audio: Make sure audio stream resampling doesn't overflow buffers.
parent
459e2b0bbe
commit
cb8bf6bbaf
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@ -1224,6 +1224,7 @@ SDL_ResampleAudioStream(SDL_AudioStream *stream, const void *_inbuf, const int i
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const int paddingbytes = paddingsamples * sizeof (float);
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float *lpadding = (float *) stream->resampler_state;
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const float *rpadding = (const float *) inbufend; /* we set this up so there are valid padding samples at the end of the input buffer. */
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const int cpy = SDL_min(inbuflen, paddingbytes);
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int retval;
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SDL_assert(inbuf != ((const float *) outbuf)); /* SDL_AudioStreamPut() shouldn't allow in-place resamples. */
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@ -1231,7 +1232,7 @@ SDL_ResampleAudioStream(SDL_AudioStream *stream, const void *_inbuf, const int i
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retval = SDL_ResampleAudio(chans, inrate, outrate, lpadding, rpadding, inbuf, inbuflen, outbuf, outbuflen);
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/* update our left padding with end of current input, for next run. */
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SDL_memcpy(lpadding, inbufend - paddingbytes, paddingbytes);
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SDL_memcpy((lpadding + paddingsamples) - (cpy / sizeof (float)), inbufend - cpy, cpy);
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return retval;
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}
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@ -1462,14 +1463,19 @@ SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, const Uint32 _bufle
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SDL_memcpy(stream->resampler_padding, workbuf + (buflen - neededpaddingbytes), neededpaddingbytes);
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resamplebuf = workbuf + buflen; /* skip to second piece of workbuf. */
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buflen = stream->resampler_func(stream, workbuf, buflen - neededpaddingbytes, resamplebuf, resamplebuflen);
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SDL_assert(buflen >= neededpaddingbytes);
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if (buflen > neededpaddingbytes) {
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buflen = stream->resampler_func(stream, workbuf, buflen - neededpaddingbytes, resamplebuf, resamplebuflen);
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} else {
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buflen = 0;
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}
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#if DEBUG_AUDIOSTREAM
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printf("AUDIOSTREAM: After resampling we have %d bytes\n", buflen);
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#endif
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}
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if (stream->cvt_after_resampling.needed) {
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if (stream->cvt_after_resampling.needed && (buflen > 0)) {
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stream->cvt_after_resampling.buf = resamplebuf;
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stream->cvt_after_resampling.len = buflen;
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if (SDL_ConvertAudio(&stream->cvt_after_resampling) == -1) {
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@ -1487,7 +1493,7 @@ SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, const Uint32 _bufle
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#endif
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/* resamplebuf holds the final output, even if we didn't resample. */
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return SDL_WriteToDataQueue(stream->queue, resamplebuf, buflen);
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return buflen ? SDL_WriteToDataQueue(stream->queue, resamplebuf, buflen) : 0;
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}
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void
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