Add steam deck detection and HIDAPI driver scaffold.

main
Max Maisel 2023-09-07 17:04:01 +02:00 committed by Sam Lantinga
parent 0baee3e676
commit c1a7d0f96e
8 changed files with 183 additions and 0 deletions

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@ -943,6 +943,17 @@ extern "C" {
*/
#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM"
/**
* A variable controlling whether the HIDAPI driver for the Steam Deck builtin controller should be used.
*
* This variable can be set to the following values:
* "0" - HIDAPI driver is not used
* "1" - HIDAPI driver is used
*
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
*/
#define SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK "SDL_JOYSTICK_HIDAPI_STEAMDECK"
/**
* A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used.
*

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@ -2912,6 +2912,12 @@ SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id)
return eType == k_eControllerType_SteamController || eType == k_eControllerType_SteamControllerV2;
}
SDL_bool SDL_IsJoystickSteamDeck(Uint16 vendor_id, Uint16 product_id)
{
EControllerType eType = GuessControllerType(vendor_id, product_id);
return eType == k_eControllerType_SteamDeck;
}
SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid)
{
return (guid.data[14] == 'x') ? SDL_TRUE : SDL_FALSE;

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@ -126,6 +126,9 @@ extern SDL_bool SDL_IsJoystickNVIDIASHIELDController(Uint16 vendor_id, Uint16 pr
/* Function to return whether a joystick is a Steam Controller */
extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is a Steam Deck */
extern SDL_bool SDL_IsJoystickSteamDeck(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick guid comes from the XInput driver */
extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid);

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@ -597,4 +597,5 @@ static const ControllerDescription_t arrControllers[] = {
{ MAKE_CONTROLLER_ID( 0x28de, 0x1142 ), k_eControllerType_SteamController, NULL }, // Valve wireless Steam Controller
{ MAKE_CONTROLLER_ID( 0x28de, 0x1201 ), k_eControllerType_SteamControllerV2, NULL }, // Valve wired Steam Controller (HEADCRAB)
{ MAKE_CONTROLLER_ID( 0x28de, 0x1202 ), k_eControllerType_SteamControllerV2, NULL }, // Valve Bluetooth Steam Controller (HEADCRAB)
{ MAKE_CONTROLLER_ID( 0x28de, 0x1205 ), k_eControllerType_SteamDeck, NULL }, // Valve Steam Deck Builtin Controller
};

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@ -37,6 +37,7 @@ typedef enum
k_eControllerType_UnknownSteamController = 1,
k_eControllerType_SteamController = 2,
k_eControllerType_SteamControllerV2 = 3,
k_eControllerType_SteamDeck = 4,
// Other Controllers
k_eControllerType_UnknownNonSteamController = 30,

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@ -0,0 +1,156 @@
/*
Simple DirectMedia Layer
Copyright (C) 2023 Max Maisel <max.maisel@posteo.de>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
#ifdef SDL_JOYSTICK_HIDAPI_STEAMDECK
/*****************************************************************************************************/
#include <stdint.h>
/*****************************************************************************************************/
static void HIDAPI_DriverSteamDeck_RegisterHints(SDL_HintCallback callback, void *userdata)
{
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK, callback, userdata);
}
static void HIDAPI_DriverSteamDeck_UnregisterHints(SDL_HintCallback callback, void *userdata)
{
SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK, callback, userdata);
}
static SDL_bool HIDAPI_DriverSteamDeck_IsEnabled(void)
{
return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK,
SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
}
static SDL_bool HIDAPI_DriverSteamDeck_IsSupportedDevice(
SDL_HIDAPI_Device *device,
const char *name,
SDL_GamepadType type,
Uint16 vendor_id,
Uint16 product_id,
Uint16 version,
int interface_number,
int interface_class,
int interface_subclass,
int interface_protocol)
{
return SDL_IsJoystickSteamDeck(vendor_id, product_id);
}
static SDL_bool HIDAPI_DriverSteamDeck_InitDevice(SDL_HIDAPI_Device *device)
{
return SDL_FALSE;
}
static int HIDAPI_DriverSteamDeck_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
{
return -1;
}
static void HIDAPI_DriverSteamDeck_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
{
}
static SDL_bool HIDAPI_DriverSteamDeck_UpdateDevice(SDL_HIDAPI_Device *device)
{
return SDL_FALSE;
}
static SDL_bool HIDAPI_DriverSteamDeck_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
return SDL_FALSE;
}
static int HIDAPI_DriverSteamDeck_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
/* You should use the full Steam Input API for rumble support */
return SDL_Unsupported();
}
static int HIDAPI_DriverSteamDeck_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static Uint32 HIDAPI_DriverSteamDeck_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
return 0;
}
static int HIDAPI_DriverSteamDeck_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static int HIDAPI_DriverSteamDeck_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static int HIDAPI_DriverSteamDeck_SetSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
{
// On steam deck, sensors are enabled by default. Nothing to do here.
return 0;
}
static void HIDAPI_DriverSteamDeck_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
// Lizard mode id automatically re-enabled by watchdog. Nothing to do here.
}
static void HIDAPI_DriverSteamDeck_FreeDevice(SDL_HIDAPI_Device *device)
{
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteamDeck = {
SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK,
SDL_TRUE,
HIDAPI_DriverSteamDeck_RegisterHints,
HIDAPI_DriverSteamDeck_UnregisterHints,
HIDAPI_DriverSteamDeck_IsEnabled,
HIDAPI_DriverSteamDeck_IsSupportedDevice,
HIDAPI_DriverSteamDeck_InitDevice,
HIDAPI_DriverSteamDeck_GetDevicePlayerIndex,
HIDAPI_DriverSteamDeck_SetDevicePlayerIndex,
HIDAPI_DriverSteamDeck_UpdateDevice,
HIDAPI_DriverSteamDeck_OpenJoystick,
HIDAPI_DriverSteamDeck_RumbleJoystick,
HIDAPI_DriverSteamDeck_RumbleJoystickTriggers,
HIDAPI_DriverSteamDeck_GetJoystickCapabilities,
HIDAPI_DriverSteamDeck_SetJoystickLED,
HIDAPI_DriverSteamDeck_SendJoystickEffect,
HIDAPI_DriverSteamDeck_SetSensorsEnabled,
HIDAPI_DriverSteamDeck_CloseJoystick,
HIDAPI_DriverSteamDeck_FreeDevice,
};
#endif /* SDL_JOYSTICK_HIDAPI_STEAMDECK */
#endif /* SDL_JOYSTICK_HIDAPI */

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@ -66,6 +66,9 @@ static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
#ifdef SDL_JOYSTICK_HIDAPI_STEAM
&SDL_HIDAPI_DriverSteam,
#endif
#ifdef SDL_JOYSTICK_HIDAPI_STEAMDECK
&SDL_HIDAPI_DriverSteamDeck,
#endif
#ifdef SDL_JOYSTICK_HIDAPI_SWITCH
&SDL_HIDAPI_DriverNintendoClassic,
&SDL_HIDAPI_DriverJoyCons,

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@ -33,6 +33,7 @@
#define SDL_JOYSTICK_HIDAPI_PS5
#define SDL_JOYSTICK_HIDAPI_STADIA
#define SDL_JOYSTICK_HIDAPI_STEAM /* Simple support for BLE Steam Controller, hint is disabled by default */
#define SDL_JOYSTICK_HIDAPI_STEAMDECK
#define SDL_JOYSTICK_HIDAPI_SWITCH
#define SDL_JOYSTICK_HIDAPI_WII
#define SDL_JOYSTICK_HIDAPI_XBOX360
@ -126,6 +127,7 @@ extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS5;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverShield;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverStadia;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteamDeck;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverWii;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;