Note that SDL_EVENT_SYSWM has been removed

Fixes https://github.com/libsdl-org/SDL/issues/9382
main
Sam Lantinga 2024-03-27 11:39:10 -07:00
parent 05b3605a41
commit cde2dcd0d4
1 changed files with 3 additions and 1 deletions

View File

@ -392,12 +392,14 @@ The following symbols have been renamed:
* SDL_RENDER_DEVICE_RESET => SDL_EVENT_RENDER_DEVICE_RESET * SDL_RENDER_DEVICE_RESET => SDL_EVENT_RENDER_DEVICE_RESET
* SDL_RENDER_TARGETS_RESET => SDL_EVENT_RENDER_TARGETS_RESET * SDL_RENDER_TARGETS_RESET => SDL_EVENT_RENDER_TARGETS_RESET
* SDL_SENSORUPDATE => SDL_EVENT_SENSOR_UPDATE * SDL_SENSORUPDATE => SDL_EVENT_SENSOR_UPDATE
* SDL_SYSWMEVENT => SDL_EVENT_SYSWM
* SDL_TEXTEDITING => SDL_EVENT_TEXT_EDITING * SDL_TEXTEDITING => SDL_EVENT_TEXT_EDITING
* SDL_TEXTEDITING_EXT => SDL_EVENT_TEXT_EDITING_EXT * SDL_TEXTEDITING_EXT => SDL_EVENT_TEXT_EDITING_EXT
* SDL_TEXTINPUT => SDL_EVENT_TEXT_INPUT * SDL_TEXTINPUT => SDL_EVENT_TEXT_INPUT
* SDL_USEREVENT => SDL_EVENT_USER * SDL_USEREVENT => SDL_EVENT_USER
The following symbols have been removed:
* SDL_SYSWMEVENT - you can use SDL_SetWindowsMessageHook() and SDL_SetX11EventHook() to watch and modify system events before SDL sees them.
The following structures have been renamed: The following structures have been renamed:
* SDL_ControllerAxisEvent => SDL_GamepadAxisEvent * SDL_ControllerAxisEvent => SDL_GamepadAxisEvent
* SDL_ControllerButtonEvent => SDL_GamepadButtonEvent * SDL_ControllerButtonEvent => SDL_GamepadButtonEvent