egl: implement SDL_GL_EGL_PLATFORM attribute

This implements a new SDL_GL_EGL_PLATFORM attribute to set the
"platform" argument for SDL_EGL_LoadLibrary on Windows, macOS, and
Linux. I've limited it to those three operating systems because that's
what I've been able to test against.
main
Steven Noonan 2022-08-25 20:29:41 -07:00
parent aed980526c
commit c608cf6222
No known key found for this signature in database
GPG Key ID: 408EEB508ED0CD4D
6 changed files with 19 additions and 6 deletions

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@ -249,7 +249,8 @@ typedef enum
SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
SDL_GL_CONTEXT_RESET_NOTIFICATION,
SDL_GL_CONTEXT_NO_ERROR,
SDL_GL_FLOATBUFFERS
SDL_GL_FLOATBUFFERS,
SDL_GL_EGL_PLATFORM
} SDL_GLattr;
typedef enum

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@ -391,6 +391,7 @@ struct SDL_VideoDevice
int framebuffer_srgb_capable;
int no_error;
int retained_backing;
int egl_platform;
int driver_loaded;
char driver_path[256];
void *dll_handle;

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@ -3673,6 +3673,8 @@ SDL_GL_ResetAttributes()
_this->gl_config.reset_notification = SDL_GL_CONTEXT_RESET_NO_NOTIFICATION;
_this->gl_config.share_with_current_context = 0;
_this->gl_config.egl_platform = 0;
}
int
@ -3789,6 +3791,9 @@ SDL_GL_SetAttribute(SDL_GLattr attr, int value)
case SDL_GL_CONTEXT_NO_ERROR:
_this->gl_config.no_error = value;
break;
case SDL_GL_EGL_PLATFORM:
_this->gl_config.egl_platform = value;
break;
default:
retval = SDL_SetError("Unknown OpenGL attribute");
break;
@ -3998,6 +4003,12 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
*value = _this->gl_config.no_error;
return 0;
}
case SDL_GL_EGL_PLATFORM:
{
*value = _this->gl_config.egl_platform;
return 0;
}
break;
default:
return SDL_SetError("Unknown OpenGL attribute");
}

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@ -51,7 +51,7 @@ Cocoa_GLES_LoadLibrary(_THIS, const char *path)
}
if (_this->egl_data == NULL) {
return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0);
return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, _this->gl_config.egl_platform);
}
return 0;
@ -127,7 +127,7 @@ Cocoa_GLES_SetupWindow(_THIS, SDL_Window * window)
#if 0 /* When hint SDL_HINT_OPENGL_ES_DRIVER is set to "1" (e.g. for ANGLE support), _this->gl_config.driver_loaded can be 1, while the below lines function. */
SDL_assert(!_this->gl_config.driver_loaded);
#endif
if (SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0) < 0) {
if (SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, _this->gl_config.egl_platform) < 0) {
SDL_EGL_UnloadLibrary(_this);
return -1;
}

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@ -52,7 +52,7 @@ WIN_GLES_LoadLibrary(_THIS, const char *path) {
}
if (_this->egl_data == NULL) {
return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0);
return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, _this->gl_config.egl_platform);
}
return 0;
@ -113,7 +113,7 @@ WIN_GLES_SetupWindow(_THIS, SDL_Window * window)
#if 0 /* When hint SDL_HINT_OPENGL_ES_DRIVER is set to "1" (e.g. for ANGLE support), _this->gl_config.driver_loaded can be 1, while the below lines function. */
SDL_assert(!_this->gl_config.driver_loaded);
#endif
if (SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0) < 0) {
if (SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, _this->gl_config.egl_platform) < 0) {
SDL_EGL_UnloadLibrary(_this);
return -1;
}

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@ -55,7 +55,7 @@ X11_GLES_LoadLibrary(_THIS, const char *path)
#endif
}
return SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType) data->display, 0);
return SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType) data->display, _this->gl_config.egl_platform);
}
XVisualInfo *