Merged.
commit
c6538cb977
|
@ -115,9 +115,7 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
|
|||
return image;
|
||||
}
|
||||
|
||||
@implementation SDLLaunchScreenController {
|
||||
UIInterfaceOrientationMask supportedOrientations;
|
||||
}
|
||||
@implementation SDLLaunchScreenController
|
||||
|
||||
- (instancetype)init
|
||||
{
|
||||
|
@ -127,18 +125,16 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
|
|||
|
||||
NSBundle *bundle = [NSBundle mainBundle];
|
||||
NSString *screenname = [bundle objectForInfoDictionaryKey:@"UILaunchStoryboardName"];
|
||||
|
||||
/* Normally we don't want to rotate from the initial orientation. */
|
||||
supportedOrientations = (1 << [UIApplication sharedApplication].statusBarOrientation);
|
||||
BOOL atleastiOS8 = UIKit_IsSystemVersionAtLeast(8.0);
|
||||
|
||||
/* Launch screens were added in iOS 8. Otherwise we use launch images. */
|
||||
if (screenname && UIKit_IsSystemVersionAtLeast(8.0)) {
|
||||
if (screenname && atleastiOS8) {
|
||||
@try {
|
||||
self.view = [bundle loadNibNamed:screenname owner:self options:nil][0];
|
||||
}
|
||||
@catch (NSException *exception) {
|
||||
/* iOS displays a blank screen rather than falling back to an image,
|
||||
* if a launch screen name is specified but it fails to load. */
|
||||
/* If a launch screen name is specified but it fails to load, iOS
|
||||
* displays a blank screen rather than falling back to an image. */
|
||||
return nil;
|
||||
}
|
||||
}
|
||||
|
@ -216,13 +212,37 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
|
|||
}
|
||||
|
||||
if (image) {
|
||||
if (image.size.width > image.size.height) {
|
||||
supportedOrientations = UIInterfaceOrientationMaskLandscape;
|
||||
} else {
|
||||
supportedOrientations = UIInterfaceOrientationMaskPortrait;
|
||||
UIImageView *view = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].bounds];
|
||||
UIImageOrientation imageorient = UIImageOrientationUp;
|
||||
|
||||
/* Bugs observed / workaround tested in iOS 8.3, 7.1, and 6.1. */
|
||||
if (UIInterfaceOrientationIsLandscape(curorient)) {
|
||||
if (atleastiOS8 && image.size.width < image.size.height) {
|
||||
/* On iOS 8, portrait launch images displayed in forced-
|
||||
* landscape mode (e.g. a standard Default.png on an iPhone
|
||||
* when Info.plist only supports landscape orientations) need
|
||||
* to be rotated to display in the expected orientation. */
|
||||
if (curorient == UIInterfaceOrientationLandscapeLeft) {
|
||||
imageorient = UIImageOrientationRight;
|
||||
} else if (curorient == UIInterfaceOrientationLandscapeRight) {
|
||||
imageorient = UIImageOrientationLeft;
|
||||
}
|
||||
} else if (!atleastiOS8 && image.size.width > image.size.height) {
|
||||
/* On iOS 7 and below, landscape launch images displayed in
|
||||
* landscape mode (e.g. landscape iPad launch images) need
|
||||
* to be rotated to display in the expected orientation. */
|
||||
if (curorient == UIInterfaceOrientationLandscapeLeft) {
|
||||
imageorient = UIImageOrientationLeft;
|
||||
} else if (curorient == UIInterfaceOrientationLandscapeRight) {
|
||||
imageorient = UIImageOrientationRight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self.view = [[UIImageView alloc] initWithImage:image];
|
||||
/* Create the properly oriented image. */
|
||||
view.image = [[UIImage alloc] initWithCGImage:image.CGImage scale:image.scale orientation:imageorient];
|
||||
|
||||
self.view = view;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -234,9 +254,18 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
|
|||
/* Do nothing. */
|
||||
}
|
||||
|
||||
- (BOOL)shouldAutorotate
|
||||
{
|
||||
/* If YES, the launch image will be incorrectly rotated in some cases. */
|
||||
return NO;
|
||||
}
|
||||
|
||||
- (NSUInteger)supportedInterfaceOrientations
|
||||
{
|
||||
return supportedOrientations;
|
||||
/* We keep the supported orientations unrestricted to avoid the case where
|
||||
* there are no common orientations between the ones set in Info.plist and
|
||||
* the ones set here (it will cause an exception in that case.) */
|
||||
return UIInterfaceOrientationMaskAll;
|
||||
}
|
||||
|
||||
@end
|
||||
|
|
|
@ -77,11 +77,8 @@
|
|||
|
||||
data.viewcontroller.view = view;
|
||||
|
||||
if (data.uiwindow.rootViewController != data.viewcontroller) {
|
||||
data.uiwindow.rootViewController = nil;
|
||||
data.uiwindow.rootViewController = data.viewcontroller;
|
||||
} else if (view) {
|
||||
[data.uiwindow addSubview:view];
|
||||
}
|
||||
|
||||
[data.uiwindow layoutIfNeeded];
|
||||
}
|
||||
|
@ -96,13 +93,13 @@
|
|||
[data.viewcontroller.view removeFromSuperview];
|
||||
data.viewcontroller.view = self;
|
||||
|
||||
if (data.uiwindow.rootViewController != data.viewcontroller) {
|
||||
/* The root view controller handles rotation and the status bar.
|
||||
* Assigning it also adds the controller's view to the window. */
|
||||
* Assigning it also adds the controller's view to the window. We
|
||||
* explicitly re-set it to make sure the view is properly attached to
|
||||
* the window. Just adding the sub-view if the root view controller is
|
||||
* already correct causes orientation issues on iOS 7 and below. */
|
||||
data.uiwindow.rootViewController = nil;
|
||||
data.uiwindow.rootViewController = data.viewcontroller;
|
||||
} else {
|
||||
[data.uiwindow addSubview:self];
|
||||
}
|
||||
|
||||
/* The view's bounds may not be correct until the next event cycle. That
|
||||
* might happen after the current dimensions are queried, so we force a
|
||||
|
|
Loading…
Reference in New Issue