Make sure there are commas in gamepad mapping strings
parent
b1a0bc3fb0
commit
c0e0f47755
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@ -1464,6 +1464,7 @@ static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, co
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if (crc) {
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/* Make sure the mapping has the CRC */
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char *new_mapping;
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const char *optional_comma;
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char *crc_end = "";
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char *crc_string = SDL_strstr(pchMapping, SDL_GAMEPAD_CRC_FIELD);
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if (crc_string) {
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@ -1476,7 +1477,14 @@ static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, co
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*crc_string = '\0';
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}
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if (SDL_asprintf(&new_mapping, "%s%s%.4x,%s", pchMapping, SDL_GAMEPAD_CRC_FIELD, crc, crc_end) >= 0) {
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/* Make sure there's a comma before the CRC */
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if (pchMapping[SDL_strlen(pchMapping) - 1] == ',') {
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optional_comma = "";
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} else {
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optional_comma = ",";
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}
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if (SDL_asprintf(&new_mapping, "%s%s%s%.4x,%s", pchMapping, optional_comma, SDL_GAMEPAD_CRC_FIELD, crc, crc_end) >= 0) {
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SDL_free(pchMapping);
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pchMapping = new_mapping;
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}
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@ -1941,7 +1949,8 @@ static char *CreateMappingString(GamepadMapping_t *mapping, SDL_JoystickGUID gui
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char *pMappingString, *pPlatformString;
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char pchGUID[33];
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size_t needed;
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const char *platform = SDL_GetPlatform();
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SDL_bool need_platform = SDL_FALSE;
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const char *platform = NULL;
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SDL_AssertJoysticksLocked();
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@ -1952,10 +1961,12 @@ static char *CreateMappingString(GamepadMapping_t *mapping, SDL_JoystickGUID gui
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if (!SDL_strstr(mapping->mapping, SDL_GAMEPAD_PLATFORM_FIELD)) {
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/* add memory for ',' + platform:PLATFORM */
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need_platform = SDL_TRUE;
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if (mapping->mapping[SDL_strlen(mapping->mapping) - 1] != ',') {
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needed += 1;
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}
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needed += SDL_GAMEPAD_PLATFORM_FIELD_SIZE + SDL_strlen(platform);
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platform = SDL_GetPlatform();
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needed += SDL_GAMEPAD_PLATFORM_FIELD_SIZE + SDL_strlen(platform) + 1;
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}
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pMappingString = SDL_malloc(needed);
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@ -1966,12 +1977,13 @@ static char *CreateMappingString(GamepadMapping_t *mapping, SDL_JoystickGUID gui
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(void)SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
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if (!SDL_strstr(mapping->mapping, SDL_GAMEPAD_PLATFORM_FIELD)) {
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if (need_platform) {
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if (mapping->mapping[SDL_strlen(mapping->mapping) - 1] != ',') {
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SDL_strlcat(pMappingString, ",", needed);
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}
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SDL_strlcat(pMappingString, SDL_GAMEPAD_PLATFORM_FIELD, needed);
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SDL_strlcat(pMappingString, platform, needed);
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SDL_strlcat(pMappingString, ",", needed);
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}
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/* Make sure multiple platform strings haven't made their way into the mapping */
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