Use `SDL_WindowFlags` in public headers
parent
4f58d18373
commit
ce44eff3d2
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@ -192,7 +192,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetRenderDriver(int index);
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* \sa SDL_CreateRenderer
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* \sa SDL_CreateRenderer
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* \sa SDL_CreateWindow
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* \sa SDL_CreateWindow
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*/
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*/
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extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags, SDL_Window **window, SDL_Renderer **renderer);
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extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer);
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/**
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/**
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* Create a 2D rendering context for a window.
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* Create a 2D rendering context for a window.
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@ -65,7 +65,7 @@ typedef struct
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SDL_DisplayID displayID;
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SDL_DisplayID displayID;
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const char *window_title;
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const char *window_title;
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const char *window_icon;
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const char *window_icon;
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Uint32 window_flags;
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SDL_WindowFlags window_flags;
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SDL_bool flash_on_focus_loss;
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SDL_bool flash_on_focus_loss;
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int window_x;
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int window_x;
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int window_y;
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int window_y;
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@ -786,7 +786,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
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* \sa SDL_CreateWindowWithProperties
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* \sa SDL_CreateWindowWithProperties
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* \sa SDL_DestroyWindow
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* \sa SDL_DestroyWindow
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*/
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*/
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extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int w, int h, Uint32 flags);
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extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags);
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/**
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/**
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* Create a child popup window of the specified parent window.
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* Create a child popup window of the specified parent window.
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@ -841,7 +841,7 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int w, i
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* \sa SDL_DestroyWindow
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* \sa SDL_DestroyWindow
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* \sa SDL_GetWindowParent
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* \sa SDL_GetWindowParent
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*/
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*/
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extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, Uint32 flags);
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extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags);
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/**
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/**
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* Create a window with the specified properties.
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* Create a window with the specified properties.
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@ -1180,7 +1180,7 @@ extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *win
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* \sa SDL_SetWindowGrab
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* \sa SDL_SetWindowGrab
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* \sa SDL_ShowWindow
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* \sa SDL_ShowWindow
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*/
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window *window);
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extern DECLSPEC SDL_WindowFlags SDLCALL SDL_GetWindowFlags(SDL_Window *window);
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/**
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/**
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* Set the title of a window.
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* Set the title of a window.
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@ -2218,7 +2218,7 @@ SDL_Window *SDL_CreateWindowWithProperties(SDL_PropertiesID props)
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return window;
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return window;
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}
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}
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SDL_Window *SDL_CreateWindow(const char *title, int w, int h, Uint32 flags)
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SDL_Window *SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags)
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{
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{
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SDL_Window *window;
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SDL_Window *window;
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SDL_PropertiesID props = SDL_CreateProperties();
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SDL_PropertiesID props = SDL_CreateProperties();
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@ -2233,7 +2233,7 @@ SDL_Window *SDL_CreateWindow(const char *title, int w, int h, Uint32 flags)
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return window;
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return window;
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}
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}
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SDL_Window *SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, Uint32 flags)
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SDL_Window *SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags)
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{
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{
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SDL_Window *window;
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SDL_Window *window;
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SDL_PropertiesID props = SDL_CreateProperties();
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SDL_PropertiesID props = SDL_CreateProperties();
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@ -2450,7 +2450,7 @@ SDL_PropertiesID SDL_GetWindowProperties(SDL_Window *window)
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return window->props;
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return window->props;
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}
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}
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Uint32 SDL_GetWindowFlags(SDL_Window *window)
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SDL_WindowFlags SDL_GetWindowFlags(SDL_Window *window)
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{
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{
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CHECK_WINDOW_MAGIC(window, 0);
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CHECK_WINDOW_MAGIC(window, 0);
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