Added precompiled header support for Visual Studio and Xcode (#6710)

Fixes https://github.com/libsdl-org/SDL/issues/6704
main
Sam Lantinga 2022-11-29 18:34:15 -08:00 committed by GitHub
parent 6ca7212b75
commit c5790359fd
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
742 changed files with 1139 additions and 768 deletions

View File

@ -10,7 +10,7 @@ include $(CLEAR_VARS)
LOCAL_MODULE := SDL3 LOCAL_MODULE := SDL3
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include LOCAL_C_INCLUDES := $(LOCAL_PATH)/include $(LOCAL_PATH)/src
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES) LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)

View File

@ -3219,6 +3219,7 @@ if(SDL_SHARED)
target_include_directories(SDL3 target_include_directories(SDL3
PRIVATE PRIVATE
"$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>>" "$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>>"
"$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/src>"
PUBLIC PUBLIC
"$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include>" "$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include>"
"$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/include>" "$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/include>"
@ -3253,6 +3254,7 @@ if(SDL_STATIC)
target_include_directories(SDL3-static target_include_directories(SDL3-static
PRIVATE PRIVATE
"$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>>" "$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>>"
"$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/src>"
PUBLIC PUBLIC
"$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include>" "$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include>"
"$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/include>" "$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/include>"

View File

@ -118,6 +118,12 @@
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
<Midl> <Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -135,6 +141,8 @@
<DebugInformationFormat>OldStyle</DebugInformationFormat> <DebugInformationFormat>OldStyle</DebugInformationFormat>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<OmitDefaultLibName>true</OmitDefaultLibName> <OmitDefaultLibName>true</OmitDefaultLibName>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -218,6 +226,8 @@
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<OmitDefaultLibName>true</OmitDefaultLibName> <OmitDefaultLibName>true</OmitDefaultLibName>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -444,10 +454,32 @@
<ClInclude Include="..\..\src\SDL_assert_c.h" /> <ClInclude Include="..\..\src\SDL_assert_c.h" />
<ClInclude Include="..\..\src\SDL_dataqueue.h" /> <ClInclude Include="..\..\src\SDL_dataqueue.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" /> <ClInclude Include="..\..\src\SDL_error_c.h" />
<ClCompile Include="..\..\src\core\gdk\SDL_gdk.cpp" /> <ClCompile Include="..\..\src\core\gdk\SDL_gdk.cpp">
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12_xbox.cpp" /> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxone.cpp" /> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxseries.cpp" /> </ClCompile>
<ClCompile Include="..\..\src\core\windows\pch.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\pch_cpp.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12_xbox.cpp">
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxone.cpp">
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxseries.cpp">
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\..\src\SDL_guid.c" /> <ClCompile Include="..\..\src\SDL_guid.c" />
<ClInclude Include="..\..\src\SDL_hints_c.h" /> <ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\SDL_internal.h" /> <ClInclude Include="..\..\src\SDL_internal.h" />
@ -547,7 +579,10 @@
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard> <LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" /> <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" /> <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_displayevents.c" /> <ClCompile Include="..\..\src\events\SDL_displayevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" /> <ClCompile Include="..\..\src\events\SDL_dropevents.c" />

View File

@ -1364,6 +1364,12 @@
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxseries.cpp"> <ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxseries.cpp">
<Filter>render\direct3d12</Filter> <Filter>render\direct3d12</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\core\windows\pch.c">
<Filter>core\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\pch_cpp.cpp">
<Filter>core\windows</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" /> <ResourceCompile Include="..\..\src\main\windows\version.rc" />

View File

@ -196,20 +196,97 @@
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi.c" /> <ClCompile Include="..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi_winrt.cpp"> <ClCompile Include="..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
<CompileAsWinRT>true</CompileAsWinRT> <CompileAsWinRT>true</CompileAsWinRT>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\src\core\windows\pch.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\src\core\windows\pch_cpp.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\core\windows\SDL_windows.c" /> <ClCompile Include="..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\src\core\windows\SDL_xinput.c" /> <ClCompile Include="..\src\core\windows\SDL_xinput.c" />
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_common.cpp"> <ClCompile Include="..\src\core\winrt\SDL_winrtapp_common.cpp">
<CompileAsWinRT>true</CompileAsWinRT> <CompileAsWinRT>true</CompileAsWinRT>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_direct3d.cpp"> <ClCompile Include="..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
<CompileAsWinRT>true</CompileAsWinRT> <CompileAsWinRT>true</CompileAsWinRT>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_xaml.cpp"> <ClCompile Include="..\src\core\winrt\SDL_winrtapp_xaml.cpp">
<CompileAsWinRT>true</CompileAsWinRT> <CompileAsWinRT>true</CompileAsWinRT>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\cpuinfo\SDL_cpuinfo.c" /> <ClCompile Include="..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\src\dynapi\SDL_dynapi.c" /> <ClCompile Include="..\src\dynapi\SDL_dynapi.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\src\events\SDL_clipboardevents.c" /> <ClCompile Include="..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\src\events\SDL_displayevents.c" /> <ClCompile Include="..\src\events\SDL_displayevents.c" />
<ClCompile Include="..\src\events\SDL_dropevents.c" /> <ClCompile Include="..\src\events\SDL_dropevents.c" />
@ -222,6 +299,14 @@
<ClCompile Include="..\src\events\SDL_windowevents.c" /> <ClCompile Include="..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\src\filesystem\winrt\SDL_sysfilesystem.cpp"> <ClCompile Include="..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
<CompileAsWinRT>true</CompileAsWinRT> <CompileAsWinRT>true</CompileAsWinRT>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\file\SDL_rwops.c" /> <ClCompile Include="..\src\file\SDL_rwops.c" />
<ClCompile Include="..\src\haptic\dummy\SDL_syshaptic.c" /> <ClCompile Include="..\src\haptic\dummy\SDL_syshaptic.c" />
@ -245,12 +330,45 @@
<ClCompile Include="..\src\misc\SDL_url.c" /> <ClCompile Include="..\src\misc\SDL_url.c" />
<ClCompile Include="..\src\misc\winrt\SDL_sysurl.cpp"> <ClCompile Include="..\src\misc\winrt\SDL_sysurl.cpp">
<CompileAsWinRT>true</CompileAsWinRT> <CompileAsWinRT>true</CompileAsWinRT>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\power\SDL_power.c" /> <ClCompile Include="..\src\power\SDL_power.c" />
<ClCompile Include="..\src\power\winrt\SDL_syspower.cpp" /> <ClCompile Include="..\src\power\winrt\SDL_syspower.cpp">
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\src\render\direct3d11\SDL_render_d3d11.c" /> <ClCompile Include="..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\src\render\direct3d11\SDL_render_winrt.cpp"> <ClCompile Include="..\src\render\direct3d11\SDL_render_winrt.cpp">
<CompileAsWinRT>true</CompileAsWinRT> <CompileAsWinRT>true</CompileAsWinRT>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@ -573,10 +821,11 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile> <ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT> <CompileAsWinRT>false</CompileAsWinRT>
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>

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@ -836,5 +836,11 @@
<ClCompile Include="..\src\stdlib\SDL_mslibc.c"> <ClCompile Include="..\src\stdlib\SDL_mslibc.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\core\windows\pch.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\core\windows\pch_cpp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -85,6 +85,18 @@
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath> <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent> <PreBuildEvent>
<Command> <Command>
@ -108,6 +120,8 @@
<DebugInformationFormat>OldStyle</DebugInformationFormat> <DebugInformationFormat>OldStyle</DebugInformationFormat>
<OmitDefaultLibName>true</OmitDefaultLibName> <OmitDefaultLibName>true</OmitDefaultLibName>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -137,6 +151,8 @@
<DebugInformationFormat>OldStyle</DebugInformationFormat> <DebugInformationFormat>OldStyle</DebugInformationFormat>
<OmitDefaultLibName>true</OmitDefaultLibName> <OmitDefaultLibName>true</OmitDefaultLibName>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -170,6 +186,8 @@
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<OmitDefaultLibName>true</OmitDefaultLibName> <OmitDefaultLibName>true</OmitDefaultLibName>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -200,6 +218,8 @@
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<OmitDefaultLibName>true</OmitDefaultLibName> <OmitDefaultLibName>true</OmitDefaultLibName>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -365,6 +385,12 @@
<ClInclude Include="..\..\src\SDL_assert_c.h" /> <ClInclude Include="..\..\src\SDL_assert_c.h" />
<ClInclude Include="..\..\src\SDL_dataqueue.h" /> <ClInclude Include="..\..\src\SDL_dataqueue.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" /> <ClInclude Include="..\..\src\SDL_error_c.h" />
<ClCompile Include="..\..\src\core\windows\pch.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\SDL_guid.c" /> <ClCompile Include="..\..\src\SDL_guid.c" />
<ClInclude Include="..\..\src\SDL_hints_c.h" /> <ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\SDL_internal.h" /> <ClInclude Include="..\..\src\SDL_internal.h" />
@ -455,7 +481,12 @@
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" /> <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" /> <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" /> <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" /> <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_displayevents.c" /> <ClCompile Include="..\..\src\events\SDL_displayevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" /> <ClCompile Include="..\..\src\events\SDL_dropevents.c" />

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@ -1337,7 +1337,12 @@
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c"> <ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c">
<Filter>render\direct3d12</Filter> <Filter>render\direct3d12</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_mslibc.c" /> <ClCompile Include="..\..\src\core\windows\pch.c">
<Filter>core\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_mslibc.c">
<Filter>stdlib</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" /> <ResourceCompile Include="..\..\src\main\windows\version.rc" />

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@ -9171,6 +9171,7 @@
buildSettings = { buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO; ALWAYS_SEARCH_USER_PATHS = NO;
CLANG_ANALYZER_LOCALIZABILITY_NONLOCALIZED = YES; CLANG_ANALYZER_LOCALIZABILITY_NONLOCALIZED = YES;
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES; CLANG_ENABLE_OBJC_ARC = YES;
CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES; CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
CLANG_WARN_BOOL_CONVERSION = YES; CLANG_WARN_BOOL_CONVERSION = YES;
@ -9210,6 +9211,7 @@
GCC_WARN_UNUSED_VARIABLE = YES; GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = ( HEADER_SEARCH_PATHS = (
../../include, ../../include,
../../src,
../../src/hidapi/hidapi, ../../src/hidapi/hidapi,
../../src/video/khronos, ../../src/video/khronos,
"$(VULKAN_SDK)/include", "$(VULKAN_SDK)/include",
@ -9258,6 +9260,7 @@
buildSettings = { buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO; ALWAYS_SEARCH_USER_PATHS = NO;
CLANG_ANALYZER_LOCALIZABILITY_NONLOCALIZED = YES; CLANG_ANALYZER_LOCALIZABILITY_NONLOCALIZED = YES;
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES; CLANG_ENABLE_OBJC_ARC = YES;
CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES; CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES;
CLANG_WARN_BOOL_CONVERSION = YES; CLANG_WARN_BOOL_CONVERSION = YES;
@ -9296,6 +9299,7 @@
GCC_WARN_UNUSED_VARIABLE = YES; GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = ( HEADER_SEARCH_PATHS = (
../../include, ../../include,
../../src,
../../src/hidapi/hidapi, ../../src/hidapi/hidapi,
../../src/video/khronos, ../../src/video/khronos,
"$(VULKAN_SDK)/include", "$(VULKAN_SDK)/include",

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
#if defined(__WIN32__) || defined(__GDK__) #if defined(__WIN32__) || defined(__GDK__)
#include "core/windows/SDL_windows.h" #include "core/windows/SDL_windows.h"

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
#if defined(__WIN32__) || defined(__GDK__) #if defined(__WIN32__) || defined(__GDK__)
#include "core/windows/SDL_windows.h" #include "core/windows/SDL_windows.h"

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_assert_c_h_ #ifndef SDL_assert_c_h_
#define SDL_assert_c_h_ #define SDL_assert_c_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
#include "./SDL_dataqueue.h" #include "./SDL_dataqueue.h"

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
/* Simple error handling in SDL */ /* Simple error handling in SDL */

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
/* This file defines a structure that carries language-independent /* This file defines a structure that carries language-independent
error messages error messages

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
#include "SDL_hints_c.h" #include "SDL_hints_c.h"

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
/* This file defines useful function for working with SDL hints */ /* This file defines useful function for working with SDL hints */

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@ -26,6 +26,11 @@
#define _GNU_SOURCE #define _GNU_SOURCE
#endif #endif
/* Need this so Linux systems define fseek64o, ftell64o and off64_t */
#ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE
#endif
/* This is for a variable-length array at the end of a struct: /* This is for a variable-length array at the end of a struct:
struct x { int y; char z[SDL_VARIABLE_LENGTH_ARRAY]; }; struct x { int y; char z[SDL_VARIABLE_LENGTH_ARRAY]; };
Use this because GCC 2 needs different magic than other compilers. */ Use this because GCC 2 needs different magic than other compilers. */

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
#include "./SDL_list.h" #include "./SDL_list.h"

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
#if defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__) #if defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)
#include "core/windows/SDL_windows.h" #include "core/windows/SDL_windows.h"

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
/* This file defines useful function for working with SDL logging */ /* This file defines useful function for working with SDL logging */

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "./SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_utils_h_ #ifndef SDL_utils_h_
#define SDL_utils_h_ #define SDL_utils_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../SDL_internal.h" #include "SDL_internal.h"
#if defined(_MSC_VER) && (_MSC_VER >= 1500) #if defined(_MSC_VER) && (_MSC_VER >= 1500)

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../SDL_internal.h" #include "SDL_internal.h"
#if defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__) #if defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)
#include "../core/windows/SDL_windows.h" #include "../core/windows/SDL_windows.h"

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../SDL_internal.h" #include "SDL_internal.h"
/* Allow access to a raw mixing buffer */ /* Allow access to a raw mixing buffer */

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@ -22,7 +22,7 @@
#ifndef SDL_audio_c_h_ #ifndef SDL_audio_c_h_
#define SDL_audio_c_h_ #define SDL_audio_c_h_
#include "../SDL_internal.h" #include "SDL_internal.h"
#ifndef DEBUG_CONVERT #ifndef DEBUG_CONVERT
#define DEBUG_CONVERT 0 #define DEBUG_CONVERT 0

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../SDL_internal.h" #include "SDL_internal.h"
/* Functions for audio drivers to perform runtime conversion of audio format */ /* Functions for audio drivers to perform runtime conversion of audio format */

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../SDL_internal.h" #include "SDL_internal.h"
/* Get the name of the audio device we use for output */ /* Get the name of the audio device we use for output */

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@ -22,7 +22,7 @@
#ifndef SDL_audiodev_c_h_ #ifndef SDL_audiodev_c_h_
#define SDL_audiodev_c_h_ #define SDL_audiodev_c_h_
#include "../SDL_internal.h" #include "SDL_internal.h"
#include "SDL_sysaudio.h" #include "SDL_sysaudio.h"
/* Open the audio device for playback, and don't block if busy */ /* Open the audio device for playback, and don't block if busy */

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../SDL_internal.h" #include "SDL_internal.h"
#include "SDL_audio_c.h" #include "SDL_audio_c.h"

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../SDL_internal.h" #include "SDL_internal.h"
/* This provides the default mixing callback for the SDL audio routines */ /* This provides the default mixing callback for the SDL audio routines */

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_sysaudio_h_ #ifndef SDL_sysaudio_h_
#define SDL_sysaudio_h_ #define SDL_sysaudio_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../SDL_internal.h" #include "SDL_internal.h"
#ifdef HAVE_LIMITS_H #ifdef HAVE_LIMITS_H
#include <limits.h> #include <limits.h>

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../SDL_internal.h" #include "SDL_internal.h"
/* RIFF WAVE files are little-endian */ /* RIFF WAVE files are little-endian */

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_AAUDIO #if SDL_AUDIO_DRIVER_AAUDIO

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef _SDL_aaudio_h #ifndef _SDL_aaudio_h
#define _SDL_aaudio_h #define _SDL_aaudio_h

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_ALSA #if SDL_AUDIO_DRIVER_ALSA

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_ALSA_audio_h_ #ifndef SDL_ALSA_audio_h_
#define SDL_ALSA_audio_h_ #define SDL_ALSA_audio_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_ANDROID #if SDL_AUDIO_DRIVER_ANDROID

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_androidaudio_h_ #ifndef SDL_androidaudio_h_
#define SDL_androidaudio_h_ #define SDL_androidaudio_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_coreaudio_h_ #ifndef SDL_coreaudio_h_
#define SDL_coreaudio_h_ #define SDL_coreaudio_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_COREAUDIO #if SDL_AUDIO_DRIVER_COREAUDIO

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_DSOUND #if SDL_AUDIO_DRIVER_DSOUND

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_directsound_h_ #ifndef SDL_directsound_h_
#define SDL_directsound_h_ #define SDL_directsound_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_DISK #if SDL_AUDIO_DRIVER_DISK

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_diskaudio_h_ #ifndef SDL_diskaudio_h_
#define SDL_diskaudio_h_ #define SDL_diskaudio_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_OSS #if SDL_AUDIO_DRIVER_OSS

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_dspaudio_h_ #ifndef SDL_dspaudio_h_
#define SDL_dspaudio_h_ #define SDL_dspaudio_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
/* Output audio to nowhere... */ /* Output audio to nowhere... */

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_dummyaudio_h_ #ifndef SDL_dummyaudio_h_
#define SDL_dummyaudio_h_ #define SDL_dummyaudio_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_EMSCRIPTEN #if SDL_AUDIO_DRIVER_EMSCRIPTEN

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_emscriptenaudio_h_ #ifndef SDL_emscriptenaudio_h_
#define SDL_emscriptenaudio_h_ #define SDL_emscriptenaudio_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_HAIKU #if SDL_AUDIO_DRIVER_HAIKU

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_haikuaudio_h_ #ifndef SDL_haikuaudio_h_
#define SDL_haikuaudio_h_ #define SDL_haikuaudio_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_JACK #if SDL_AUDIO_DRIVER_JACK

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifdef SDL_AUDIO_DRIVER_N3DS #ifdef SDL_AUDIO_DRIVER_N3DS

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_NETBSD #if SDL_AUDIO_DRIVER_NETBSD

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_netbsdaudio_h_ #ifndef SDL_netbsdaudio_h_
#define SDL_netbsdaudio_h_ #define SDL_netbsdaudio_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_OPENSLES #if SDL_AUDIO_DRIVER_OPENSLES

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef _SDL_openslesaudio_h #ifndef _SDL_openslesaudio_h
#define _SDL_openslesaudio_h #define _SDL_openslesaudio_h

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@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_PIPEWIRE #if SDL_AUDIO_DRIVER_PIPEWIRE

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@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_pipewire_h_ #ifndef SDL_pipewire_h_
#define SDL_pipewire_h_ #define SDL_pipewire_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
/* Output audio to nowhere... */ /* Output audio to nowhere... */

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_ps2audio_h_ #ifndef SDL_ps2audio_h_
#define SDL_ps2audio_h_ #define SDL_ps2audio_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_PSP #if SDL_AUDIO_DRIVER_PSP

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@ -25,7 +25,7 @@
was the cleanest way to move it to 1.3. The 1.2 target was written by was the cleanest way to move it to 1.3. The 1.2 target was written by
Stéphan Kochen: stephan .a.t. kochen.nl Stéphan Kochen: stephan .a.t. kochen.nl
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_PULSEAUDIO #if SDL_AUDIO_DRIVER_PULSEAUDIO

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_pulseaudio_h_ #ifndef SDL_pulseaudio_h_
#define SDL_pulseaudio_h_ #define SDL_pulseaudio_h_

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@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_SNDIO #if SDL_AUDIO_DRIVER_SNDIO

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_sndioaudio_h_ #ifndef SDL_sndioaudio_h_
#define SDL_sndioaudio_h_ #define SDL_sndioaudio_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_VITA #if SDL_AUDIO_DRIVER_VITA

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_WASAPI #if SDL_AUDIO_DRIVER_WASAPI

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_wasapi_h_ #ifndef SDL_wasapi_h_
#define SDL_wasapi_h_ #define SDL_wasapi_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
/* This is code that Windows uses to talk to WASAPI-related system APIs. /* This is code that Windows uses to talk to WASAPI-related system APIs.
This is for non-WinRT desktop apps. The C++/CX implementation of these This is for non-WinRT desktop apps. The C++/CX implementation of these

View File

@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
// This is C++/CX code that the WinRT port uses to talk to WASAPI-related // This is C++/CX code that the WinRT port uses to talk to WASAPI-related
// system APIs. The C implementation of these functions, for non-WinRT apps, // system APIs. The C implementation of these functions, for non-WinRT apps,

View File

@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifdef __ANDROID__ #ifdef __ANDROID__

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
/* Set up for C function definitions, even when using C++ */ /* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus #ifdef __cplusplus

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@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#include "../linux/SDL_evdev_kbd.h" #include "../linux/SDL_evdev_kbd.h"

View File

@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
extern "C" { extern "C" {
#include "../windows/SDL_windows.h" #include "../windows/SDL_windows.h"

View File

@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
/* This is called from WIN_PumpEvents on GDK */ /* This is called from WIN_PumpEvents on GDK */
extern void GDK_DispatchTaskQueue(void); extern void GDK_DispatchTaskQueue(void);

View File

@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#include "SDL_dbus.h" #include "SDL_dbus.h"
#include "SDL_sandbox.h" #include "SDL_sandbox.h"
#include "../../stdlib/SDL_vacopy.h" #include "../../stdlib/SDL_vacopy.h"

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@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_dbus_h_ #ifndef SDL_dbus_h_
#define SDL_dbus_h_ #define SDL_dbus_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifdef SDL_INPUT_LINUXEV #ifdef SDL_INPUT_LINUXEV

View File

@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_evdev_h_ #ifndef SDL_evdev_h_
#define SDL_evdev_h_ #define SDL_evdev_h_

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@ -19,7 +19,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#include "SDL_evdev_capabilities.h" #include "SDL_evdev_capabilities.h"

View File

@ -19,7 +19,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_evdev_capabilities_h_ #ifndef SDL_evdev_capabilities_h_
#define SDL_evdev_capabilities_h_ #define SDL_evdev_capabilities_h_

View File

@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#include "SDL_evdev_kbd.h" #include "SDL_evdev_kbd.h"

View File

@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#include <unistd.h> #include <unistd.h>

View File

@ -22,7 +22,7 @@
#ifndef SDL_fcitx_h_ #ifndef SDL_fcitx_h_
#define SDL_fcitx_h_ #define SDL_fcitx_h_
#include "../../SDL_internal.h" #include "SDL_internal.h"
extern SDL_bool SDL_Fcitx_Init(void); extern SDL_bool SDL_Fcitx_Init(void);

View File

@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifdef HAVE_IBUS_IBUS_H #ifdef HAVE_IBUS_IBUS_H
#include "SDL_ibus.h" #include "SDL_ibus.h"

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@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_ibus_h_ #ifndef SDL_ibus_h_
#define SDL_ibus_h_ #define SDL_ibus_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#include "SDL_ime.h" #include "SDL_ime.h"
#include "SDL_ibus.h" #include "SDL_ibus.h"

View File

@ -22,7 +22,7 @@
#ifndef SDL_ime_h_ #ifndef SDL_ime_h_
#define SDL_ime_h_ #define SDL_ime_h_
#include "../../SDL_internal.h" #include "SDL_internal.h"
extern SDL_bool SDL_IME_Init(void); extern SDL_bool SDL_IME_Init(void);

View File

@ -19,7 +19,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#include "SDL_sandbox.h" #include "SDL_sandbox.h"

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifdef __LINUX__ #ifdef __LINUX__

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@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
/* /*
* To list the properties of a device, try something like: * To list the properties of a device, try something like:

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@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_udev_h_ #ifndef SDL_udev_h_
#define SDL_udev_h_ #define SDL_udev_h_

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@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#include <dev/wscons/wsksymvar.h> #include <dev/wscons/wsksymvar.h>
#include <dev/wscons/wsksymdef.h> #include <dev/wscons/wsksymdef.h>
#include "SDL_wscons.h" #include "SDL_wscons.h"

View File

@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#include <sys/time.h> #include <sys/time.h>
#include <dev/wscons/wsconsio.h> #include <dev/wscons/wsconsio.h>
#include <unistd.h> #include <unistd.h>

View File

@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#include "SDL_poll.h" #include "SDL_poll.h"

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@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "SDL_internal.h"
#ifndef SDL_poll_h_ #ifndef SDL_poll_h_
#define SDL_poll_h_ #define SDL_poll_h_

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