SDL_GetQueuedAudioSize() shouldn't grab lock when not set up for queueing.
parent
e5d49c2033
commit
c5b21ea6c1
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@ -472,11 +472,11 @@ SDL_QueueAudio(SDL_AudioDeviceID devid, const void *_data, Uint32 len)
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Uint32
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SDL_GetQueuedAudioSize(SDL_AudioDeviceID devid)
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{
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/* this happens to work for non-queueing devices, since we memset()
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the device to zero at init time, and these devices should return 0. */
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Uint32 retval = 0;
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SDL_AudioDevice *device = get_audio_device(devid);
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if (device) {
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/* Nothing to do unless we're set up for queueing. */
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if (device && (device->spec.callback == SDL_BufferQueueDrainCallback)) {
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current_audio.impl.LockDevice(device);
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retval = device->queued_bytes + current_audio.impl.GetPendingBytes(device);
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current_audio.impl.UnlockDevice(device);
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