Fixed potential hang in joystick close if the rumble thread is blocked for some reason

It's still possible to hang when shutting down, if the rumble thread is still hung, but it won't block indefinitely at runtime.
Sam Lantinga 2020-12-07 09:38:21 -08:00
parent 3c68051eaf
commit c9723c407f
2 changed files with 29 additions and 10 deletions

View File

@ -90,6 +90,8 @@ static int SDL_HIDAPI_RumbleThread(void *data)
static void
SDL_HIDAPI_StopRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
{
SDL_HIDAPI_RumbleRequest *request;
SDL_AtomicSet(&ctx->running, SDL_FALSE);
if (ctx->thread) {
@ -100,9 +102,18 @@ SDL_HIDAPI_StopRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
ctx->thread = NULL;
}
/* This should always be called with an empty queue */
SDL_assert(!ctx->requests_head);
SDL_assert(!ctx->requests_tail);
SDL_LockMutex(ctx->lock);
while (ctx->requests_tail) {
request = ctx->requests_tail;
if (request == ctx->requests_head) {
ctx->requests_head = NULL;
}
ctx->requests_tail = request->prev;
(void)SDL_AtomicDecRef(&request->device->rumble_pending);
SDL_free(request);
}
SDL_UnlockMutex(ctx->lock);
if (ctx->request_sem) {
SDL_DestroySemaphore(ctx->request_sem);

View File

@ -833,6 +833,11 @@ HIDAPI_DelDevice(SDL_HIDAPI_Device *device)
HIDAPI_CleanupDeviceDriver(device);
/* Make sure the rumble thread is done with this device */
while (SDL_AtomicGet(&device->rumble_pending) > 0) {
SDL_Delay(10);
}
SDL_DestroyMutex(device->dev_lock);
SDL_free(device->serial);
SDL_free(device->name);
@ -1193,10 +1198,13 @@ HIDAPI_JoystickClose(SDL_Joystick * joystick)
{
if (joystick->hwdata) {
SDL_HIDAPI_Device *device = joystick->hwdata->device;
int i;
/* Wait for pending rumble to complete */
while (SDL_AtomicGet(&device->rumble_pending) > 0) {
SDL_Delay(10);
/* Wait up to 30 ms for pending rumble to complete */
for (i = 0; i < 3; ++i) {
while (SDL_AtomicGet(&device->rumble_pending) > 0) {
SDL_Delay(10);
}
}
device->driver->CloseJoystick(device, joystick);
@ -1215,11 +1223,14 @@ HIDAPI_JoystickQuit(void)
HIDAPI_ShutdownDiscovery();
SDL_HIDAPI_QuitRumble();
while (SDL_HIDAPI_devices) {
HIDAPI_DelDevice(SDL_HIDAPI_devices);
}
SDL_HIDAPI_QuitRumble();
/* Make sure the drivers cleaned up properly */
SDL_assert(SDL_HIDAPI_numjoysticks == 0);
for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
@ -1230,9 +1241,6 @@ HIDAPI_JoystickQuit(void)
hid_exit();
/* Make sure the drivers cleaned up properly */
SDL_assert(SDL_HIDAPI_numjoysticks == 0);
shutting_down = SDL_FALSE;
initialized = SDL_FALSE;
}