Sam Lantinga 2024-01-18 06:55:36 -08:00
parent df4b855af5
commit cda2bffeee
8 changed files with 55 additions and 54 deletions

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@ -178,18 +178,13 @@ typedef struct SDL_Haptic SDL_Haptic;
#define SDL_HAPTIC_SINE (1u<<1)
/**
* Left/Right effect supported.
* Square wave effect supported.
*
* Haptic effect for direct control over high/low frequency motors.
* Periodic haptic effect that simulates square waves.
*
* \sa SDL_HapticLeftRight
* \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry,
* we ran out of bits, and this is important for XInput devices.
* \sa SDL_HapticPeriodic
*/
#define SDL_HAPTIC_LEFTRIGHT (1u<<2)
/* !!! FIXME: put this back when we have more bits in 2.1 */
/* #define SDL_HAPTIC_SQUARE (1<<2) */
#define SDL_HAPTIC_SQUARE (1<<2)
/**
* Triangle wave effect supported.
@ -267,12 +262,28 @@ typedef struct SDL_Haptic SDL_Haptic;
*/
#define SDL_HAPTIC_FRICTION (1u<<10)
/**
* Left/Right effect supported.
*
* Haptic effect for direct control over high/low frequency motors.
*
* \sa SDL_HapticLeftRight
*/
#define SDL_HAPTIC_LEFTRIGHT (1u<<11)
/**
* Reserved for future use
*/
#define SDL_HAPTIC_RESERVED1 (1u<<12)
#define SDL_HAPTIC_RESERVED2 (1u<<13)
#define SDL_HAPTIC_RESERVED3 (1u<<14)
/**
* Custom effect is supported.
*
* User defined custom haptic effect.
*/
#define SDL_HAPTIC_CUSTOM (1u<<11)
#define SDL_HAPTIC_CUSTOM (1u<<15)
/* @} *//* Haptic effects */
@ -285,7 +296,7 @@ typedef struct SDL_Haptic SDL_Haptic;
*
* \sa SDL_SetHapticGain
*/
#define SDL_HAPTIC_GAIN (1u<<12)
#define SDL_HAPTIC_GAIN (1u<<16)
/**
* Device can set autocenter.
@ -294,7 +305,7 @@ typedef struct SDL_Haptic SDL_Haptic;
*
* \sa SDL_SetHapticAutocenter
*/
#define SDL_HAPTIC_AUTOCENTER (1u<<13)
#define SDL_HAPTIC_AUTOCENTER (1u<<17)
/**
* Device can be queried for effect status.
@ -303,7 +314,7 @@ typedef struct SDL_Haptic SDL_Haptic;
*
* \sa SDL_GetHapticEffectStatus
*/
#define SDL_HAPTIC_STATUS (1u<<14)
#define SDL_HAPTIC_STATUS (1u<<18)
/**
* Device can be paused.
@ -313,7 +324,7 @@ typedef struct SDL_Haptic SDL_Haptic;
* \sa SDL_PauseHaptic
* \sa SDL_ResumeHaptic
*/
#define SDL_HAPTIC_PAUSE (1u<<15)
#define SDL_HAPTIC_PAUSE (1u<<19)
/**
@ -511,7 +522,7 @@ typedef struct SDL_HapticConstant
*
* The struct handles the following effects:
* - ::SDL_HAPTIC_SINE
* - ::SDL_HAPTIC_LEFTRIGHT
* - ::SDL_HAPTIC_SQUARE
* - ::SDL_HAPTIC_TRIANGLE
* - ::SDL_HAPTIC_SAWTOOTHUP
* - ::SDL_HAPTIC_SAWTOOTHDOWN
@ -557,7 +568,7 @@ typedef struct SDL_HapticConstant
\endverbatim
*
* \sa SDL_HAPTIC_SINE
* \sa SDL_HAPTIC_LEFTRIGHT
* \sa SDL_HAPTIC_SQUARE
* \sa SDL_HAPTIC_TRIANGLE
* \sa SDL_HAPTIC_SAWTOOTHUP
* \sa SDL_HAPTIC_SAWTOOTHDOWN
@ -566,7 +577,7 @@ typedef struct SDL_HapticConstant
typedef struct SDL_HapticPeriodic
{
/* Header */
Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT,
Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_SQUARE
::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or
::SDL_HAPTIC_SAWTOOTHDOWN */
SDL_HapticDirection direction; /**< Direction of the effect. */
@ -1050,7 +1061,7 @@ extern DECLSPEC int SDLCALL SDL_GetMaxHapticEffectsPlaying(SDL_Haptic *haptic);
* \sa SDL_HapticEffectSupported
* \sa SDL_GetMaxHapticEffects
*/
extern DECLSPEC unsigned int SDLCALL SDL_GetHapticFeatures(SDL_Haptic *haptic);
extern DECLSPEC Uint32 SDLCALL SDL_GetHapticFeatures(SDL_Haptic *haptic);
/**

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@ -447,7 +447,7 @@ SDL_DYNAPI_PROC(SDL_Haptic*,SDL_OpenHaptic,(SDL_HapticID a),(a),return)
SDL_DYNAPI_PROC(SDL_Haptic*,SDL_OpenHapticFromJoystick,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(SDL_Haptic*,SDL_OpenHapticFromMouse,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_PauseHaptic,(SDL_Haptic *a),(a),return)
SDL_DYNAPI_PROC(unsigned int,SDL_GetHapticFeatures,(SDL_Haptic *a),(a),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetHapticFeatures,(SDL_Haptic *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_InitHapticRumble,(SDL_Haptic *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_PlayHapticRumble,(SDL_Haptic *a, float b, Uint32 c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_StopHapticRumble,(SDL_Haptic *a),(a),return)

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@ -366,7 +366,7 @@ int SDL_GetMaxHapticEffectsPlaying(SDL_Haptic *haptic)
return haptic->nplaying;
}
unsigned int SDL_GetHapticFeatures(SDL_Haptic *haptic)
Uint32 SDL_GetHapticFeatures(SDL_Haptic *haptic)
{
CHECK_HAPTIC_MAGIC(haptic, 0);

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@ -48,7 +48,7 @@ struct SDL_Haptic
struct haptic_effect *effects; /* Allocated effects */
int neffects; /* Maximum amount of effects */
int nplaying; /* Maximum amount of effects to play at the same time */
unsigned int supported; /* Supported effects */
Uint32 supported; /* Supported effects and features */
int naxes; /* Number of axes on the device. */
struct haptic_hwdata *hwdata; /* Driver dependent */

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@ -445,8 +445,7 @@ static unsigned int GetSupportedFeatures(SDL_Haptic *haptic)
/* Test for effects. */
FF_TEST(FFCAP_ET_CONSTANTFORCE, SDL_HAPTIC_CONSTANT);
FF_TEST(FFCAP_ET_RAMPFORCE, SDL_HAPTIC_RAMP);
/* !!! FIXME: put this back when we have more bits in 2.1 */
/* FF_TEST(FFCAP_ET_SQUARE, SDL_HAPTIC_SQUARE); */
FF_TEST(FFCAP_ET_SQUARE, SDL_HAPTIC_SQUARE);
FF_TEST(FFCAP_ET_SINE, SDL_HAPTIC_SINE);
FF_TEST(FFCAP_ET_TRIANGLE, SDL_HAPTIC_TRIANGLE);
FF_TEST(FFCAP_ET_SAWTOOTHUP, SDL_HAPTIC_SAWTOOTHUP);
@ -862,8 +861,7 @@ static int SDL_SYS_ToFFEFFECT(SDL_Haptic *haptic, FFEFFECT *dest, SDL_HapticEffe
break;
case SDL_HAPTIC_SINE:
/* !!! FIXME: put this back when we have more bits in 2.1 */
/* case SDL_HAPTIC_SQUARE: */
case SDL_HAPTIC_SQUARE:
case SDL_HAPTIC_TRIANGLE:
case SDL_HAPTIC_SAWTOOTHUP:
case SDL_HAPTIC_SAWTOOTHDOWN:
@ -1077,9 +1075,8 @@ SDL_SYS_HapticEffectType(Uint16 type)
case SDL_HAPTIC_RAMP:
return kFFEffectType_RampForce_ID;
/* !!! FIXME: put this back when we have more bits in 2.1 */
/* case SDL_HAPTIC_SQUARE:
return kFFEffectType_Square_ID; */
case SDL_HAPTIC_SQUARE:
return kFFEffectType_Square_ID;
case SDL_HAPTIC_SINE:
return kFFEffectType_Sine_ID;

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@ -100,8 +100,7 @@ static int EV_IsHaptic(int fd)
/* Convert supported features to SDL_HAPTIC platform-neutral features. */
EV_TEST(FF_CONSTANT, SDL_HAPTIC_CONSTANT);
EV_TEST(FF_SINE, SDL_HAPTIC_SINE);
/* !!! FIXME: put this back when we have more bits in 2.1 */
/* EV_TEST(FF_SQUARE, SDL_HAPTIC_SQUARE); */
EV_TEST(FF_SQUARE, SDL_HAPTIC_SQUARE);
EV_TEST(FF_TRIANGLE, SDL_HAPTIC_TRIANGLE);
EV_TEST(FF_SAW_UP, SDL_HAPTIC_SAWTOOTHUP);
EV_TEST(FF_SAW_DOWN, SDL_HAPTIC_SAWTOOTHDOWN);
@ -761,8 +760,7 @@ static int SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect *src)
break;
case SDL_HAPTIC_SINE:
/* !!! FIXME: put this back when we have more bits in 2.1 */
/* case SDL_HAPTIC_SQUARE: */
case SDL_HAPTIC_SQUARE:
case SDL_HAPTIC_TRIANGLE:
case SDL_HAPTIC_SAWTOOTHUP:
case SDL_HAPTIC_SAWTOOTHDOWN:
@ -785,9 +783,8 @@ static int SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect *src)
/* Periodic */
if (periodic->type == SDL_HAPTIC_SINE) {
dest->u.periodic.waveform = FF_SINE;
/* !!! FIXME: put this back when we have more bits in 2.1 */
/* else if (periodic->type == SDL_HAPTIC_SQUARE)
dest->u.periodic.waveform = FF_SQUARE; */
} else if (periodic->type == SDL_HAPTIC_SQUARE) {
dest->u.periodic.waveform = FF_SQUARE;
} else if (periodic->type == SDL_HAPTIC_TRIANGLE) {
dest->u.periodic.waveform = FF_TRIANGLE;
} else if (periodic->type == SDL_HAPTIC_SAWTOOTHUP) {

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@ -260,8 +260,7 @@ static BOOL CALLBACK DI_EffectCallback(LPCDIEFFECTINFO pei, LPVOID pv)
EFFECT_TEST(GUID_ConstantForce, SDL_HAPTIC_CONSTANT);
EFFECT_TEST(GUID_CustomForce, SDL_HAPTIC_CUSTOM);
EFFECT_TEST(GUID_Sine, SDL_HAPTIC_SINE);
/* !!! FIXME: put this back when we have more bits in 2.1 */
/* EFFECT_TEST(GUID_Square, SDL_HAPTIC_SQUARE); */
EFFECT_TEST(GUID_Square, SDL_HAPTIC_SQUARE);
EFFECT_TEST(GUID_Triangle, SDL_HAPTIC_TRIANGLE);
EFFECT_TEST(GUID_SawtoothUp, SDL_HAPTIC_SAWTOOTHUP);
EFFECT_TEST(GUID_SawtoothDown, SDL_HAPTIC_SAWTOOTHDOWN);
@ -678,8 +677,7 @@ static int SDL_SYS_ToDIEFFECT(SDL_Haptic *haptic, DIEFFECT *dest,
break;
case SDL_HAPTIC_SINE:
/* !!! FIXME: put this back when we have more bits in 2.1 */
/* case SDL_HAPTIC_SQUARE: */
case SDL_HAPTIC_SQUARE:
case SDL_HAPTIC_TRIANGLE:
case SDL_HAPTIC_SAWTOOTHUP:
case SDL_HAPTIC_SAWTOOTHDOWN:
@ -889,9 +887,8 @@ static REFGUID SDL_SYS_HapticEffectType(SDL_HapticEffect *effect)
case SDL_HAPTIC_RAMP:
return &GUID_RampForce;
/* !!! FIXME: put this back when we have more bits in 2.1 */
/* case SDL_HAPTIC_SQUARE:
return &GUID_Square; */
case SDL_HAPTIC_SQUARE:
return &GUID_Square;
case SDL_HAPTIC_SINE:
return &GUID_Sine;

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@ -351,9 +351,8 @@ HapticPrintSupported(SDL_Haptic *ptr)
if (supported & SDL_HAPTIC_SINE) {
SDL_Log(" sine\n");
}
/* !!! FIXME: put this back when we have more bits in 2.1 */
/* if (supported & SDL_HAPTIC_SQUARE)
SDL_Log(" square\n"); */
if (supported & SDL_HAPTIC_SQUARE)
SDL_Log(" square\n");
if (supported & SDL_HAPTIC_TRIANGLE) {
SDL_Log(" triangle\n");
}