cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave").

Fixes Bugzilla #4272.
(transplanted from 54729119b348e8a4a916192d1d6cb8d115656255)
Ryan C. Gordon 2018-10-18 12:05:05 -04:00
parent 072e17bf98
commit cad0a2f730
1 changed files with 20 additions and 2 deletions

View File

@ -632,8 +632,6 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
const unsigned int newflags = [NSEvent modifierFlags] & NSEventModifierFlagCapsLock;
_data->videodata->modifierFlags = (_data->videodata->modifierFlags & ~NSEventModifierFlagCapsLock) | newflags;
SDL_ToggleModState(KMOD_CAPS, newflags != 0);
ScheduleContextUpdates(_data);
}
- (void)windowDidResignKey:(NSNotification *)aNotification
@ -1145,14 +1143,18 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
- (BOOL)mouseDownCanMoveWindow;
- (void)drawRect:(NSRect)dirtyRect;
- (BOOL)acceptsFirstMouse:(NSEvent *)theEvent;
- (BOOL)wantsUpdateLayer;
- (void)updateLayer;
@end
@implementation SDLView
- (void)setSDLWindow:(SDL_Window*)window
{
_sdlWindow = window;
}
/* this is used on older macOS revisions. 10.8 and later use updateLayer. */
- (void)drawRect:(NSRect)dirtyRect
{
/* Force the graphics context to clear to black so we don't get a flash of
@ -1163,6 +1165,21 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
SDL_SendWindowEvent(_sdlWindow, SDL_WINDOWEVENT_EXPOSED, 0, 0);
}
-(BOOL) wantsUpdateLayer
{
return YES;
}
-(void) updateLayer
{
/* Force the graphics context to clear to black so we don't get a flash of
white until the app is ready to draw. In practice on modern macOS, this
only gets called for window creation and other extraordinary events. */
self.layer.backgroundColor = NSColor.blackColor.CGColor;
ScheduleContextUpdates((SDL_WindowData *) _sdlWindow->driverdata);
SDL_SendWindowEvent(_sdlWindow, SDL_WINDOWEVENT_EXPOSED, 0, 0);
}
- (void)rightMouseDown:(NSEvent *)theEvent
{
[[self nextResponder] rightMouseDown:theEvent];
@ -1345,6 +1362,7 @@ Cocoa_CreateWindow(_THIS, SDL_Window * window)
[contentView setWantsBestResolutionOpenGLSurface:YES];
}
}
#if SDL_VIDEO_OPENGL_ES2
#if SDL_VIDEO_OPENGL_EGL
if ((window->flags & SDL_WINDOW_OPENGL) &&