Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
Also added SDL_GAMEPAD_CAP_PLAYER_LED to let the application know if the controller has a visible player LEDmain
parent
c88c12148d
commit
cd231a65f6
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@ -21,6 +21,7 @@ General:
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* Added SDL_GetJoysticks(), SDL_GetJoystickInstanceName(), SDL_GetJoystickInstancePath(), SDL_GetJoystickInstancePlayerIndex(), SDL_GetJoystickInstanceGUID(), SDL_GetJoystickInstanceVendor(), SDL_GetJoystickInstanceProduct(), SDL_GetJoystickInstanceProductVersion(), and SDL_GetJoystickInstanceType() to directly query the list of available joysticks
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* Added SDL_GetGamepads(), SDL_GetGamepadInstanceName(), SDL_GetGamepadInstancePath(), SDL_GetGamepadInstancePlayerIndex(), SDL_GetGamepadInstanceGUID(), SDL_GetGamepadInstanceVendor(), SDL_GetGamepadInstanceProduct(), SDL_GetGamepadInstanceProductVersion(), and SDL_GetGamepadInstanceType() to directly query the list of available gamepads
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* Added SDL_GetSensors(), SDL_GetSensorInstanceName(), SDL_GetSensorInstanceType(), and SDL_GetSensorInstanceNonPortableType() to directly query the list of available sensors
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* Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
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* SDL_GetTicks() now returns a 64-bit value and the tick values should be directly compared instead of using the SDL_TICKS_PASSED macro
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* Added SDL_GetTicksNS() to return the number of nanoseconds since the SDL library initialized
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* Added SDL_DelayNS() to specify a delay in nanoseconds, to the highest precision the system will support
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@ -1205,21 +1205,6 @@ typedef SDL_GameControllerButton, SDL_GamepadButton;
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(...)
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@@
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@@
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- SDL_GameControllerHasLED
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+ SDL_GamepadHasLED
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(...)
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@@
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@@
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- SDL_GameControllerHasRumble
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+ SDL_GamepadHasRumble
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(...)
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@@
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@@
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- SDL_GameControllerHasRumbleTriggers
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+ SDL_GamepadHasRumbleTriggers
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(...)
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@@
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@@
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- SDL_GameControllerHasSensor
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+ SDL_GamepadHasSensor
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(...)
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@ -539,9 +539,6 @@ The following functions have been renamed:
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* SDL_GameControllerGetVendor() => SDL_GetGamepadVendor()
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* SDL_GameControllerHasAxis() => SDL_GamepadHasAxis()
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* SDL_GameControllerHasButton() => SDL_GamepadHasButton()
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* SDL_GameControllerHasLED() => SDL_GamepadHasLED()
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* SDL_GameControllerHasRumble() => SDL_GamepadHasRumble()
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* SDL_GameControllerHasRumbleTriggers() => SDL_GamepadHasRumbleTriggers()
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* SDL_GameControllerHasSensor() => SDL_GamepadHasSensor()
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* SDL_GameControllerIsSensorEnabled() => SDL_GamepadSensorEnabled()
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* SDL_GameControllerMapping() => SDL_GetGamepadMapping()
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@ -562,12 +559,15 @@ The following functions have been removed:
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* SDL_GameControllerEventState() - replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled()
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* SDL_GameControllerGetBindForAxis() - replaced with SDL_GetGamepadBindings()
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* SDL_GameControllerGetBindForButton() - replaced with SDL_GetGamepadBindings()
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* SDL_GameControllerHasLED() - replaced with SDL_GetGamepadCaps()
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* SDL_GameControllerHasRumble() - replaced with SDL_GetGamepadCaps()
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* SDL_GameControllerHasRumbleTriggers() - replaced with SDL_GetGamepadCaps()
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* SDL_GameControllerMappingForDeviceIndex() - replaced with SDL_GetGamepadInstanceMapping()
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* SDL_GameControllerMappingForIndex() - replaced with SDL_GetGamepadMappings()
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* SDL_GameControllerNameForIndex() - replaced with SDL_GetGamepadInstanceName()
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* SDL_GameControllerNumMappings() - replaced with SDL_GetGamepadMappings()
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* SDL_GameControllerPathForIndex() - replaced with SDL_GetGamepadInstancePath()
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* SDL_GameControllerTypeForIndex() - replaced with SDL_GetGamepadInstanceType()
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* SDL_GameControllerNumMappings() - replaced with SDL_GetGamepadMappings()
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* SDL_GameControllerMappingForIndex() - replaced with SDL_GetGamepadMappings()
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The following symbols have been renamed:
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* SDL_CONTROLLER_AXIS_INVALID => SDL_GAMEPAD_AXIS_INVALID
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@ -805,6 +805,9 @@ The following functions have been removed:
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* SDL_JoystickGetDeviceProductVersion() - replaced with SDL_GetJoystickInstanceProductVersion()
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* SDL_JoystickGetDeviceType() - replaced with SDL_GetJoystickInstanceType()
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* SDL_JoystickGetDeviceVendor() - replaced with SDL_GetJoystickInstanceVendor()
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* SDL_JoystickHasLED() - replaced with SDL_GetJoystickCaps()
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* SDL_JoystickHasRumble() - replaced with SDL_GetJoystickCaps()
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* SDL_JoystickHasRumbleTriggers() - replaced with SDL_GetJoystickCaps()
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* SDL_JoystickNameForIndex() - replaced with SDL_GetJoystickInstanceName()
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* SDL_JoystickNumBalls() - API has been removed, see https://github.com/libsdl-org/SDL/issues/6766
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* SDL_JoystickPathForIndex() - replaced with SDL_GetJoystickInstancePath()
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@ -75,6 +75,15 @@ typedef enum
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SDL_GAMEPAD_TYPE_MAX
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} SDL_GamepadType;
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typedef enum
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{
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SDL_GAMEPAD_CAP_MONO_LED = 0x00000001, /**< This gamepad has an LED that has adjustable brightness */
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SDL_GAMEPAD_CAP_RGB_LED = 0x00000002, /**< This gamepad has an LED that has adjustable color */
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SDL_GAMEPAD_CAP_PLAYER_LED = 0x00000004, /**< This gamepad has a player LED */
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SDL_GAMEPAD_CAP_RUMBLE = 0x00000010, /**< This gamepad has left/right rumble */
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SDL_GAMEPAD_CAP_TRIGGER_RUMBLE = 0x00000020, /**< This gamepad has simple trigger rumble */
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} SDL_GamepadCaps;
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/**
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* The list of buttons available on a gamepad
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*
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@ -1169,6 +1178,16 @@ extern DECLSPEC float SDLCALL SDL_GetGamepadSensorDataRate(SDL_Gamepad *gamepad,
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*/
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extern DECLSPEC int SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values);
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/**
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* Query gamepad capabilities
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*
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* \param gamepad The gamepad to query
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* \returns a mask of SDL_GamepadCaps values indicating the gamepad capabilities.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetGamepadCaps(SDL_Gamepad *gamepad);
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/**
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* Start a rumble effect on a gamepad.
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*
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@ -1185,7 +1204,7 @@ extern DECLSPEC int SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_S
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GamepadHasRumble
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* \sa SDL_GetGamepadCaps
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*/
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extern DECLSPEC int SDLCALL SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
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@ -1210,50 +1229,18 @@ extern DECLSPEC int SDLCALL SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_f
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GamepadHasRumbleTriggers
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* \sa SDL_GetGamepadCaps
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*/
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extern DECLSPEC int SDLCALL SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
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/**
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* Query whether a gamepad has an LED.
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*
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* \param gamepad The gamepad to query
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* \returns SDL_TRUE, or SDL_FALSE if this gamepad does not have a modifiable
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* LED
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GamepadHasLED(SDL_Gamepad *gamepad);
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/**
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* Query whether a gamepad has rumble support.
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*
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* \param gamepad The gamepad to query
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* \returns SDL_TRUE, or SDL_FALSE if this gamepad does not have rumble
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* support
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_RumbleGamepad
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GamepadHasRumble(SDL_Gamepad *gamepad);
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/**
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* Query whether a gamepad has rumble support on triggers.
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*
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* \param gamepad The gamepad to query
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* \returns SDL_TRUE, or SDL_FALSE if this gamepad does not have trigger
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* rumble support
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_RumbleGamepadTriggers
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GamepadHasRumbleTriggers(SDL_Gamepad *gamepad);
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/**
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* Update a gamepad's LED color.
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*
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* An example of a joystick LED is the light on the back of a PlayStation 4's
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* DualShock 4 controller.
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*
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* For gamepads with a single color LED, the maximum of the RGB values will be used as the LED brightness.
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*
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* \param gamepad The gamepad to update
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* \param red The intensity of the red LED
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* \param green The intensity of the green LED
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@ -1262,6 +1249,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GamepadHasRumbleTriggers(SDL_Gamepad *gamep
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetGamepadCaps
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*/
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extern DECLSPEC int SDLCALL SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue);
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@ -97,6 +97,15 @@ typedef enum
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SDL_JOYSTICK_TYPE_THROTTLE
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} SDL_JoystickType;
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typedef enum
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{
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SDL_JOYSTICK_CAP_MONO_LED = 0x00000001, /**< This joystick has an LED that has adjustable brightness */
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SDL_JOYSTICK_CAP_RGB_LED = 0x00000002, /**< This joystick has an LED that has adjustable color */
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SDL_JOYSTICK_CAP_PLAYER_LED = 0x00000004, /**< This joystick has a player LED */
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SDL_JOYSTICK_CAP_RUMBLE = 0x00000010, /**< This joystick has left/right rumble */
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SDL_JOYSTICK_CAP_TRIGGER_RUMBLE = 0x00000020, /**< This joystick has simple trigger rumble */
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} SDL_JoystickCaps;
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typedef enum
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{
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SDL_JOYSTICK_POWER_UNKNOWN = -1,
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extern DECLSPEC Uint8 SDLCALL SDL_GetJoystickButton(SDL_Joystick *joystick,
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int button);
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/**
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* Query joystick capabilities
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*
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* \param joystick The joystick to query
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* \returns a mask of SDL_JoystickCaps values indicating the joystick capabilities.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetJoystickCaps(SDL_Joystick *joystick);
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/**
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* Start a rumble effect.
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*
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_JoystickHasRumble
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* \sa SDL_GetJoystickCaps
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*/
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extern DECLSPEC int SDLCALL SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_JoystickHasRumbleTriggers
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* \sa SDL_GetJoystickCaps
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*/
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extern DECLSPEC int SDLCALL SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
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/**
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* Query whether a joystick has an LED.
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*
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* An example of a joystick LED is the light on the back of a PlayStation 4's
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* DualShock 4 controller.
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*
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* \param joystick The joystick to query
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* \returns SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE
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* otherwise.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
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/**
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* Query whether a joystick has rumble support.
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*
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* \param joystick The joystick to query
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* \returns SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_RumbleJoystick
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick);
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/**
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* Query whether a joystick has rumble support on triggers.
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*
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* \param joystick The joystick to query
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* \returns SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_RumbleJoystickTriggers
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick);
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/**
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* Update a joystick's LED color.
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*
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* An example of a joystick LED is the light on the back of a PlayStation 4's
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* DualShock 4 controller.
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*
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* For joysticks with a single color LED, the maximum of the RGB values will be used as the LED brightness.
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*
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* \param joystick The joystick to update
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* \param red The intensity of the red LED
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* \param green The intensity of the green LED
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetJoystickCaps
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*/
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extern DECLSPEC int SDLCALL SDL_SetJoystickLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
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#define SDL_GameControllerGetVendor SDL_GetGamepadVendor
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#define SDL_GameControllerHasAxis SDL_GamepadHasAxis
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#define SDL_GameControllerHasButton SDL_GamepadHasButton
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#define SDL_GameControllerHasLED SDL_GamepadHasLED
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#define SDL_GameControllerHasRumble SDL_GamepadHasRumble
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#define SDL_GameControllerHasRumbleTriggers SDL_GamepadHasRumbleTriggers
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#define SDL_GameControllerHasSensor SDL_GamepadHasSensor
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#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled
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#define SDL_GameControllerMapping SDL_GetGamepadMapping
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#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor
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#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis
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#define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton
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#define SDL_GameControllerHasLED SDL_GameControllerHasLED_renamed_SDL_GamepadHasLED
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#define SDL_GameControllerHasRumble SDL_GameControllerHasRumble_renamed_SDL_GamepadHasRumble
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#define SDL_GameControllerHasRumbleTriggers SDL_GameControllerHasRumbleTriggers_renamed_SDL_GamepadHasRumbleTriggers
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#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor
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#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled
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#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping
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SDL_GamepadEventsEnabled;
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SDL_GamepadHasAxis;
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SDL_GamepadHasButton;
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SDL_GamepadHasLED;
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SDL_GamepadHasRumble;
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SDL_GamepadHasRumbleTriggers;
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SDL_GamepadHasSensor;
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SDL_GamepadSensorEnabled;
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SDL_GetAndroidSDKVersion;
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SDL_IsTablet;
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SDL_JoystickConnected;
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SDL_JoystickEventsEnabled;
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SDL_JoystickHasLED;
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SDL_JoystickHasRumble;
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SDL_JoystickHasRumbleTriggers;
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SDL_IsJoystickHaptic;
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SDL_LinuxSetThreadPriority;
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SDL_LinuxSetThreadPriorityAndPolicy;
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SDL_GetHapticName;
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SDL_ReadSurfacePixel;
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SDL_FlipSurface;
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SDL_GetGamepadCaps;
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SDL_GetJoystickCaps;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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#define SDL_GamepadEventsEnabled SDL_GamepadEventsEnabled_REAL
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#define SDL_GamepadHasAxis SDL_GamepadHasAxis_REAL
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#define SDL_GamepadHasButton SDL_GamepadHasButton_REAL
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#define SDL_GamepadHasLED SDL_GamepadHasLED_REAL
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#define SDL_GamepadHasRumble SDL_GamepadHasRumble_REAL
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#define SDL_GamepadHasRumbleTriggers SDL_GamepadHasRumbleTriggers_REAL
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#define SDL_GamepadHasSensor SDL_GamepadHasSensor_REAL
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#define SDL_GamepadSensorEnabled SDL_GamepadSensorEnabled_REAL
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#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL
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#define SDL_IsTablet SDL_IsTablet_REAL
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#define SDL_JoystickConnected SDL_JoystickConnected_REAL
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#define SDL_JoystickEventsEnabled SDL_JoystickEventsEnabled_REAL
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#define SDL_JoystickHasLED SDL_JoystickHasLED_REAL
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#define SDL_JoystickHasRumble SDL_JoystickHasRumble_REAL
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#define SDL_JoystickHasRumbleTriggers SDL_JoystickHasRumbleTriggers_REAL
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#define SDL_IsJoystickHaptic SDL_IsJoystickHaptic_REAL
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#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL
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#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_REAL
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#define SDL_GetHapticName SDL_GetHapticName_REAL
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#define SDL_ReadSurfacePixel SDL_ReadSurfacePixel_REAL
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#define SDL_FlipSurface SDL_FlipSurface_REAL
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#define SDL_GetGamepadCaps SDL_GetGamepadCaps_REAL
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#define SDL_GetJoystickCaps SDL_GetJoystickCaps_REAL
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@ -215,9 +215,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadConnected,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadEventsEnabled,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasLED,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasRumble,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasRumbleTriggers,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasSensor,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return)
|
||||
|
@ -491,9 +488,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_IsJoystickVirtual,(SDL_JoystickID a),(a),return)
|
|||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsTablet,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickConnected,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickEventsEnabled,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasLED,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumble,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumbleTriggers,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsJoystickHaptic,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP_RW,(SDL_RWops *a, SDL_bool b),(a,b),return)
|
||||
|
@ -1015,3 +1009,5 @@ SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticInstanceID,(SDL_Haptic *a),(a),return)
|
|||
SDL_DYNAPI_PROC(const char*,SDL_GetHapticName,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_ReadSurfacePixel,(SDL_Surface *a, int b, int c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_FlipSurface,(SDL_Surface *a, SDL_FlipMode b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_GetGamepadCaps,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_GetJoystickCaps,(SDL_Joystick *a),(a),return)
|
||||
|
|
|
@ -3485,34 +3485,14 @@ int SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 r
|
|||
return SDL_RumbleJoystickTriggers(joystick, left_rumble, right_rumble, duration_ms);
|
||||
}
|
||||
|
||||
SDL_bool SDL_GamepadHasLED(SDL_Gamepad *gamepad)
|
||||
Uint32 SDL_GetGamepadCaps(SDL_Gamepad *gamepad)
|
||||
{
|
||||
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
||||
|
||||
if (!joystick) {
|
||||
return SDL_FALSE;
|
||||
return 0;
|
||||
}
|
||||
return SDL_JoystickHasLED(joystick);
|
||||
}
|
||||
|
||||
SDL_bool SDL_GamepadHasRumble(SDL_Gamepad *gamepad)
|
||||
{
|
||||
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
||||
|
||||
if (!joystick) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
return SDL_JoystickHasRumble(joystick);
|
||||
}
|
||||
|
||||
SDL_bool SDL_GamepadHasRumbleTriggers(SDL_Gamepad *gamepad)
|
||||
{
|
||||
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
|
||||
|
||||
if (!joystick) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
return SDL_JoystickHasRumbleTriggers(joystick);
|
||||
return SDL_GetJoystickCaps(joystick);
|
||||
}
|
||||
|
||||
int SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue)
|
||||
|
|
|
@ -1655,45 +1655,15 @@ int SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint1
|
|||
return retval;
|
||||
}
|
||||
|
||||
SDL_bool SDL_JoystickHasLED(SDL_Joystick *joystick)
|
||||
Uint32 SDL_GetJoystickCaps(SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_bool retval;
|
||||
Uint32 retval;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
CHECK_JOYSTICK_MAGIC(joystick, SDL_FALSE);
|
||||
CHECK_JOYSTICK_MAGIC(joystick, 0);
|
||||
|
||||
retval = (joystick->driver->GetCapabilities(joystick) & SDL_JOYCAP_LED) != 0;
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
SDL_bool SDL_JoystickHasRumble(SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_bool retval;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
CHECK_JOYSTICK_MAGIC(joystick, SDL_FALSE);
|
||||
|
||||
retval = (joystick->driver->GetCapabilities(joystick) & SDL_JOYCAP_RUMBLE) != 0;
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
SDL_bool SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_bool retval;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
CHECK_JOYSTICK_MAGIC(joystick, SDL_FALSE);
|
||||
|
||||
retval = (joystick->driver->GetCapabilities(joystick) & SDL_JOYCAP_RUMBLE_TRIGGERS) != 0;
|
||||
retval = joystick->driver->GetCapabilities(joystick);
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
|
|
|
@ -141,11 +141,6 @@ struct SDL_Joystick
|
|||
#define SDL_HARDWARE_BUS_BLUETOOTH 0x05
|
||||
#define SDL_HARDWARE_BUS_VIRTUAL 0xFF
|
||||
|
||||
/* Joystick capability flags for GetCapabilities() */
|
||||
#define SDL_JOYCAP_LED 0x01
|
||||
#define SDL_JOYCAP_RUMBLE 0x02
|
||||
#define SDL_JOYCAP_RUMBLE_TRIGGERS 0x04
|
||||
|
||||
/* Macro to combine a USB vendor ID and product ID into a single Uint32 value */
|
||||
#define MAKE_VIDPID(VID, PID) (((Uint32)(VID)) << 16 | (PID))
|
||||
|
||||
|
|
|
@ -1641,7 +1641,7 @@ static Uint32 IOS_JoystickGetCapabilities(SDL_Joystick *joystick)
|
|||
GCController *controller = device->controller;
|
||||
#ifdef ENABLE_MFI_LIGHT
|
||||
if (controller.light) {
|
||||
result |= SDL_JOYCAP_LED;
|
||||
result |= SDL_JOYSTICK_CAP_RGB_LED;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -1649,9 +1649,9 @@ static Uint32 IOS_JoystickGetCapabilities(SDL_Joystick *joystick)
|
|||
if (controller.haptics) {
|
||||
for (GCHapticsLocality locality in controller.haptics.supportedLocalities) {
|
||||
if ([locality isEqualToString:GCHapticsLocalityHandles]) {
|
||||
result |= SDL_JOYCAP_RUMBLE;
|
||||
result |= SDL_JOYSTICK_CAP_RUMBLE;
|
||||
} else if ([locality isEqualToString:GCHapticsLocalityTriggers]) {
|
||||
result |= SDL_JOYCAP_RUMBLE_TRIGGERS;
|
||||
result |= SDL_JOYSTICK_CAP_TRIGGER_RUMBLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -918,7 +918,7 @@ static Uint32 DARWIN_JoystickGetCapabilities(SDL_Joystick *joystick)
|
|||
}
|
||||
|
||||
if (device->ffservice) {
|
||||
result |= SDL_JOYCAP_RUMBLE;
|
||||
result |= SDL_JOYSTICK_CAP_RUMBLE;
|
||||
}
|
||||
|
||||
return result;
|
||||
|
|
|
@ -459,7 +459,7 @@ static Uint32 HIDAPI_DriverGameCube_GetJoystickCapabilities(SDL_HIDAPI_Device *d
|
|||
for (i = 0; i < MAX_CONTROLLERS; i += 1) {
|
||||
if (joystick->instance_id == ctx->joysticks[i]) {
|
||||
if (!ctx->wireless[i] && ctx->rumbleAllowed[i]) {
|
||||
result |= SDL_JOYCAP_RUMBLE;
|
||||
result |= SDL_JOYSTICK_CAP_RUMBLE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -142,7 +142,7 @@ static Uint32 HIDAPI_DriverLuna_GetJoystickCapabilities(SDL_HIDAPI_Device *devic
|
|||
|
||||
#ifdef ENABLE_LUNA_BLUETOOTH_RUMBLE
|
||||
if (device->product_id == BLUETOOTH_PRODUCT_LUNA_CONTROLLER) {
|
||||
result |= SDL_JOYCAP_RUMBLE;
|
||||
result |= SDL_JOYSTICK_CAP_RUMBLE;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -267,7 +267,7 @@ static int HIDAPI_DriverPS3_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SD
|
|||
|
||||
static Uint32 HIDAPI_DriverPS3_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
return SDL_JOYCAP_RUMBLE;
|
||||
return SDL_JOYSTICK_CAP_RUMBLE;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverPS3_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
|
|
|
@ -869,10 +869,10 @@ static Uint32 HIDAPI_DriverPS4_GetJoystickCapabilities(SDL_HIDAPI_Device *device
|
|||
|
||||
if (ctx->enhanced_mode_available) {
|
||||
if (ctx->lightbar_supported) {
|
||||
result |= SDL_JOYCAP_LED;
|
||||
result |= SDL_JOYSTICK_CAP_RGB_LED;
|
||||
}
|
||||
if (ctx->vibration_supported) {
|
||||
result |= SDL_JOYCAP_RUMBLE;
|
||||
result |= SDL_JOYSTICK_CAP_RUMBLE;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1000,10 +1000,13 @@ static Uint32 HIDAPI_DriverPS5_GetJoystickCapabilities(SDL_HIDAPI_Device *device
|
|||
|
||||
if (ctx->enhanced_mode_available) {
|
||||
if (ctx->lightbar_supported) {
|
||||
result |= SDL_JOYCAP_LED;
|
||||
result |= SDL_JOYSTICK_CAP_RGB_LED;
|
||||
}
|
||||
if (ctx->playerled_supported) {
|
||||
result |= SDL_JOYSTICK_CAP_PLAYER_LED;
|
||||
}
|
||||
if (ctx->vibration_supported) {
|
||||
result |= SDL_JOYCAP_RUMBLE;
|
||||
result |= SDL_JOYSTICK_CAP_RUMBLE;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -258,7 +258,7 @@ static int HIDAPI_DriverShield_RumbleJoystickTriggers(SDL_HIDAPI_Device *device,
|
|||
|
||||
static Uint32 HIDAPI_DriverShield_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
return SDL_JOYCAP_RUMBLE;
|
||||
return SDL_JOYSTICK_CAP_RUMBLE;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverShield_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
|
|
|
@ -147,7 +147,7 @@ static Uint32 HIDAPI_DriverStadia_GetJoystickCapabilities(SDL_HIDAPI_Device *dev
|
|||
Uint32 caps = 0;
|
||||
|
||||
if (ctx->rumble_supported) {
|
||||
caps |= SDL_JOYCAP_RUMBLE;
|
||||
caps |= SDL_JOYSTICK_CAP_RUMBLE;
|
||||
}
|
||||
return caps;
|
||||
}
|
||||
|
|
|
@ -388,7 +388,7 @@ static int HIDAPI_DriverSteamDeck_RumbleJoystickTriggers(SDL_HIDAPI_Device *devi
|
|||
|
||||
static Uint32 HIDAPI_DriverSteamDeck_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
return SDL_JOYCAP_RUMBLE;
|
||||
return SDL_JOYSTICK_CAP_RUMBLE;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverSteamDeck_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
|
|
|
@ -1577,12 +1577,16 @@ static Uint32 HIDAPI_DriverSwitch_GetJoystickCapabilities(SDL_HIDAPI_Device *dev
|
|||
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)device->context;
|
||||
Uint32 result = 0;
|
||||
|
||||
if (ctx->m_bPlayerLights && !ctx->m_bInputOnly) {
|
||||
result |= SDL_JOYSTICK_CAP_PLAYER_LED;
|
||||
}
|
||||
|
||||
if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_ProController && !ctx->m_bInputOnly) {
|
||||
/* Doesn't have an RGB LED, so don't return SDL_JOYCAP_LED here */
|
||||
result |= SDL_JOYCAP_RUMBLE;
|
||||
/* Doesn't have an RGB LED, so don't return SDL_JOYSTICK_CAP_RGB_LED here */
|
||||
result |= SDL_JOYSTICK_CAP_RUMBLE;
|
||||
} else if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConLeft ||
|
||||
ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
|
||||
result |= SDL_JOYCAP_RUMBLE;
|
||||
result |= SDL_JOYSTICK_CAP_RUMBLE;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -824,7 +824,7 @@ static int HIDAPI_DriverWii_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SD
|
|||
|
||||
static Uint32 HIDAPI_DriverWii_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
return SDL_JOYCAP_RUMBLE;
|
||||
return SDL_JOYSTICK_CAP_RUMBLE;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverWii_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
|
|
|
@ -115,7 +115,7 @@ static SDL_bool SetSlotLED(SDL_hid_device *dev, Uint8 slot, SDL_bool on)
|
|||
|
||||
static void UpdateSlotLED(SDL_DriverXbox360_Context *ctx)
|
||||
{
|
||||
if (ctx->player_lights) {
|
||||
if (ctx->player_lights && ctx->player_index >= 0) {
|
||||
SetSlotLED(ctx->device->dev, (ctx->player_index % 4), SDL_TRUE);
|
||||
} else {
|
||||
SetSlotLED(ctx->device->dev, 0, SDL_FALSE);
|
||||
|
@ -240,8 +240,13 @@ static int HIDAPI_DriverXbox360_RumbleJoystickTriggers(SDL_HIDAPI_Device *device
|
|||
|
||||
static Uint32 HIDAPI_DriverXbox360_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
/* Doesn't have an RGB LED, so don't return SDL_JOYCAP_LED here */
|
||||
return SDL_JOYCAP_RUMBLE;
|
||||
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
|
||||
Uint32 result = SDL_JOYSTICK_CAP_RUMBLE;
|
||||
|
||||
if (ctx->player_lights) {
|
||||
result |= SDL_JOYSTICK_CAP_PLAYER_LED;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverXbox360_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
|
|
|
@ -87,7 +87,7 @@ static SDL_bool SetSlotLED(SDL_hid_device *dev, Uint8 slot, SDL_bool on)
|
|||
|
||||
static void UpdateSlotLED(SDL_DriverXbox360W_Context *ctx)
|
||||
{
|
||||
if (ctx->player_lights) {
|
||||
if (ctx->player_lights && ctx->player_index >= 0) {
|
||||
SetSlotLED(ctx->device->dev, (ctx->player_index % 4), SDL_TRUE);
|
||||
} else {
|
||||
SetSlotLED(ctx->device->dev, 0, SDL_FALSE);
|
||||
|
@ -210,8 +210,13 @@ static int HIDAPI_DriverXbox360W_RumbleJoystickTriggers(SDL_HIDAPI_Device *devic
|
|||
|
||||
static Uint32 HIDAPI_DriverXbox360W_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
/* Doesn't have an RGB LED, so don't return SDL_JOYCAP_LED here */
|
||||
return SDL_JOYCAP_RUMBLE;
|
||||
SDL_DriverXbox360W_Context *ctx = (SDL_DriverXbox360W_Context *)device->context;
|
||||
Uint32 result = SDL_JOYSTICK_CAP_RUMBLE;
|
||||
|
||||
if (ctx->player_lights) {
|
||||
result |= SDL_JOYSTICK_CAP_PLAYER_LED;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverXbox360W_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
|
|
|
@ -540,13 +540,13 @@ static Uint32 HIDAPI_DriverXboxOne_GetJoystickCapabilities(SDL_HIDAPI_Device *de
|
|||
SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)device->context;
|
||||
Uint32 result = 0;
|
||||
|
||||
result |= SDL_JOYCAP_RUMBLE;
|
||||
result |= SDL_JOYSTICK_CAP_RUMBLE;
|
||||
if (ctx->has_trigger_rumble) {
|
||||
result |= SDL_JOYCAP_RUMBLE_TRIGGERS;
|
||||
result |= SDL_JOYSTICK_CAP_TRIGGER_RUMBLE;
|
||||
}
|
||||
|
||||
if (ctx->has_color_led) {
|
||||
result |= SDL_JOYCAP_LED;
|
||||
result |= SDL_JOYSTICK_CAP_RGB_LED;
|
||||
}
|
||||
|
||||
return result;
|
||||
|
|
|
@ -1667,7 +1667,7 @@ static Uint32 LINUX_JoystickGetCapabilities(SDL_Joystick *joystick)
|
|||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (joystick->hwdata->ff_rumble || joystick->hwdata->ff_sine) {
|
||||
result |= SDL_JOYCAP_RUMBLE;
|
||||
result |= SDL_JOYSTICK_CAP_RUMBLE;
|
||||
}
|
||||
|
||||
return result;
|
||||
|
|
|
@ -246,7 +246,7 @@ static int PS2_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left, Uint1
|
|||
/* Capability detection */
|
||||
static Uint32 PS2_JoystickGetCapabilities(SDL_Joystick *joystick)
|
||||
{
|
||||
return SDL_JOYCAP_RUMBLE;
|
||||
return SDL_JOYSTICK_CAP_RUMBLE;
|
||||
}
|
||||
|
||||
/* LED functionality */
|
||||
|
|
|
@ -475,13 +475,13 @@ static Uint32 VIRTUAL_JoystickGetCapabilities(SDL_Joystick *joystick)
|
|||
hwdata = joystick->hwdata;
|
||||
if (hwdata) {
|
||||
if (hwdata->desc.Rumble) {
|
||||
caps |= SDL_JOYCAP_RUMBLE;
|
||||
caps |= SDL_JOYSTICK_CAP_RUMBLE;
|
||||
}
|
||||
if (hwdata->desc.RumbleTriggers) {
|
||||
caps |= SDL_JOYCAP_RUMBLE_TRIGGERS;
|
||||
caps |= SDL_JOYSTICK_CAP_TRIGGER_RUMBLE;
|
||||
}
|
||||
if (hwdata->desc.SetLED) {
|
||||
caps |= SDL_JOYCAP_LED;
|
||||
caps |= SDL_JOYSTICK_CAP_RGB_LED;
|
||||
}
|
||||
}
|
||||
return caps;
|
||||
|
|
|
@ -347,7 +347,7 @@ static int VITA_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left, Uint
|
|||
static Uint32 VITA_JoystickGetCapabilities(SDL_Joystick *joystick)
|
||||
{
|
||||
// always return LED and rumble supported for now
|
||||
return SDL_JOYCAP_LED | SDL_JOYCAP_RUMBLE;
|
||||
return SDL_JOYSTICK_CAP_RGB_LED | SDL_JOYSTICK_CAP_RUMBLE;
|
||||
}
|
||||
|
||||
static int VITA_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
|
|
|
@ -950,7 +950,7 @@ Uint32 SDL_DINPUT_JoystickGetCapabilities(SDL_Joystick *joystick)
|
|||
Uint32 result = 0;
|
||||
|
||||
if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
|
||||
result |= SDL_JOYCAP_RUMBLE;
|
||||
result |= SDL_JOYSTICK_CAP_RUMBLE;
|
||||
}
|
||||
|
||||
return result;
|
||||
|
|
|
@ -1514,15 +1514,15 @@ static Uint32 RAWINPUT_JoystickGetCapabilities(SDL_Joystick *joystick)
|
|||
|
||||
#ifdef SDL_JOYSTICK_RAWINPUT_XINPUT
|
||||
if (ctx->is_xinput) {
|
||||
result |= SDL_JOYCAP_RUMBLE;
|
||||
result |= SDL_JOYSTICK_CAP_RUMBLE;
|
||||
}
|
||||
#endif
|
||||
#ifdef SDL_JOYSTICK_RAWINPUT_WGI
|
||||
if (ctx->is_xinput) {
|
||||
result |= SDL_JOYCAP_RUMBLE;
|
||||
result |= SDL_JOYSTICK_CAP_RUMBLE;
|
||||
|
||||
if (ctx->is_xboxone) {
|
||||
result |= SDL_JOYCAP_RUMBLE_TRIGGERS;
|
||||
result |= SDL_JOYSTICK_CAP_TRIGGER_RUMBLE;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -800,7 +800,7 @@ static Uint32 WGI_JoystickGetCapabilities(SDL_Joystick *joystick)
|
|||
|
||||
if (hwdata->gamepad) {
|
||||
/* FIXME: Can WGI even tell us if trigger rumble is supported? */
|
||||
return SDL_JOYCAP_RUMBLE | SDL_JOYCAP_RUMBLE_TRIGGERS;
|
||||
return (SDL_JOYSTICK_CAP_RUMBLE | SDL_JOYSTICK_CAP_TRIGGER_RUMBLE);
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -353,7 +353,7 @@ int SDL_XINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumbl
|
|||
|
||||
Uint32 SDL_XINPUT_JoystickGetCapabilities(SDL_Joystick *joystick)
|
||||
{
|
||||
return SDL_JOYCAP_RUMBLE;
|
||||
return SDL_JOYSTICK_CAP_RUMBLE;
|
||||
}
|
||||
|
||||
void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick)
|
||||
|
|
|
@ -986,11 +986,11 @@ static void HandleGamepadAdded(SDL_JoystickID id, SDL_bool verbose)
|
|||
SDL_Log("Firmware version: 0x%x (%d)\n", firmware_version, firmware_version);
|
||||
}
|
||||
|
||||
if (SDL_GamepadHasRumble(gamepad)) {
|
||||
if (SDL_GetGamepadCaps(gamepad) & SDL_GAMEPAD_CAP_RUMBLE) {
|
||||
SDL_Log("Rumble supported");
|
||||
}
|
||||
|
||||
if (SDL_GamepadHasRumbleTriggers(gamepad)) {
|
||||
if (SDL_GetGamepadCaps(gamepad) & SDL_GAMEPAD_CAP_TRIGGER_RUMBLE) {
|
||||
SDL_Log("Trigger rumble supported");
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue