Added support for the PowerA Fusion Pro Wireless Controller in Bluetooth mode
This controller shows up with a VID/PID of 0, but has full functionality over Bluetoothmain
parent
0f4b15e16b
commit
cdfc0c5a33
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@ -573,10 +573,15 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_JoystickGUID guid
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/* GameCube driver has 12 buttons and 6 axes */
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SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3,start:b8,x:b2,y:b3,", sizeof(mapping_string));
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} else if (vendor == USB_VENDOR_NINTENDO &&
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guid.data[15] != k_eSwitchDeviceInfoControllerType_Unknown &&
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guid.data[15] != k_eSwitchDeviceInfoControllerType_ProController &&
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guid.data[15] != k_eWiiExtensionControllerType_Gamepad &&
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guid.data[15] != k_eWiiExtensionControllerType_WiiUPro) {
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(guid.data[15] == k_eSwitchDeviceInfoControllerType_NESLeft ||
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guid.data[15] == k_eSwitchDeviceInfoControllerType_NESRight ||
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guid.data[15] == k_eSwitchDeviceInfoControllerType_SNES ||
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guid.data[15] == k_eSwitchDeviceInfoControllerType_N64 ||
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guid.data[15] == k_eSwitchDeviceInfoControllerType_SEGA_Genesis ||
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guid.data[15] == k_eWiiExtensionControllerType_None ||
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guid.data[15] == k_eWiiExtensionControllerType_Nunchuk ||
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guid.data[15] == k_eSwitchDeviceInfoControllerType_JoyConLeft ||
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guid.data[15] == k_eSwitchDeviceInfoControllerType_JoyConRight)) {
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switch (guid.data[15]) {
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case k_eSwitchDeviceInfoControllerType_NESLeft:
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case k_eSwitchDeviceInfoControllerType_NESRight:
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@ -28,6 +28,7 @@ typedef enum
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k_eSwitchDeviceInfoControllerType_JoyConLeft = 1,
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k_eSwitchDeviceInfoControllerType_JoyConRight = 2,
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k_eSwitchDeviceInfoControllerType_ProController = 3,
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k_eSwitchDeviceInfoControllerType_LicProController = 6,
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k_eSwitchDeviceInfoControllerType_NESLeft = 9,
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k_eSwitchDeviceInfoControllerType_NESRight = 10,
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k_eSwitchDeviceInfoControllerType_SNES = 11,
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@ -1176,17 +1176,18 @@ static void UpdateDeviceIdentity(SDL_HIDAPI_Device *device)
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switch (ctx->m_eControllerType) {
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case k_eSwitchDeviceInfoControllerType_JoyConLeft:
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HIDAPI_SetDeviceName(device, "Nintendo Switch Joy-Con (L)");
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HIDAPI_SetDeviceProduct(device, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT);
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HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT);
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device->type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT;
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break;
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case k_eSwitchDeviceInfoControllerType_JoyConRight:
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HIDAPI_SetDeviceName(device, "Nintendo Switch Joy-Con (R)");
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HIDAPI_SetDeviceProduct(device, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT);
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HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT);
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device->type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT;
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break;
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case k_eSwitchDeviceInfoControllerType_ProController:
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case k_eSwitchDeviceInfoControllerType_LicProController:
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HIDAPI_SetDeviceName(device, "Nintendo Switch Pro Controller");
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HIDAPI_SetDeviceProduct(device, USB_PRODUCT_NINTENDO_SWITCH_PRO);
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HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_PRO);
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device->type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO;
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break;
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case k_eSwitchDeviceInfoControllerType_NESLeft:
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@ -1199,17 +1200,17 @@ static void UpdateDeviceIdentity(SDL_HIDAPI_Device *device)
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break;
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case k_eSwitchDeviceInfoControllerType_SNES:
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HIDAPI_SetDeviceName(device, "Nintendo SNES Controller");
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HIDAPI_SetDeviceProduct(device, USB_PRODUCT_NINTENDO_SNES_CONTROLLER);
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HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SNES_CONTROLLER);
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device->type = SDL_GAMEPAD_TYPE_UNKNOWN;
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break;
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case k_eSwitchDeviceInfoControllerType_N64:
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HIDAPI_SetDeviceName(device, "Nintendo N64 Controller");
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HIDAPI_SetDeviceProduct(device, USB_PRODUCT_NINTENDO_N64_CONTROLLER);
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HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_N64_CONTROLLER);
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device->type = SDL_GAMEPAD_TYPE_UNKNOWN;
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break;
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case k_eSwitchDeviceInfoControllerType_SEGA_Genesis:
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HIDAPI_SetDeviceName(device, "Nintendo SEGA Genesis Controller");
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HIDAPI_SetDeviceProduct(device, USB_PRODUCT_NINTENDO_SEGA_GENESIS_CONTROLLER);
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HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SEGA_GENESIS_CONTROLLER);
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device->type = SDL_GAMEPAD_TYPE_UNKNOWN;
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break;
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default:
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@ -653,10 +653,16 @@ void HIDAPI_SetDeviceName(SDL_HIDAPI_Device *device, const char *name)
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}
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}
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void HIDAPI_SetDeviceProduct(SDL_HIDAPI_Device *device, Uint16 product_id)
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void HIDAPI_SetDeviceVendor(SDL_HIDAPI_Device *device, Uint16 vendor_id)
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{
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/* Don't set the device vendor ID directly, or we'll constantly re-enumerate this device */
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SDL_SetJoystickGUIDVendor(&device->guid, vendor_id);
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}
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void HIDAPI_SetDeviceProduct(SDL_HIDAPI_Device *device, Uint16 vendor_id, Uint16 product_id)
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{
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/* Don't set the device product ID directly, or we'll constantly re-enumerate this device */
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SDL_SetJoystickGUIDProduct(&device->guid, product_id);
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device->guid = SDL_CreateJoystickGUID(device->guid.data[0], vendor_id, product_id, device->version, device->name, 'h', 0);
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}
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static void HIDAPI_UpdateJoystickSerial(SDL_HIDAPI_Device *device)
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@ -146,7 +146,7 @@ extern SDL_GamepadType HIDAPI_GetGamepadTypeFromGUID(SDL_JoystickGUID guid);
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extern void HIDAPI_UpdateDevices(void);
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extern void HIDAPI_SetDeviceName(SDL_HIDAPI_Device *device, const char *name);
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extern void HIDAPI_SetDeviceProduct(SDL_HIDAPI_Device *device, Uint16 product_id);
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extern void HIDAPI_SetDeviceProduct(SDL_HIDAPI_Device *device, Uint16 vendor_id, Uint16 product_id);
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extern void HIDAPI_SetDeviceSerial(SDL_HIDAPI_Device *device, const char *serial);
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extern SDL_bool HIDAPI_HasConnectedUSBDevice(const char *serial);
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extern void HIDAPI_DisconnectBluetoothDevice(const char *serial);
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