Added SDL_GetAssertionHandler() and SDL_GetDefaultAssertionHandler().
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e6dce68f8e
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c2b5da9733
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@ -202,6 +202,35 @@ extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
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SDL_AssertionHandler handler,
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void *userdata);
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/**
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* \brief Get the default assertion handler.
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*
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* This returns the function pointer that is called by default when an
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* assertion is triggered. This is an internal function provided by SDL,
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* that is used for assertions when SDL_SetAssertionHandler() hasn't been
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* used to provide a different function.
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*
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* \return The default SDL_AssertionHandler that is called when an assert triggers.
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*/
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extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
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/**
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* \brief Get the current assertion handler.
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*
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* This returns the function pointer that is called when an assertion is
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* triggered. This is either the value last passed to
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* SDL_SetAssertionHandler(), or if no application-specified function is
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* set, is equivalent to calling SDL_GetDefaultAssertionHandler().
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*
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* \param puserdata Pointer to a void*, which will store the "userdata"
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* pointer that was passed to SDL_SetAssertionHandler().
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* This value will always be NULL for the default handler.
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* If you don't care about this data, it is safe to pass
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* a NULL pointer to this function to ignore it.
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* \return The SDL_AssertionHandler that is called when an assert triggers.
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*/
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extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
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/**
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* \brief Get a list of all assertion failures.
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*
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@ -366,4 +366,17 @@ void SDL_ResetAssertionReport(void)
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triggered_assertions = NULL;
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}
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SDL_AssertionHandler SDL_GetDefaultAssertionHandler(void)
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{
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return SDL_PromptAssertion;
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}
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SDL_AssertionHandler SDL_GetAssertionHandler(void **userdata)
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{
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if (userdata != NULL) {
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*userdata = assertion_userdata;
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}
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return assertion_handler;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -572,3 +572,5 @@
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#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_REAL
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#define SDL_GL_ResetAttributes SDL_GL_ResetAttributes_REAL
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#define SDL_HasAVX SDL_HasAVX_REAL
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#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL
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#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
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@ -601,3 +601,5 @@ SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c
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SDL_DYNAPI_PROC(int,SDL_GameControllerAddMappingsFromRW,(SDL_RWops *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX,(void),(),return)
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SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetDefaultAssertionHandler,(void),(),return)
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SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return)
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