diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c index 456ce44fb..410b5c368 100644 --- a/src/audio/SDL_audio.c +++ b/src/audio/SDL_audio.c @@ -514,6 +514,7 @@ void SDL_AudioDeviceDisconnected(SDL_AudioDevice *device) // on default devices, dump any logical devices that explicitly opened this device. Things that opened the system default can stay. // on non-default devices, dump everything. + // (by "dump" we mean send a REMOVED event; the zombie will keep consuming audio data for these logical devices until explicitly closed.) for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) { if (!is_default_device || !logdev->opened_as_default) { // if opened as a default, leave it on the zombie device for later migration. SDL_PendingAudioDeviceEvent *p = (SDL_PendingAudioDeviceEvent *) SDL_malloc(sizeof (SDL_PendingAudioDeviceEvent)); diff --git a/src/audio/wasapi/SDL_wasapi.c b/src/audio/wasapi/SDL_wasapi.c index f68fb0f69..ffbeeec34 100644 --- a/src/audio/wasapi/SDL_wasapi.c +++ b/src/audio/wasapi/SDL_wasapi.c @@ -397,6 +397,8 @@ static SDL_bool RecoverWasapiIfLost(SDL_AudioDevice *device) WASAPI_DisconnectDevice(device); SDL_assert(SDL_AtomicGet(&device->shutdown)); // so we don't come back through here. return SDL_FALSE; // already failed. + } else if (SDL_AtomicGet(&device->zombie)) { + return SDL_FALSE; // we're already dead, so just leave and let the Zombie implementations take over. } else if (!device->hidden->client) { return SDL_TRUE; // still waiting for activation. }