Fixed Xcode build warnings
parent
ba074acad4
commit
c79462dc50
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@ -849,10 +849,10 @@ static int COREAUDIO_OpenDevice(SDL_AudioDevice *device)
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#ifdef SDL_PLATFORM_TVOS
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if (device->iscapture) {
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[session setPreferredInputNumberOfChannels:device->spec.channels error:nil];
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device->spec.channels = session.preferredInputNumberOfChannels;
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device->spec.channels = (int)session.preferredInputNumberOfChannels;
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} else {
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[session setPreferredOutputNumberOfChannels:device->spec.channels error:nil];
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device->spec.channels = session.preferredOutputNumberOfChannels;
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device->spec.channels = (int)session.preferredOutputNumberOfChannels;
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}
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#else
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// Calling setPreferredOutputNumberOfChannels seems to break audio output on iOS
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@ -546,7 +546,7 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
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#ifdef SDL_PLATFORM_TVOS
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/* tvOS turns the menu button into a system gesture, so we grab it here instead */
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if (elements[GCInputButtonMenu] && !elements[@"Button Home"]) {
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device->pause_button_index = [device->buttons indexOfObject:GCInputButtonMenu];
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device->pause_button_index = (int)[device->buttons indexOfObject:GCInputButtonMenu];
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}
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#endif
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} else
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@ -1226,8 +1226,6 @@ typedef struct
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SDL_bool viewport_dirty;
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SDL_Rect viewport;
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size_t projection_offset;
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SDL_bool color_dirty;
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size_t color_offset;
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SDL_bool color_scale_dirty;
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size_t color_scale_offset;
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} METAL_DrawStateCache;
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@ -1290,16 +1288,9 @@ static SDL_bool SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *cm
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statecache->cliprect_dirty = SDL_FALSE;
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}
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#if 0 /* Not used... */
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if (statecache->color_dirty) {
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[data.mtlcmdencoder setFragmentBufferOffset:statecache->color_offset atIndex:0];
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statecache->color_dirty = SDL_FALSE;
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}
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#endif
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if (statecache->color_scale_dirty) {
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[data.mtlcmdencoder setFragmentBufferOffset:statecache->color_scale_offset atIndex:0];
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statecache->color_dirty = SDL_FALSE;
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statecache->color_scale_dirty = SDL_FALSE;
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}
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newpipeline = ChoosePipelineState(data, data.activepipelines, shader, blend);
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@ -1368,11 +1359,11 @@ static int METAL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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statecache.vertex_buffer = nil;
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statecache.constants_offset = CONSTANTS_OFFSET_INVALID;
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statecache.texture = NULL;
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statecache.color_dirty = SDL_TRUE;
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statecache.color_scale_dirty = SDL_TRUE;
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statecache.cliprect_dirty = SDL_TRUE;
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statecache.viewport_dirty = SDL_TRUE;
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statecache.projection_offset = 0;
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statecache.color_offset = 0;
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statecache.color_scale_offset = 0;
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// !!! FIXME: have a ring of pre-made MTLBuffers we cycle through? How expensive is creation?
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if (vertsize > 0) {
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@ -1417,8 +1408,6 @@ static int METAL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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case SDL_RENDERCMD_SETDRAWCOLOR:
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{
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statecache.color_offset = cmd->data.color.first;
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statecache.color_dirty = SDL_TRUE;
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break;
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}
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@ -1447,7 +1436,7 @@ static int METAL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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statecache.pipeline = nil;
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statecache.constants_offset = CONSTANTS_OFFSET_INVALID;
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statecache.texture = NULL;
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statecache.color_dirty = SDL_TRUE;
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statecache.color_scale_dirty = SDL_TRUE;
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statecache.cliprect_dirty = SDL_TRUE;
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statecache.viewport_dirty = SDL_TRUE;
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@ -508,7 +508,7 @@ static UIImage *SDL_LoadLaunchImageNamed(NSString *name, int screenh)
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- (void)sendDropFileForURL:(NSURL *)url fromSourceApplication:(NSString *)sourceApplication
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{
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NSURL *fileURL = url.filePathURL;
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char *sourceApplicationCString = sourceApplication ? [sourceApplication UTF8String] : NULL;
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const char *sourceApplicationCString = sourceApplication ? [sourceApplication UTF8String] : NULL;
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if (fileURL != nil) {
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SDL_SendDropFile(NULL, sourceApplicationCString, fileURL.path.UTF8String);
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} else {
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