Renamed testgamepad to testcontroller
The program does more than just test gamepads, and will eventually map them as well.main
parent
d2d26c7b1e
commit
ca492dff18
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@ -10,7 +10,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite", "tests\testspr
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamepad", "tests\testgamepad\testgamepad.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testcontroller", "tests\testcontroller\testcontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgdk", "tests\testgdk\testgdk.vcxproj", "{1C9A3F71-35A5-4C56-B292-F4375B3C3649}"
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EndProject
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@ -1,6 +1,6 @@
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<Package>
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<Chunk Id="1000" Marker="Launch">
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<FileGroup DestinationPath="." SourcePath="." Include="testgamepad.exe" />
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<FileGroup DestinationPath="." SourcePath="." Include="testcontroller.exe" />
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<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
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<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
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<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
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@ -28,7 +28,7 @@
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08305}</ProjectGuid>
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<RootNamespace>testgamepad</RootNamespace>
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<RootNamespace>testcontroller</RootNamespace>
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<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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@ -124,7 +124,7 @@
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TypeLibraryName>.\Release/testgamepad.tlb</TypeLibraryName>
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<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -147,7 +147,7 @@
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TypeLibraryName>.\Release/testgamepad.tlb</TypeLibraryName>
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<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -170,7 +170,7 @@
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TypeLibraryName>.\Release/testgamepad.tlb</TypeLibraryName>
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<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -193,7 +193,7 @@
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TypeLibraryName>.\Debug/testgamepad.tlb</TypeLibraryName>
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<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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@ -219,7 +219,7 @@
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TypeLibraryName>.\Debug/testgamepad.tlb</TypeLibraryName>
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<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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@ -245,7 +245,7 @@
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TypeLibraryName>.\Debug/testgamepad.tlb</TypeLibraryName>
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<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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@ -276,7 +276,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\test\gamepadutils.c" />
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<ClCompile Include="..\..\..\test\testgamepad.c" />
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<ClCompile Include="..\..\..\test\testcontroller.c" />
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<ClCompile Include="..\..\..\test\testutils.c" />
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</ItemGroup>
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<ItemGroup>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="..\..\..\test\testgamepad.c" />
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<ClCompile Include="..\..\..\test\testcontroller.c" />
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<ClCompile Include="..\..\..\test\testutils.c" />
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<ClCompile Include="..\..\..\test\gamepadutils.c" />
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</ItemGroup>
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@ -7,7 +7,7 @@
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Publisher="CN=Publisher"/>
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<ExecutableList>
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<Executable Name="testgamepad.exe"
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<Executable Name="testcontroller.exe"
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TargetDeviceFamily="PC"
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Id="Game" />
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</ExecutableList>
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@ -22,12 +22,12 @@
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<MSAAppId>PleaseChangeMe</MSAAppId>
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<TitleId>FFFFFFFF</TitleId>
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<ShellVisuals DefaultDisplayName="testgamepad"
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<ShellVisuals DefaultDisplayName="testcontroller"
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PublisherDisplayName="SDL"
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Square480x480Logo="Logo480x480.png"
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Square150x150Logo="Logo150x150.png"
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Square44x44Logo="Logo44x44.png"
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Description="testgamepad"
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Description="testcontroller"
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ForegroundText="light"
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BackgroundColor="#000000"
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StoreLogo="Logo100x100.png"/>
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@ -7,7 +7,7 @@
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Publisher="CN=Publisher"/>
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<ExecutableList>
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<Executable Name="testgamepad.exe"
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<Executable Name="testcontroller.exe"
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TargetDeviceFamily="XboxOne"
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Id="Game" />
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</ExecutableList>
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@ -16,13 +16,13 @@
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<MSAAppId>PleaseChangeMe</MSAAppId>
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<TitleId>FFFFFFFF</TitleId>
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<ShellVisuals DefaultDisplayName="testgamepad"
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<ShellVisuals DefaultDisplayName="testcontroller"
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PublisherDisplayName="SDL"
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Square480x480Logo="Logo480x480.png"
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Square150x150Logo="Logo150x150.png"
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Square44x44Logo="Logo44x44.png"
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SplashScreenImage="SplashScreenImage.png"
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Description="testgamepad"
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Description="testcontroller"
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ForegroundText="light"
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BackgroundColor="#000000"
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StoreLogo="Logo100x100.png"/>
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@ -7,7 +7,7 @@
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Publisher="CN=Publisher"/>
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<ExecutableList>
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<Executable Name="testgamepad.exe"
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<Executable Name="testcontroller.exe"
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TargetDeviceFamily="Scarlett"
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Id="Game" />
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</ExecutableList>
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@ -16,13 +16,13 @@
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<MSAAppId>PleaseChangeMe</MSAAppId>
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<TitleId>FFFFFFFF</TitleId>
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<ShellVisuals DefaultDisplayName="testgamepad"
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<ShellVisuals DefaultDisplayName="testcontroller"
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PublisherDisplayName="SDL"
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Square480x480Logo="Logo480x480.png"
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Square150x150Logo="Logo150x150.png"
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Square44x44Logo="Logo44x44.png"
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SplashScreenImage="SplashScreenImage.png"
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Description="testgamepad"
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Description="testcontroller"
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ForegroundText="light"
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BackgroundColor="#000000"
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StoreLogo="Logo100x100.png"/>
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@ -36,7 +36,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite", "tests\testspr
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamepad", "tests\testgamepad\testgamepad.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testcontroller", "tests\testcontroller\testcontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles2\testgles2.vcxproj", "{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}"
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EndProject
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@ -20,7 +20,7 @@
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08305}</ProjectGuid>
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<RootNamespace>testgamepad</RootNamespace>
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<RootNamespace>testcontroller</RootNamespace>
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<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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@ -89,7 +89,7 @@
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>Win32</TargetEnvironment>
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<TypeLibraryName>.\Release/testgamepad.tlb</TypeLibraryName>
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<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -112,7 +112,7 @@
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>X64</TargetEnvironment>
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<TypeLibraryName>.\Release/testgamepad.tlb</TypeLibraryName>
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<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -135,7 +135,7 @@
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>Win32</TargetEnvironment>
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<TypeLibraryName>.\Debug/testgamepad.tlb</TypeLibraryName>
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<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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@ -161,7 +161,7 @@
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>X64</TargetEnvironment>
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<TypeLibraryName>.\Debug/testgamepad.tlb</TypeLibraryName>
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<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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@ -197,7 +197,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\test\gamepadutils.c" />
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<ClCompile Include="..\..\..\test\testgamepad.c" />
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<ClCompile Include="..\..\..\test\testcontroller.c" />
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<ClCompile Include="..\..\..\test\testutils.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@ -209,7 +209,7 @@ if(SDL3_TESTS_SUBPROJECT)
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endif()
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add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c)
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add_sdl_test_executable(testgamepad TESTUTILS SOURCES testgamepad.c gamepadutils.c)
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add_sdl_test_executable(testcontroller TESTUTILS SOURCES testcontroller.c gamepadutils.c)
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add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c)
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add_sdl_test_executable(testgl SOURCES testgl.c)
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add_sdl_test_executable(testgles SOURCES testgles.c)
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@ -10,7 +10,7 @@
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freely.
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*/
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/* Simple program to test the SDL gamepad routines */
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/* Simple program to test the SDL controller routines */
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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@ -931,7 +931,7 @@ int main(int argc, char *argv[])
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}
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screen_width = (int)SDL_ceilf(SCREEN_WIDTH * content_scale);
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screen_height = (int)SDL_ceilf(SCREEN_HEIGHT * content_scale);
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window = SDL_CreateWindow("Gamepad Test", screen_width, screen_height, 0);
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window = SDL_CreateWindow("SDL Controller Test", screen_width, screen_height, 0);
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if (window == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
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return 2;
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