Added precompiled header support for Visual Studio and Xcode (#6710)

Fixes https://github.com/libsdl-org/SDL/issues/6704
main
Sam Lantinga 2022-11-29 18:34:15 -08:00 committed by GitHub
parent 6ca7212b75
commit c5790359fd
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
742 changed files with 1139 additions and 768 deletions

View File

@ -10,7 +10,7 @@ include $(CLEAR_VARS)
LOCAL_MODULE := SDL3
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include $(LOCAL_PATH)/src
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)

View File

@ -3219,6 +3219,7 @@ if(SDL_SHARED)
target_include_directories(SDL3
PRIVATE
"$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>>"
"$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/src>"
PUBLIC
"$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include>"
"$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/include>"
@ -3253,6 +3254,7 @@ if(SDL_STATIC)
target_include_directories(SDL3-static
PRIVATE
"$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>>"
"$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/src>"
PUBLIC
"$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include>"
"$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/include>"

View File

@ -118,6 +118,12 @@
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -135,6 +141,8 @@
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<OmitDefaultLibName>true</OmitDefaultLibName>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -218,6 +226,8 @@
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<OmitDefaultLibName>true</OmitDefaultLibName>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -444,10 +454,32 @@
<ClInclude Include="..\..\src\SDL_assert_c.h" />
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClCompile Include="..\..\src\core\gdk\SDL_gdk.cpp" />
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12_xbox.cpp" />
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxone.cpp" />
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxseries.cpp" />
<ClCompile Include="..\..\src\core\gdk\SDL_gdk.cpp">
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\pch.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\pch_cpp.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12_xbox.cpp">
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxone.cpp">
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxseries.cpp">
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\..\src\SDL_guid.c" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\SDL_internal.h" />
@ -547,7 +579,10 @@
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
</ClCompile>
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />

View File

@ -1364,6 +1364,12 @@
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxseries.cpp">
<Filter>render\direct3d12</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\pch.c">
<Filter>core\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\pch_cpp.cpp">
<Filter>core\windows</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />

View File

@ -196,20 +196,97 @@
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
<CompileAsWinRT>true</CompileAsWinRT>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\src\core\windows\pch.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\src\core\windows\pch_cpp.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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<ClCompile Include="..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\src\core\windows\SDL_xinput.c" />
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_common.cpp">
<CompileAsWinRT>true</CompileAsWinRT>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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</ClCompile>
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
<CompileAsWinRT>true</CompileAsWinRT>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_xaml.cpp">
<CompileAsWinRT>true</CompileAsWinRT>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\src\dynapi\SDL_dynapi.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\src\events\SDL_displayevents.c" />
<ClCompile Include="..\src\events\SDL_dropevents.c" />
@ -222,6 +299,14 @@
<ClCompile Include="..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
<CompileAsWinRT>true</CompileAsWinRT>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\src\file\SDL_rwops.c" />
<ClCompile Include="..\src\haptic\dummy\SDL_syshaptic.c" />
@ -245,12 +330,45 @@
<ClCompile Include="..\src\misc\SDL_url.c" />
<ClCompile Include="..\src\misc\winrt\SDL_sysurl.cpp">
<CompileAsWinRT>true</CompileAsWinRT>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\src\power\SDL_power.c" />
<ClCompile Include="..\src\power\winrt\SDL_syspower.cpp" />
<ClCompile Include="..\src\power\winrt\SDL_syspower.cpp">
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<ClCompile Include="..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\src\render\direct3d11\SDL_render_winrt.cpp">
<CompileAsWinRT>true</CompileAsWinRT>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<ClCompile Include="..\src\render\opengles2\SDL_render_gles2.c" />
@ -289,9 +407,60 @@
<ClCompile Include="..\src\stdlib\SDL_strtokr.c" />
<ClCompile Include="..\src\thread\generic\SDL_syssem.c" />
<ClCompile Include="..\src\thread\SDL_thread.c" />
<ClCompile Include="..\src\thread\stdcpp\SDL_syscond.cpp" />
<ClCompile Include="..\src\thread\stdcpp\SDL_sysmutex.cpp" />
<ClCompile Include="..\src\thread\stdcpp\SDL_systhread.cpp" />
<ClCompile Include="..\src\thread\stdcpp\SDL_syscond.cpp">
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View File

@ -836,5 +836,11 @@
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View File

@ -85,6 +85,18 @@
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View File

@ -1337,7 +1337,12 @@
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View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "./SDL_internal.h"
#include "SDL_internal.h"
#if defined(__WIN32__) || defined(__GDK__)
#include "core/windows/SDL_windows.h"

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "./SDL_internal.h"
#include "SDL_internal.h"
#if defined(__WIN32__) || defined(__GDK__)
#include "core/windows/SDL_windows.h"

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "./SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_assert_c_h_
#define SDL_assert_c_h_

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "./SDL_internal.h"
#include "SDL_internal.h"
#include "./SDL_dataqueue.h"

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "./SDL_internal.h"
#include "SDL_internal.h"
/* Simple error handling in SDL */

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "./SDL_internal.h"
#include "SDL_internal.h"
/* This file defines a structure that carries language-independent
error messages

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "./SDL_internal.h"
#include "SDL_internal.h"
#include "SDL_hints_c.h"

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "./SDL_internal.h"
#include "SDL_internal.h"
/* This file defines useful function for working with SDL hints */

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@ -26,6 +26,11 @@
#define _GNU_SOURCE
#endif
/* Need this so Linux systems define fseek64o, ftell64o and off64_t */
#ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE
#endif
/* This is for a variable-length array at the end of a struct:
struct x { int y; char z[SDL_VARIABLE_LENGTH_ARRAY]; };
Use this because GCC 2 needs different magic than other compilers. */

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "./SDL_internal.h"
#include "SDL_internal.h"
#include "./SDL_list.h"

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "./SDL_internal.h"
#include "SDL_internal.h"
#if defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)
#include "core/windows/SDL_windows.h"

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "./SDL_internal.h"
#include "SDL_internal.h"
/* This file defines useful function for working with SDL logging */

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "./SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_utils_h_
#define SDL_utils_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_internal.h"
#if defined(_MSC_VER) && (_MSC_VER >= 1500)

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_internal.h"
#if defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)
#include "../core/windows/SDL_windows.h"

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_internal.h"
/* Allow access to a raw mixing buffer */

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@ -22,7 +22,7 @@
#ifndef SDL_audio_c_h_
#define SDL_audio_c_h_
#include "../SDL_internal.h"
#include "SDL_internal.h"
#ifndef DEBUG_CONVERT
#define DEBUG_CONVERT 0

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_internal.h"
/* Functions for audio drivers to perform runtime conversion of audio format */

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_internal.h"
/* Get the name of the audio device we use for output */

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@ -22,7 +22,7 @@
#ifndef SDL_audiodev_c_h_
#define SDL_audiodev_c_h_
#include "../SDL_internal.h"
#include "SDL_internal.h"
#include "SDL_sysaudio.h"
/* Open the audio device for playback, and don't block if busy */

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_internal.h"
#include "SDL_audio_c.h"

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_internal.h"
/* This provides the default mixing callback for the SDL audio routines */

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_sysaudio_h_
#define SDL_sysaudio_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_internal.h"
#ifdef HAVE_LIMITS_H
#include <limits.h>

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_internal.h"
/* RIFF WAVE files are little-endian */

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_AAUDIO

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifndef _SDL_aaudio_h
#define _SDL_aaudio_h

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_ALSA

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_ALSA_audio_h_
#define SDL_ALSA_audio_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_ANDROID

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_androidaudio_h_
#define SDL_androidaudio_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_coreaudio_h_
#define SDL_coreaudio_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_COREAUDIO

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_DSOUND

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_directsound_h_
#define SDL_directsound_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_DISK

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_diskaudio_h_
#define SDL_diskaudio_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_OSS

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_dspaudio_h_
#define SDL_dspaudio_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
/* Output audio to nowhere... */

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_dummyaudio_h_
#define SDL_dummyaudio_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_EMSCRIPTEN

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_emscriptenaudio_h_
#define SDL_emscriptenaudio_h_

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_HAIKU

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_haikuaudio_h_
#define SDL_haikuaudio_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_JACK

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifdef SDL_AUDIO_DRIVER_N3DS

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_NETBSD

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_netbsdaudio_h_
#define SDL_netbsdaudio_h_

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_OPENSLES

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifndef _SDL_openslesaudio_h
#define _SDL_openslesaudio_h

View File

@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_PIPEWIRE

View File

@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_pipewire_h_
#define SDL_pipewire_h_

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
/* Output audio to nowhere... */

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_ps2audio_h_
#define SDL_ps2audio_h_

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_PSP

View File

@ -25,7 +25,7 @@
was the cleanest way to move it to 1.3. The 1.2 target was written by
Stéphan Kochen: stephan .a.t. kochen.nl
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_PULSEAUDIO

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_pulseaudio_h_
#define SDL_pulseaudio_h_

View File

@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_SNDIO

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_sndioaudio_h_
#define SDL_sndioaudio_h_

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_VITA

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#if SDL_AUDIO_DRIVER_WASAPI

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_wasapi_h_
#define SDL_wasapi_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
/* This is code that Windows uses to talk to WASAPI-related system APIs.
This is for non-WinRT desktop apps. The C++/CX implementation of these

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
// This is C++/CX code that the WinRT port uses to talk to WASAPI-related
// system APIs. The C implementation of these functions, for non-WinRT apps,

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifdef __ANDROID__

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus

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@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#include "../linux/SDL_evdev_kbd.h"

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
extern "C" {
#include "../windows/SDL_windows.h"

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
/* This is called from WIN_PumpEvents on GDK */
extern void GDK_DispatchTaskQueue(void);

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#include "SDL_dbus.h"
#include "SDL_sandbox.h"
#include "../../stdlib/SDL_vacopy.h"

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@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_dbus_h_
#define SDL_dbus_h_

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifdef SDL_INPUT_LINUXEV

View File

@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_evdev_h_
#define SDL_evdev_h_

View File

@ -19,7 +19,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#include "SDL_evdev_capabilities.h"

View File

@ -19,7 +19,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_evdev_capabilities_h_
#define SDL_evdev_capabilities_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#include "SDL_evdev_kbd.h"

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#include <unistd.h>

View File

@ -22,7 +22,7 @@
#ifndef SDL_fcitx_h_
#define SDL_fcitx_h_
#include "../../SDL_internal.h"
#include "SDL_internal.h"
extern SDL_bool SDL_Fcitx_Init(void);

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifdef HAVE_IBUS_IBUS_H
#include "SDL_ibus.h"

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@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_ibus_h_
#define SDL_ibus_h_

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@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#include "SDL_ime.h"
#include "SDL_ibus.h"

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@ -22,7 +22,7 @@
#ifndef SDL_ime_h_
#define SDL_ime_h_
#include "../../SDL_internal.h"
#include "SDL_internal.h"
extern SDL_bool SDL_IME_Init(void);

View File

@ -19,7 +19,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#include "SDL_sandbox.h"

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifdef __LINUX__

View File

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
/*
* To list the properties of a device, try something like:

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@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_udev_h_
#define SDL_udev_h_

View File

@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#include <dev/wscons/wsksymvar.h>
#include <dev/wscons/wsksymdef.h>
#include "SDL_wscons.h"

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@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#include <sys/time.h>
#include <dev/wscons/wsconsio.h>
#include <unistd.h>

View File

@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#include "SDL_poll.h"

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@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_internal.h"
#ifndef SDL_poll_h_
#define SDL_poll_h_

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