Renamed testgamepad to testcontroller

The program does more than just test gamepads, and will eventually map them as well.
main
Sam Lantinga 2023-07-11 14:21:35 -07:00
parent d2d26c7b1e
commit ca492dff18
11 changed files with 37 additions and 37 deletions

View File

@ -10,7 +10,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite", "tests\testspr
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamepad", "tests\testgamepad\testgamepad.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testcontroller", "tests\testcontroller\testcontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgdk", "tests\testgdk\testgdk.vcxproj", "{1C9A3F71-35A5-4C56-B292-F4375B3C3649}"
EndProject

View File

@ -1,6 +1,6 @@
<Package>
<Chunk Id="1000" Marker="Launch">
<FileGroup DestinationPath="." SourcePath="." Include="testgamepad.exe" />
<FileGroup DestinationPath="." SourcePath="." Include="testcontroller.exe" />
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />

View File

@ -28,7 +28,7 @@
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08305}</ProjectGuid>
<RootNamespace>testgamepad</RootNamespace>
<RootNamespace>testcontroller</RootNamespace>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
@ -124,7 +124,7 @@
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\Release/testgamepad.tlb</TypeLibraryName>
<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -147,7 +147,7 @@
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\Release/testgamepad.tlb</TypeLibraryName>
<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -170,7 +170,7 @@
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\Release/testgamepad.tlb</TypeLibraryName>
<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -193,7 +193,7 @@
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\Debug/testgamepad.tlb</TypeLibraryName>
<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
@ -219,7 +219,7 @@
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\Debug/testgamepad.tlb</TypeLibraryName>
<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
@ -245,7 +245,7 @@
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\Debug/testgamepad.tlb</TypeLibraryName>
<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
@ -276,7 +276,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\gamepadutils.c" />
<ClCompile Include="..\..\..\test\testgamepad.c" />
<ClCompile Include="..\..\..\test\testcontroller.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<ItemGroup>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\..\..\test\testgamepad.c" />
<ClCompile Include="..\..\..\test\testcontroller.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
<ClCompile Include="..\..\..\test\gamepadutils.c" />
</ItemGroup>

View File

@ -7,7 +7,7 @@
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgamepad.exe"
<Executable Name="testcontroller.exe"
TargetDeviceFamily="PC"
Id="Game" />
</ExecutableList>
@ -22,12 +22,12 @@
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgamepad"
<ShellVisuals DefaultDisplayName="testcontroller"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
Description="testgamepad"
Description="testcontroller"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>

View File

@ -7,7 +7,7 @@
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgamepad.exe"
<Executable Name="testcontroller.exe"
TargetDeviceFamily="XboxOne"
Id="Game" />
</ExecutableList>
@ -16,13 +16,13 @@
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgamepad"
<ShellVisuals DefaultDisplayName="testcontroller"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testgamepad"
Description="testcontroller"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>

View File

@ -7,7 +7,7 @@
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgamepad.exe"
<Executable Name="testcontroller.exe"
TargetDeviceFamily="Scarlett"
Id="Game" />
</ExecutableList>
@ -16,13 +16,13 @@
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgamepad"
<ShellVisuals DefaultDisplayName="testcontroller"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testgamepad"
Description="testcontroller"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>

View File

@ -36,7 +36,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite", "tests\testspr
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamepad", "tests\testgamepad\testgamepad.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testcontroller", "tests\testcontroller\testcontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles2\testgles2.vcxproj", "{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}"
EndProject

View File

@ -20,7 +20,7 @@
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08305}</ProjectGuid>
<RootNamespace>testgamepad</RootNamespace>
<RootNamespace>testcontroller</RootNamespace>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
@ -89,7 +89,7 @@
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release/testgamepad.tlb</TypeLibraryName>
<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -112,7 +112,7 @@
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>.\Release/testgamepad.tlb</TypeLibraryName>
<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -135,7 +135,7 @@
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug/testgamepad.tlb</TypeLibraryName>
<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
@ -161,7 +161,7 @@
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>.\Debug/testgamepad.tlb</TypeLibraryName>
<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
@ -197,7 +197,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\gamepadutils.c" />
<ClCompile Include="..\..\..\test\testgamepad.c" />
<ClCompile Include="..\..\..\test\testcontroller.c" />
<ClCompile Include="..\..\..\test\testutils.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View File

@ -209,7 +209,7 @@ if(SDL3_TESTS_SUBPROJECT)
endif()
add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c)
add_sdl_test_executable(testgamepad TESTUTILS SOURCES testgamepad.c gamepadutils.c)
add_sdl_test_executable(testcontroller TESTUTILS SOURCES testcontroller.c gamepadutils.c)
add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c)
add_sdl_test_executable(testgl SOURCES testgl.c)
add_sdl_test_executable(testgles SOURCES testgles.c)

View File

@ -10,7 +10,7 @@
freely.
*/
/* Simple program to test the SDL gamepad routines */
/* Simple program to test the SDL controller routines */
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
@ -931,7 +931,7 @@ int main(int argc, char *argv[])
}
screen_width = (int)SDL_ceilf(SCREEN_WIDTH * content_scale);
screen_height = (int)SDL_ceilf(SCREEN_HEIGHT * content_scale);
window = SDL_CreateWindow("Gamepad Test", screen_width, screen_height, 0);
window = SDL_CreateWindow("SDL Controller Test", screen_width, screen_height, 0);
if (window == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
return 2;