SDL_GetPixelFormatEnumForMasks() returns SDL_PixelFormatEnum
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01248a99c8
commit
c70710cde8
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@ -765,13 +765,13 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetMasksForPixelFormatEnum(SDL_PixelFormatE
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* \param Gmask the green mask for the format
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* \param Bmask the blue mask for the format
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* \param Amask the alpha mask for the format
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* \returns one of the SDL_PixelFormatEnum values
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* \returns the SDL_PixelFormatEnum value corresponding to the format masks, or SDL_PIXELFORMAT_UNKNOWN if there isn't a match.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetMasksForPixelFormatEnum
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetPixelFormatEnumForMasks(int bpp,
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extern DECLSPEC SDL_PixelFormatEnum SDLCALL SDL_GetPixelFormatEnumForMasks(int bpp,
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Uint32 Rmask,
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Uint32 Gmask,
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Uint32 Bmask,
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@ -337,7 +337,7 @@ SDL_DYNAPI_PROC(void,SDL_GetOriginalMemoryFunctions,(SDL_malloc_func *a, SDL_cal
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SDL_DYNAPI_PROC(char*,SDL_GetUserFolder,(SDL_Folder a),(a),return)
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SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceCounter,(void),(),return)
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SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceFrequency,(void),(),return)
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SDL_DYNAPI_PROC(Uint32,SDL_GetPixelFormatEnumForMasks,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_PixelFormatEnum,SDL_GetPixelFormatEnumForMasks,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetPixelFormatName,(SDL_PixelFormatEnum a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetPlatform,(void),(),return)
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SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetPowerInfo,(int *a, int *b),(a,b),return)
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@ -486,7 +486,7 @@ static int SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Tex
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* to be created. This makes all source pixels opaque and the colors get copied correctly.
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*/
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SDL_Surface *src_rotated_rgb;
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int f = SDL_GetPixelFormatEnumForMasks(src_rotated->format->bits_per_pixel,
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SDL_PixelFormatEnum f = SDL_GetPixelFormatEnumForMasks(src_rotated->format->bits_per_pixel,
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src_rotated->format->Rmask,
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src_rotated->format->Gmask,
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src_rotated->format->Bmask,
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@ -427,7 +427,7 @@ SDL_Surface *SDL_LoadBMP_RW(SDL_RWops *src, SDL_bool freesrc)
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/* Create a compatible surface, note that the colors are RGB ordered */
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{
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Uint32 format;
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SDL_PixelFormatEnum format;
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/* Get the pixel format */
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format = SDL_GetPixelFormatEnumForMasks(biBitCount, Rmask, Gmask, Bmask, Amask);
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@ -333,7 +333,7 @@ SDL_bool SDL_GetMasksForPixelFormatEnum(SDL_PixelFormatEnum format, int *bpp, Ui
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return SDL_TRUE;
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}
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Uint32 SDL_GetPixelFormatEnumForMasks(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
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SDL_PixelFormatEnum SDL_GetPixelFormatEnumForMasks(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
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{
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switch (bpp) {
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case 1:
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