axis++;
}
if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_CONTROLLER_AXIS_LEFTY))) {
out->lefty.kind = EMappingKind_Axis;
out->leftx.target = SDL_CONTROLLER_AXIS_LEFTX;
out->lefty.target = SDL_CONTROLLER_AXIS_LEFTY;
out->lefty.target = current_axis++;
}
if (hwdata->desc.naxes > SDL_CONTROLLER_AXIS_RIGHTY) {
if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_CONTROLLER_AXIS_RIGHTX))) {
out->rightx.kind = EMappingKind_Axis;
out->righty.kind = EMappingKind_Axis;
out->rightx.target = SDL_CONTROLLER_AXIS_RIGHTX;
out->righty.target = SDL_CONTROLLER_AXIS_RIGHTY;
out->rightx.target = current_axis++;
}
if (hwdata->desc.naxes > SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_CONTROLLER_AXIS_RIGHTY))) {
out->righty.kind = EMappingKind_Axis;
out->righty.target = current_axis++;
}
if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT))) {
out->lefttrigger.kind = EMappingKind_Axis;
out->lefttrigger.target = current_axis++;
}
if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT))) {
out->righttrigger.kind = EMappingKind_Axis;
out->lefttrigger.target = SDL_CONTROLLER_AXIS_TRIGGERLEFT;
out->righttrigger.target = SDL_CONTROLLER_AXIS_TRIGGERRIGHT;
out->righttrigger.target = current_axis++;
}
return SDL_TRUE;