Added SDL_PROP_DISPLAY_HDR_WHITE_LEVEL_FLOAT
parent
631b05b211
commit
cb38649490
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@ -360,6 +360,7 @@ extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void);
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* - `SDL_PROP_DISPLAY_SDR_WHITE_LEVEL_FLOAT`: the luminance, in nits, that
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* SDR white is rendered on this display. If this value is not set or is
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* zero, the value 200 is a reasonable default when HDR is enabled.
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* - `SDL_PROP_DISPLAY_HDR_WHITE_LEVEL_FLOAT`: the maximum luminance, in nits, of HDR content on this display. If this value is not set or is zero, the value 400 is a reasonable default when HDR is enabled.
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*
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* \param displayID the instance ID of the display to query
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* \returns a valid property ID on success or 0 on failure; call
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@ -374,6 +375,7 @@ extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_DisplayID
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#define SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN "SDL.display.HDR_enabled"
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#define SDL_PROP_DISPLAY_SDR_WHITE_LEVEL_FLOAT "SDL.display.SDR_white_level"
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#define SDL_PROP_DISPLAY_HDR_WHITE_LEVEL_FLOAT "SDL.display.HDR_white_level"
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/**
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* Get the name of a display in UTF-8 encoding.
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@ -122,6 +122,7 @@ typedef struct
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{
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SDL_bool enabled;
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float SDR_whitelevel;
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float HDR_whitelevel;
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} SDL_HDRDisplayProperties;
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/*
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@ -715,6 +715,9 @@ SDL_DisplayID SDL_AddVideoDisplay(const SDL_VideoDisplay *display, SDL_bool send
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if (display->HDR.SDR_whitelevel != 0.0f) {
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SDL_SetFloatProperty(props, SDL_PROP_DISPLAY_SDR_WHITE_LEVEL_FLOAT, display->HDR.SDR_whitelevel);
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}
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if (display->HDR.HDR_whitelevel != 0.0f) {
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SDL_SetFloatProperty(props, SDL_PROP_DISPLAY_HDR_WHITE_LEVEL_FLOAT, display->HDR.HDR_whitelevel);
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}
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return id;
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}
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@ -992,6 +995,10 @@ void SDL_SetDisplayHDRProperties(SDL_VideoDisplay *display, const SDL_HDRDisplay
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SDL_SetFloatProperty(props, SDL_PROP_DISPLAY_SDR_WHITE_LEVEL_FLOAT, HDR->SDR_whitelevel);
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changed = SDL_TRUE;
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}
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if (HDR->HDR_whitelevel != display->HDR.HDR_whitelevel) {
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SDL_SetFloatProperty(props, SDL_PROP_DISPLAY_HDR_WHITE_LEVEL_FLOAT, HDR->HDR_whitelevel);
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changed = SDL_TRUE;
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}
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SDL_copyp(&display->HDR, HDR);
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if (changed) {
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@ -302,6 +302,7 @@ static void Cocoa_GetHDRProperties(CGDirectDisplayID displayID, SDL_HDRDisplayPr
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if (screen && screen.maximumPotentialExtendedDynamicRangeColorComponentValue > 1.0f) {
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HDR->enabled = SDL_TRUE;
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HDR->SDR_whitelevel = 80.0f; /* SDR content is always at scRGB 1.0 */
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HDR->HDR_whitelevel = HDR->SDR_whitelevel * screen.maximumExtendedDynamicRangeColorComponentValue;
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}
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}
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#endif
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@ -247,6 +247,7 @@ int UIKit_AddDisplay(UIScreen *uiscreen, SDL_bool send_event)
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if (uiscreen.potentialEDRHeadroom > 1.0f) {
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display.HDR.enabled = SDL_TRUE;
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display.HDR.SDR_whitelevel = 80.0f; /* SDR content is always at scRGB 1.0 */
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display.HDR.HDR_whitelevel = display.HDR.SDR_whitelevel * uiscreen.currentEDRHeadroom;
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}
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}
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#endif /* !SDL_PLATFORM_TVOS */
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@ -339,7 +339,7 @@ WIN_GetDisplayNameVista_failed:
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static SDL_bool WIN_GetMonitorDESC1(HMONITOR hMonitor, DXGI_OUTPUT_DESC1 *desc)
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{
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typedef HRESULT(WINAPI * PFN_CREATE_DXGI_FACTORY)(REFIID riid, void **ppFactory);
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typedef HRESULT (WINAPI * PFN_CREATE_DXGI_FACTORY)(REFIID riid, void **ppFactory);
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PFN_CREATE_DXGI_FACTORY CreateDXGIFactoryFunc = NULL;
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void *hDXGIMod = NULL;
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SDL_bool found = SDL_FALSE;
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@ -349,18 +349,18 @@ static SDL_bool WIN_GetMonitorDESC1(HMONITOR hMonitor, DXGI_OUTPUT_DESC1 *desc)
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#else
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hDXGIMod = SDL_LoadObject("dxgi.dll");
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if (hDXGIMod) {
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CreateDXGIFactoryFunc = (PFN_CREATE_DXGI_FACTORY)SDL_LoadFunction(hDXGIMod, "CreateDXGIFactory");
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CreateDXGIFactoryFunc = (PFN_CREATE_DXGI_FACTORY)SDL_LoadFunction(hDXGIMod, "CreateDXGIFactory1");
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}
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#endif
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if (CreateDXGIFactoryFunc) {
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static const GUID SDL_IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
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static const GUID SDL_IID_IDXGIFactory1 = { 0x770aae78, 0xf26f, 0x4dba, { 0xa8, 0x29, 0x25, 0x3c, 0x83, 0xd1, 0xb3, 0x87 } };
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static const GUID SDL_IID_IDXGIOutput6 = { 0x068346e8, 0xaaec, 0x4b84, { 0xad, 0xd7, 0x13, 0x7f, 0x51, 0x3f, 0x77, 0xa1 } };
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IDXGIFactory2 *dxgiFactory;
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IDXGIFactory1 *dxgiFactory;
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if (SUCCEEDED(CreateDXGIFactoryFunc(&SDL_IID_IDXGIFactory2, (void **)&dxgiFactory))) {
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if (SUCCEEDED(CreateDXGIFactoryFunc(&SDL_IID_IDXGIFactory1, (void **)&dxgiFactory))) {
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IDXGIAdapter1 *dxgiAdapter;
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UINT adapter = 0;
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while (!found && SUCCEEDED(IDXGIFactory2_EnumAdapters1(dxgiFactory, adapter, &dxgiAdapter))) {
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while (!found && SUCCEEDED(IDXGIFactory1_EnumAdapters1(dxgiFactory, adapter, &dxgiAdapter))) {
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IDXGIOutput *dxgiOutput;
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UINT output = 0;
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while (!found && SUCCEEDED(IDXGIAdapter1_EnumOutputs(dxgiAdapter, output, &dxgiOutput))) {
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@ -482,13 +482,7 @@ static void WIN_GetHDRProperties(SDL_VideoDevice *_this, HMONITOR hMonitor, SDL_
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if (desc.ColorSpace == DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020) {
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HDR->enabled = SDL_TRUE;
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HDR->SDR_whitelevel = WIN_GetSDRWhiteLevel(hMonitor);
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/* In theory you can get the maximum luminence from desc.MaxLuminance, but this value is 80
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* on my system regardless of whether HDR is enabled. Because the value isn't reliable games
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* will typically have a calibration step where they show you a white image at high luminence
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* and slowly lower the brightness until you can see it as distinct from the background and
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* then use that as the calibrated maximum luminence. The value 400 is a reasonable default.
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*/
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HDR->HDR_whitelevel = desc.MaxLuminance;
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}
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}
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}
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@ -50,8 +50,8 @@ static SDL_bool HDR_enabled = SDL_FALSE;
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static float SDR_white_level = SDR_DISPLAY_WHITE_LEVEL;
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static float SDR_color_scale = 1.0f;
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static SDL_FRect SDR_calibration_rect;
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static float HDR_white_level = DEFAULT_HDR_WHITE_LEVEL;
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static float HDR_color_scale = DEFAULT_HDR_WHITE_LEVEL / SDR_DISPLAY_WHITE_LEVEL;
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static float HDR_white_level = SDR_DISPLAY_WHITE_LEVEL;
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static float HDR_color_scale = 1.0f;
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static SDL_FRect HDR_calibration_rect;
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enum
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@ -77,7 +77,10 @@ static float GetDisplaySDRWhiteLevel(void)
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{
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SDL_PropertiesID props;
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HDR_enabled = SDL_FALSE;
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if (!HDR_enabled) {
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/* HDR is not enabled, use the SDR white level */
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return SDR_DISPLAY_WHITE_LEVEL;
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}
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props = SDL_GetRendererProperties(renderer);
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if (SDL_GetNumberProperty(props, SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB) != SDL_COLORSPACE_SCRGB) {
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@ -86,13 +89,6 @@ static float GetDisplaySDRWhiteLevel(void)
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}
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props = SDL_GetDisplayProperties(SDL_GetDisplayForWindow(window));
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if (!SDL_GetBooleanProperty(props, SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN, SDL_FALSE)) {
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/* HDR is not enabled on the display */
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return SDR_DISPLAY_WHITE_LEVEL;
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}
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HDR_enabled = SDL_TRUE;
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return SDL_GetFloatProperty(props, SDL_PROP_DISPLAY_SDR_WHITE_LEVEL_FLOAT, DEFAULT_SDR_WHITE_LEVEL);
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}
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@ -108,9 +104,23 @@ static void SetSDRWhiteLevel(float value)
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SDL_SetRenderColorScale(renderer, SDR_color_scale);
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}
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static void UpdateSDRWhiteLevel(void)
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static float GetDisplayHDRWhiteLevel(void)
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{
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SetSDRWhiteLevel(GetDisplaySDRWhiteLevel());
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SDL_PropertiesID props;
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if (!HDR_enabled) {
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/* HDR is not enabled, use the SDR white level */
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return SDR_DISPLAY_WHITE_LEVEL;
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}
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props = SDL_GetRendererProperties(renderer);
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if (SDL_GetNumberProperty(props, SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB) != SDL_COLORSPACE_SCRGB) {
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/* We're not displaying in HDR, use the SDR white level */
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return SDR_DISPLAY_WHITE_LEVEL;
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}
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props = SDL_GetDisplayProperties(SDL_GetDisplayForWindow(window));
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return SDL_GetFloatProperty(props, SDL_PROP_DISPLAY_HDR_WHITE_LEVEL_FLOAT, DEFAULT_HDR_WHITE_LEVEL);
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}
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static void SetHDRWhiteLevel(float value)
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@ -124,6 +134,26 @@ static void SetHDRWhiteLevel(float value)
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HDR_color_scale = HDR_white_level / SDR_DISPLAY_WHITE_LEVEL;
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}
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static void UpdateHDRState(void)
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{
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SDL_PropertiesID props;
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props = SDL_GetDisplayProperties(SDL_GetDisplayForWindow(window));
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HDR_enabled = SDL_GetBooleanProperty(props, SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN, SDL_FALSE);
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SetHDRWhiteLevel(GetDisplayHDRWhiteLevel());
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SetSDRWhiteLevel(GetDisplaySDRWhiteLevel());
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SDL_Log("HDR %s\n", HDR_enabled ? "enabled" : "disabled");
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if (HDR_enabled) {
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props = SDL_GetRendererProperties(renderer);
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if (SDL_GetNumberProperty(props, SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB) != SDL_COLORSPACE_SCRGB) {
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SDL_Log("Run with --colorspace scRGB to display HDR colors\n");
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}
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}
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}
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static void CreateRenderer(void)
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{
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SDL_PropertiesID props;
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@ -144,9 +174,7 @@ static void CreateRenderer(void)
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SDL_Log("Created renderer %s\n", info.name);
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renderer_name = info.name;
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UpdateSDRWhiteLevel();
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SDL_Log("HDR is %s\n", HDR_enabled ? "enabled" : "disabled");
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UpdateHDRState();
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}
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static void NextRenderer( void )
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@ -661,7 +689,7 @@ static void RenderHDRCalibration(void)
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDL_SetRenderColorScale(renderer, MAXIMUM_HDR_WHITE_LEVEL / SDR_DISPLAY_WHITE_LEVEL);
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SDL_RenderFillRect(renderer, &HDR_calibration_rect);
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SDL_SetRenderColorScale(renderer, HDR_color_scale);
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SDL_SetRenderColorScale(renderer, HDR_color_scale * 0.90f);
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rect = HDR_calibration_rect;
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rect.h -= 4.0f;
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rect.w = 60.0f;
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@ -747,8 +775,7 @@ static void loop(void)
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OnMouseHeld(event.button.x, event.button.y);
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}
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} else if (event.type == SDL_EVENT_DISPLAY_HDR_STATE_CHANGED) {
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SDL_Log("HDR %s\n", event.display.data1 ? "enabled" : "disabled");
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UpdateSDRWhiteLevel();
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UpdateHDRState();
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} else if (event.type == SDL_EVENT_QUIT) {
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done = 1;
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}
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