Add more SDL_HAVE_YUV defines
parent
dc0e5de974
commit
c0df40e003
|
@ -131,6 +131,7 @@ struct SDL_Renderer
|
|||
int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, const void *pixels,
|
||||
int pitch);
|
||||
#if SDL_HAVE_YUV
|
||||
int (*UpdateTextureYUV) (SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect,
|
||||
const Uint8 *Yplane, int Ypitch,
|
||||
|
@ -140,6 +141,7 @@ struct SDL_Renderer
|
|||
const SDL_Rect * rect,
|
||||
const Uint8 *Yplane, int Ypitch,
|
||||
const Uint8 *UVplane, int UVpitch);
|
||||
#endif
|
||||
int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect, void **pixels, int *pitch);
|
||||
void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
|
||||
|
|
|
@ -1376,6 +1376,7 @@ D3D11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
return 0;
|
||||
}
|
||||
|
||||
#if SDL_HAVE_YUV
|
||||
static int
|
||||
D3D11_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect,
|
||||
|
@ -1426,6 +1427,7 @@ D3D11_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
static int
|
||||
D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
|
@ -2539,8 +2541,10 @@ D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
renderer->SupportsBlendMode = D3D11_SupportsBlendMode;
|
||||
renderer->CreateTexture = D3D11_CreateTexture;
|
||||
renderer->UpdateTexture = D3D11_UpdateTexture;
|
||||
#if SDL_HAVE_YUV
|
||||
renderer->UpdateTextureYUV = D3D11_UpdateTextureYUV;
|
||||
renderer->UpdateTextureNV = D3D11_UpdateTextureNV;
|
||||
#endif
|
||||
renderer->LockTexture = D3D11_LockTexture;
|
||||
renderer->UnlockTexture = D3D11_UnlockTexture;
|
||||
renderer->SetTextureScaleMode = D3D11_SetTextureScaleMode;
|
||||
|
|
|
@ -803,6 +803,7 @@ METAL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
return 0;
|
||||
}}
|
||||
|
||||
#if SDL_HAVE_YUV
|
||||
static int
|
||||
METAL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect,
|
||||
|
@ -861,6 +862,7 @@ METAL_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
|
||||
return 0;
|
||||
}}
|
||||
#endif
|
||||
|
||||
static int
|
||||
METAL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
|
@ -1877,8 +1879,10 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
renderer->SupportsBlendMode = METAL_SupportsBlendMode;
|
||||
renderer->CreateTexture = METAL_CreateTexture;
|
||||
renderer->UpdateTexture = METAL_UpdateTexture;
|
||||
#if SDL_HAVE_YUV
|
||||
renderer->UpdateTextureYUV = METAL_UpdateTextureYUV;
|
||||
renderer->UpdateTextureNV = METAL_UpdateTextureNV;
|
||||
#endif
|
||||
renderer->LockTexture = METAL_LockTexture;
|
||||
renderer->UnlockTexture = METAL_UnlockTexture;
|
||||
renderer->SetTextureScaleMode = METAL_SetTextureScaleMode;
|
||||
|
|
|
@ -128,11 +128,13 @@ typedef struct
|
|||
int pitch;
|
||||
SDL_Rect locked_rect;
|
||||
|
||||
#if SDL_HAVE_YUV
|
||||
/* YUV texture support */
|
||||
SDL_bool yuv;
|
||||
SDL_bool nv12;
|
||||
GLuint utexture;
|
||||
GLuint vtexture;
|
||||
#endif
|
||||
|
||||
GL_FBOList *fbo;
|
||||
} GL_TextureData;
|
||||
|
@ -577,6 +579,7 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
return -1;
|
||||
}
|
||||
|
||||
#if SDL_HAVE_YUV
|
||||
if (texture->format == SDL_PIXELFORMAT_YV12 ||
|
||||
texture->format == SDL_PIXELFORMAT_IYUV) {
|
||||
data->yuv = SDL_TRUE;
|
||||
|
@ -626,6 +629,7 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
renderdata->glTexImage2D(textype, 0, GL_LUMINANCE_ALPHA, (texture_w+1)/2,
|
||||
(texture_h+1)/2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
|
||||
}
|
||||
#endif
|
||||
|
||||
return GL_CheckError("", renderer);
|
||||
}
|
||||
|
@ -651,6 +655,7 @@ GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
renderdata->glTexSubImage2D(textype, 0, rect->x, rect->y, rect->w,
|
||||
rect->h, data->format, data->formattype,
|
||||
pixels);
|
||||
#if SDL_HAVE_YUV
|
||||
if (data->yuv) {
|
||||
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, ((pitch + 1) / 2));
|
||||
|
||||
|
@ -687,10 +692,11 @@ GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
(rect->w + 1)/2, (rect->h + 1)/2,
|
||||
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, pixels);
|
||||
}
|
||||
|
||||
#endif
|
||||
return GL_CheckError("glTexSubImage2D()", renderer);
|
||||
}
|
||||
|
||||
#if SDL_HAVE_YUV
|
||||
static int
|
||||
GL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect,
|
||||
|
@ -758,7 +764,7 @@ GL_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
|
||||
return GL_CheckError("glTexSubImage2D()", renderer);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
static int
|
||||
GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
|
@ -800,6 +806,7 @@ GL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Scale
|
|||
renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
|
||||
renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, glScaleMode);
|
||||
|
||||
#if SDL_HAVE_YUV
|
||||
if (texture->format == SDL_PIXELFORMAT_YV12 ||
|
||||
texture->format == SDL_PIXELFORMAT_IYUV) {
|
||||
renderdata->glBindTexture(textype, data->utexture);
|
||||
|
@ -817,6 +824,7 @@ GL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Scale
|
|||
renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
|
||||
renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, glScaleMode);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static int
|
||||
|
@ -1128,6 +1136,7 @@ SetCopyState(GL_RenderData *data, const SDL_RenderCommand *cmd)
|
|||
shader = SHADER_RGB;
|
||||
}
|
||||
|
||||
#if SDL_HAVE_YUV
|
||||
if (data->shaders) {
|
||||
if (texturedata->yuv || texturedata->nv12) {
|
||||
switch (SDL_GetYUVConversionModeForResolution(texture->w, texture->h)) {
|
||||
|
@ -1164,11 +1173,13 @@ SetCopyState(GL_RenderData *data, const SDL_RenderCommand *cmd)
|
|||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
SetDrawState(data, cmd, shader);
|
||||
|
||||
if (texture != data->drawstate.texture) {
|
||||
const GLenum textype = data->textype;
|
||||
#if SDL_HAVE_YUV
|
||||
if (texturedata->yuv) {
|
||||
data->glActiveTextureARB(GL_TEXTURE2_ARB);
|
||||
data->glBindTexture(textype, texturedata->vtexture);
|
||||
|
@ -1180,6 +1191,7 @@ SetCopyState(GL_RenderData *data, const SDL_RenderCommand *cmd)
|
|||
data->glActiveTextureARB(GL_TEXTURE1_ARB);
|
||||
data->glBindTexture(textype, texturedata->utexture);
|
||||
}
|
||||
#endif
|
||||
data->glActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
data->glBindTexture(textype, texturedata->texture);
|
||||
|
||||
|
@ -1471,10 +1483,12 @@ GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
if (data->texture) {
|
||||
renderdata->glDeleteTextures(1, &data->texture);
|
||||
}
|
||||
#if SDL_HAVE_YUV
|
||||
if (data->yuv) {
|
||||
renderdata->glDeleteTextures(1, &data->utexture);
|
||||
renderdata->glDeleteTextures(1, &data->vtexture);
|
||||
}
|
||||
#endif
|
||||
SDL_free(data->pixels);
|
||||
SDL_free(data);
|
||||
texture->driverdata = NULL;
|
||||
|
@ -1528,6 +1542,7 @@ GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, floa
|
|||
GL_ActivateRenderer(renderer);
|
||||
|
||||
data->glEnable(textype);
|
||||
#if SDL_HAVE_YUV
|
||||
if (texturedata->yuv) {
|
||||
data->glActiveTextureARB(GL_TEXTURE2_ARB);
|
||||
data->glBindTexture(textype, texturedata->vtexture);
|
||||
|
@ -1537,6 +1552,7 @@ GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, floa
|
|||
|
||||
data->glActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
}
|
||||
#endif
|
||||
data->glBindTexture(textype, texturedata->texture);
|
||||
|
||||
data->drawstate.texturing = SDL_TRUE;
|
||||
|
@ -1557,6 +1573,7 @@ GL_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
|
|||
|
||||
GL_ActivateRenderer(renderer);
|
||||
|
||||
#if SDL_HAVE_YUV
|
||||
if (texturedata->yuv) {
|
||||
data->glActiveTextureARB(GL_TEXTURE2_ARB);
|
||||
data->glDisable(textype);
|
||||
|
@ -1566,6 +1583,7 @@ GL_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
|
|||
|
||||
data->glActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
}
|
||||
#endif
|
||||
|
||||
data->glDisable(textype);
|
||||
|
||||
|
@ -1621,8 +1639,10 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
renderer->SupportsBlendMode = GL_SupportsBlendMode;
|
||||
renderer->CreateTexture = GL_CreateTexture;
|
||||
renderer->UpdateTexture = GL_UpdateTexture;
|
||||
#if SDL_HAVE_YUV
|
||||
renderer->UpdateTextureYUV = GL_UpdateTextureYUV;
|
||||
renderer->UpdateTextureNV = GL_UpdateTextureNV;
|
||||
#endif
|
||||
renderer->LockTexture = GL_LockTexture;
|
||||
renderer->UnlockTexture = GL_UnlockTexture;
|
||||
renderer->SetTextureScaleMode = GL_SetTextureScaleMode;
|
||||
|
|
|
@ -58,11 +58,13 @@ typedef struct GLES2_TextureData
|
|||
GLenum pixel_type;
|
||||
void *pixel_data;
|
||||
int pitch;
|
||||
#if SDL_HAVE_YUV
|
||||
/* YUV texture support */
|
||||
SDL_bool yuv;
|
||||
SDL_bool nv12;
|
||||
GLenum texture_v;
|
||||
GLenum texture_u;
|
||||
#endif
|
||||
GLES2_FBOList *fbo;
|
||||
} GLES2_TextureData;
|
||||
|
||||
|
@ -1037,6 +1039,7 @@ SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_I
|
|||
|
||||
if (texture) {
|
||||
GLES2_TextureData *tdata = (GLES2_TextureData *) texture->driverdata;
|
||||
#if SDL_HAVE_YUV
|
||||
if (tdata->yuv) {
|
||||
data->glActiveTexture(GL_TEXTURE2);
|
||||
data->glBindTexture(tdata->texture_type, tdata->texture_v);
|
||||
|
@ -1051,6 +1054,7 @@ SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_I
|
|||
|
||||
data->glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
#endif
|
||||
data->glBindTexture(tdata->texture_type, tdata->texture);
|
||||
}
|
||||
|
||||
|
@ -1483,10 +1487,12 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
|||
#endif
|
||||
data->pixel_format = format;
|
||||
data->pixel_type = type;
|
||||
#if SDL_HAVE_YUV
|
||||
data->yuv = ((texture->format == SDL_PIXELFORMAT_IYUV) || (texture->format == SDL_PIXELFORMAT_YV12));
|
||||
data->nv12 = ((texture->format == SDL_PIXELFORMAT_NV12) || (texture->format == SDL_PIXELFORMAT_NV21));
|
||||
data->texture_u = 0;
|
||||
data->texture_v = 0;
|
||||
#endif
|
||||
scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
|
||||
|
||||
/* Allocate a blob for image renderdata */
|
||||
|
@ -1494,6 +1500,7 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
|||
size_t size;
|
||||
data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
|
||||
size = texture->h * data->pitch;
|
||||
#if SDL_HAVE_YUV
|
||||
if (data->yuv) {
|
||||
/* Need to add size for the U and V planes */
|
||||
size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2);
|
||||
|
@ -1501,6 +1508,7 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
|||
/* Need to add size for the U/V plane */
|
||||
size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2);
|
||||
}
|
||||
#endif
|
||||
data->pixel_data = SDL_calloc(1, size);
|
||||
if (!data->pixel_data) {
|
||||
SDL_free(data);
|
||||
|
@ -1511,6 +1519,7 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
|||
/* Allocate the texture */
|
||||
GL_CheckError("", renderer);
|
||||
|
||||
#if SDL_HAVE_YUV
|
||||
if (data->yuv) {
|
||||
renderdata->glGenTextures(1, &data->texture_v);
|
||||
if (GL_CheckError("glGenTexures()", renderer) < 0) {
|
||||
|
@ -1554,6 +1563,7 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
|||
return -1;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
renderdata->glGenTextures(1, &data->texture);
|
||||
if (GL_CheckError("glGenTexures()", renderer) < 0) {
|
||||
|
@ -1646,6 +1656,7 @@ GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
|
|||
tdata->pixel_type,
|
||||
pixels, pitch, SDL_BYTESPERPIXEL(texture->format));
|
||||
|
||||
#if SDL_HAVE_YUV
|
||||
if (tdata->yuv) {
|
||||
/* Skip to the correct offset into the next texture */
|
||||
pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
|
||||
|
@ -1692,10 +1703,12 @@ GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
|
|||
GL_UNSIGNED_BYTE,
|
||||
pixels, 2 * ((pitch + 1) / 2), 2);
|
||||
}
|
||||
#endif
|
||||
|
||||
return GL_CheckError("glTexSubImage2D()", renderer);
|
||||
}
|
||||
|
||||
#if SDL_HAVE_YUV
|
||||
static int
|
||||
GLES2_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect,
|
||||
|
@ -1788,7 +1801,7 @@ GLES2_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
|
|||
|
||||
return GL_CheckError("glTexSubImage2D()", renderer);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
static int
|
||||
GLES2_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect,
|
||||
|
@ -1826,6 +1839,7 @@ GLES2_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Sc
|
|||
GLES2_TextureData *data = (GLES2_TextureData *) texture->driverdata;
|
||||
GLenum glScaleMode = (scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
|
||||
|
||||
#if SDL_HAVE_YUV
|
||||
if (data->yuv) {
|
||||
renderdata->glActiveTexture(GL_TEXTURE2);
|
||||
renderdata->glBindTexture(data->texture_type, data->texture_v);
|
||||
|
@ -1842,6 +1856,7 @@ GLES2_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Sc
|
|||
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, glScaleMode);
|
||||
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, glScaleMode);
|
||||
}
|
||||
#endif
|
||||
|
||||
renderdata->glActiveTexture(GL_TEXTURE0);
|
||||
renderdata->glBindTexture(data->texture_type, data->texture);
|
||||
|
@ -1892,12 +1907,14 @@ GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
|||
/* Destroy the texture */
|
||||
if (tdata) {
|
||||
data->glDeleteTextures(1, &tdata->texture);
|
||||
#if SDL_HAVE_YUV
|
||||
if (tdata->texture_v) {
|
||||
data->glDeleteTextures(1, &tdata->texture_v);
|
||||
}
|
||||
if (tdata->texture_u) {
|
||||
data->glDeleteTextures(1, &tdata->texture_u);
|
||||
}
|
||||
#endif
|
||||
SDL_free(tdata->pixel_data);
|
||||
SDL_free(tdata);
|
||||
texture->driverdata = NULL;
|
||||
|
@ -2167,8 +2184,10 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
|
|||
renderer->SupportsBlendMode = GLES2_SupportsBlendMode;
|
||||
renderer->CreateTexture = GLES2_CreateTexture;
|
||||
renderer->UpdateTexture = GLES2_UpdateTexture;
|
||||
#if SDL_HAVE_YUV
|
||||
renderer->UpdateTextureYUV = GLES2_UpdateTextureYUV;
|
||||
renderer->UpdateTextureNV = GLES2_UpdateTextureNV;
|
||||
#endif
|
||||
renderer->LockTexture = GLES2_LockTexture;
|
||||
renderer->UnlockTexture = GLES2_UnlockTexture;
|
||||
renderer->SetTextureScaleMode = GLES2_SetTextureScaleMode;
|
||||
|
|
Loading…
Reference in New Issue