Sync SDL3 wiki -> header
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@ -165,8 +165,6 @@ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID,
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#ifdef SDL_PLATFORM_IOS
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#ifdef SDL_PLATFORM_IOS
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/**
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/**
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* Use this function to set the animation callback on Apple iOS.
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*
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* The function prototype for `callback` is:
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* The function prototype for `callback` is:
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*
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*
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* ```c
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* ```c
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@ -174,13 +172,16 @@ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID,
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* ```
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* ```
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*
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*
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* Where its parameter, `callbackParam`, is what was passed as `callbackParam`
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* Where its parameter, `callbackParam`, is what was passed as `callbackParam`
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* to SDL_iOSSetAnimationCallback().
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* to SDL_iPhoneSetAnimationCallback().
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*
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*
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* This function is only available on Apple iOS.
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* This function is only available on Apple iOS.
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*
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*
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* For more information see:
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* For more information see:
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* https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md
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* https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md
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*
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*
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* This functions is also accessible using the macro
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* SDL_iOSSetAnimationCallback() since SDL 2.0.4.
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*
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* \param window the window for which the animation callback should be set
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* \param window the window for which the animation callback should be set
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* \param interval the number of frames after which **callback** will be
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* \param interval the number of frames after which **callback** will be
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* called
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* called
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@ -191,7 +192,7 @@ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID,
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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*
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* \sa SDL_iOSSetEventPump
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* \sa SDL_iPhoneSetEventPump
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*/
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*/
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extern DECLSPEC int SDLCALL SDL_iOSSetAnimationCallback(SDL_Window * window, int interval, void (SDLCALL *callback)(void*), void *callbackParam);
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extern DECLSPEC int SDLCALL SDL_iOSSetAnimationCallback(SDL_Window * window, int interval, void (SDLCALL *callback)(void*), void *callbackParam);
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