parent
4b38d4c96b
commit
c498727471
|
@ -2962,7 +2962,7 @@ int
|
|||
SDL_RenderDrawLinesF(SDL_Renderer * renderer,
|
||||
const SDL_FPoint * points, int count)
|
||||
{
|
||||
int retval;
|
||||
int retval = 0;
|
||||
|
||||
CHECK_RENDERER_MAGIC(renderer, -1);
|
||||
|
||||
|
@ -2984,7 +2984,126 @@ SDL_RenderDrawLinesF(SDL_Renderer * renderer,
|
|||
return RenderDrawLinesWithRectsF(renderer, points, count);
|
||||
}
|
||||
|
||||
retval = QueueCmdDrawLines(renderer, points, count);
|
||||
if (!(renderer->info.flags & SDL_RENDERER_SOFTWARE) && renderer->QueueGeometry) {
|
||||
SDL_bool isstack1;
|
||||
SDL_bool isstack2;
|
||||
float *xy = SDL_small_alloc(float, 4 * 2 * count, &isstack1);
|
||||
int *indices = SDL_small_alloc(int,
|
||||
(4) * 3 * (count - 1)
|
||||
+ (2) * 3 * (count)
|
||||
, &isstack2);
|
||||
|
||||
if (xy && indices) {
|
||||
int i;
|
||||
float *ptr_xy = xy;
|
||||
int *ptr_indices = indices;
|
||||
const int xy_stride = 2 * sizeof (float);
|
||||
int num_vertices = 4 * count;
|
||||
int num_indices = 0;
|
||||
const int size_indices = 4;
|
||||
int cur_indice = -4;
|
||||
const int is_looping = (points[0].x == points[count - 1].x && points[0].y == points[count - 1].y);
|
||||
SDL_FPoint p; /* previous point */
|
||||
p.x = p.y = 0.0f;
|
||||
/* p q
|
||||
|
||||
0----1------ 4----5
|
||||
| \ |``\ | \ |
|
||||
| \ | ` `\| \ |
|
||||
3----2-------7----6
|
||||
*/
|
||||
for (i = 0; i < count; ++i) {
|
||||
SDL_FPoint q = points[i]; /* current point */
|
||||
|
||||
*ptr_xy++ = q.x;
|
||||
*ptr_xy++ = q.y;
|
||||
*ptr_xy++ = q.x + 1.0f;
|
||||
*ptr_xy++ = q.y;
|
||||
*ptr_xy++ = q.x + 1.0f;
|
||||
*ptr_xy++ = q.y + 1.0f;
|
||||
*ptr_xy++ = q.x;
|
||||
*ptr_xy++ = q.y + 1.0f;
|
||||
|
||||
#define ADD_TRIANGLE(i1, i2, i3) \
|
||||
*ptr_indices++ = cur_indice + i1; \
|
||||
*ptr_indices++ = cur_indice + i2; \
|
||||
*ptr_indices++ = cur_indice + i3; \
|
||||
num_indices += 3; \
|
||||
|
||||
/* closed polyline, don´t draw twice the point */
|
||||
if (i || is_looping == 0) {
|
||||
ADD_TRIANGLE(4, 5, 6)
|
||||
ADD_TRIANGLE(4, 6, 7)
|
||||
}
|
||||
|
||||
/* first point only, no segment */
|
||||
if (i == 0) {
|
||||
p = q;
|
||||
cur_indice += 4;
|
||||
continue;
|
||||
}
|
||||
|
||||
/* draw segment */
|
||||
if (p.y == q.y) {
|
||||
if (p.x < q.x) {
|
||||
ADD_TRIANGLE(1, 4, 7)
|
||||
ADD_TRIANGLE(1, 7, 2)
|
||||
} else {
|
||||
ADD_TRIANGLE(5, 0, 3)
|
||||
ADD_TRIANGLE(5, 3, 6)
|
||||
}
|
||||
} else if (p.x == q.x) {
|
||||
if (p.y < q.y) {
|
||||
ADD_TRIANGLE(2, 5, 4)
|
||||
ADD_TRIANGLE(2, 4, 3)
|
||||
} else {
|
||||
ADD_TRIANGLE(6, 1, 0)
|
||||
ADD_TRIANGLE(6, 0, 7)
|
||||
}
|
||||
} else {
|
||||
if (p.y < q.y) {
|
||||
if (p.x < q.x) {
|
||||
ADD_TRIANGLE(1, 5, 4)
|
||||
ADD_TRIANGLE(1, 4, 2)
|
||||
ADD_TRIANGLE(2, 4, 7)
|
||||
ADD_TRIANGLE(2, 7, 3)
|
||||
} else {
|
||||
ADD_TRIANGLE(4, 0, 5)
|
||||
ADD_TRIANGLE(5, 0, 3)
|
||||
ADD_TRIANGLE(5, 3, 6)
|
||||
ADD_TRIANGLE(6, 3, 2)
|
||||
}
|
||||
} else {
|
||||
if (p.x < q.x) {
|
||||
ADD_TRIANGLE(0, 4, 7)
|
||||
ADD_TRIANGLE(0, 7, 1)
|
||||
ADD_TRIANGLE(1, 7, 6)
|
||||
ADD_TRIANGLE(1, 6, 2)
|
||||
} else {
|
||||
ADD_TRIANGLE(6, 5, 1)
|
||||
ADD_TRIANGLE(6, 1, 0)
|
||||
ADD_TRIANGLE(7, 6, 0)
|
||||
ADD_TRIANGLE(7, 0, 3)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
p = q;
|
||||
cur_indice += 4;
|
||||
}
|
||||
|
||||
retval = QueueCmdGeometry(renderer, NULL,
|
||||
xy, xy_stride, &renderer->color, 0 /* color_stride */, NULL, 0,
|
||||
num_vertices, indices, num_indices, size_indices,
|
||||
1.0f, 1.0f);
|
||||
|
||||
SDL_small_free(xy, isstack1);
|
||||
SDL_small_free(indices, isstack2);
|
||||
}
|
||||
|
||||
} else {
|
||||
retval = QueueCmdDrawLines(renderer, points, count);
|
||||
}
|
||||
|
||||
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue