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05b3605a41
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cde2dcd0d4
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@ -392,12 +392,14 @@ The following symbols have been renamed:
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* SDL_RENDER_DEVICE_RESET => SDL_EVENT_RENDER_DEVICE_RESET
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* SDL_RENDER_DEVICE_RESET => SDL_EVENT_RENDER_DEVICE_RESET
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* SDL_RENDER_TARGETS_RESET => SDL_EVENT_RENDER_TARGETS_RESET
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* SDL_RENDER_TARGETS_RESET => SDL_EVENT_RENDER_TARGETS_RESET
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* SDL_SENSORUPDATE => SDL_EVENT_SENSOR_UPDATE
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* SDL_SENSORUPDATE => SDL_EVENT_SENSOR_UPDATE
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* SDL_SYSWMEVENT => SDL_EVENT_SYSWM
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* SDL_TEXTEDITING => SDL_EVENT_TEXT_EDITING
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* SDL_TEXTEDITING => SDL_EVENT_TEXT_EDITING
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* SDL_TEXTEDITING_EXT => SDL_EVENT_TEXT_EDITING_EXT
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* SDL_TEXTEDITING_EXT => SDL_EVENT_TEXT_EDITING_EXT
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* SDL_TEXTINPUT => SDL_EVENT_TEXT_INPUT
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* SDL_TEXTINPUT => SDL_EVENT_TEXT_INPUT
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* SDL_USEREVENT => SDL_EVENT_USER
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* SDL_USEREVENT => SDL_EVENT_USER
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The following symbols have been removed:
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* SDL_SYSWMEVENT - you can use SDL_SetWindowsMessageHook() and SDL_SetX11EventHook() to watch and modify system events before SDL sees them.
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The following structures have been renamed:
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The following structures have been renamed:
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* SDL_ControllerAxisEvent => SDL_GamepadAxisEvent
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* SDL_ControllerAxisEvent => SDL_GamepadAxisEvent
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* SDL_ControllerButtonEvent => SDL_GamepadButtonEvent
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* SDL_ControllerButtonEvent => SDL_GamepadButtonEvent
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