Updated README.
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@ -128,7 +128,7 @@ Instructions:
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export NDK_MODULE_PATH="$PWD"/..
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5. Edit <project>/src/org/libsdl/app/SDLActivity.java and remove the call to
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System.loadLibrary("SDL2") line 42.
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System.loadLibrary("SDL2").
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6. Run 'ndk-build' (a script provided by the NDK). This compiles the C source
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@ -151,7 +151,7 @@ Here's an example of a minimal class file:
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import org.libsdl.app.SDLActivity;
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/*
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/**
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* A sample wrapper class that just calls SDLActivity
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*/
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@ -232,7 +232,7 @@ If you want to use threads in your SDL app, it's strongly recommended that you
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do so by creating them using SDL functions. This way, the required attach/detach
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handling is managed by SDL automagically. If you have threads created by other
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means and they make calls to SDL functions, make sure that you call
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Android_JNI_SetupThread before doing anything else otherwise SDL will attach
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Android_JNI_SetupThread() before doing anything else otherwise SDL will attach
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your thread automatically anyway (when you make an SDL call), but it'll never
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detach it.
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@ -268,7 +268,7 @@ Once you've copied the SDL android project and customized it, you can create an
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* Select the Android -> Android Project wizard and click Next
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* Enter the name you'd like your project to have
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* Select "Create project from existing source" and browse for your project directory
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* Make sure the Build Target is set to Android 2.0
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* Make sure the Build Target is set to Android 3.1 (API 12)
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* Click Finish
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