testmouse: Allow drawing rectangles as well as lines
parent
a932581775
commit
cf040f8882
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@ -28,16 +28,19 @@
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static SDL_Window *window;
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typedef struct _Line {
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struct _Line *next;
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typedef struct _Object {
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struct _Object *next;
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int x1, y1, x2, y2;
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Uint8 r, g, b;
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} Line;
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static Line *active = NULL;
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static Line *lines = NULL;
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SDL_bool isRect;
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} Object;
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static Object *active = NULL;
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static Object *objects = NULL;
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static int buttons = 0;
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static SDL_bool isRect = SDL_FALSE;
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static SDL_bool wheel_x_active = SDL_FALSE;
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static SDL_bool wheel_y_active = SDL_FALSE;
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@ -47,33 +50,57 @@ static float wheel_y = SCREEN_HEIGHT * 0.5f;
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static SDL_bool done = SDL_FALSE;
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void
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DrawLine(SDL_Renderer * renderer, Line * line)
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DrawObject(SDL_Renderer * renderer, Object * object)
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{
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SDL_SetRenderDrawColor(renderer, line->r, line->g, line->b, 255);
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SDL_RenderDrawLine(renderer, line->x1, line->y1, line->x2, line->y2);
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SDL_SetRenderDrawColor(renderer, object->r, object->g, object->b, 255);
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if (object->isRect) {
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SDL_Rect rect;
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if (object->x1 > object->x2) {
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rect.x = object->x2;
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rect.w = object->x1 - object->x2;
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} else {
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rect.x = object->x1;
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rect.w = object->x2 - object->x1;
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}
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if (object->y1 > object->y2) {
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rect.y = object->y2;
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rect.h = object->y1 - object->y2;
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} else {
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rect.y = object->y1;
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rect.h = object->y2 - object->y1;
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}
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/* SDL_RenderDrawRect(renderer, &rect); */
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SDL_RenderFillRect(renderer, &rect);
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} else {
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SDL_RenderDrawLine(renderer, object->x1, object->y1, object->x2, object->y2);
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}
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}
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void
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DrawLines(SDL_Renderer * renderer)
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DrawObjects(SDL_Renderer * renderer)
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{
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Line *next = lines;
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Object *next = objects;
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while (next != NULL) {
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DrawLine(renderer, next);
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DrawObject(renderer, next);
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next = next->next;
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}
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}
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void
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AppendLine(Line *line)
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AppendObject(Object *object)
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{
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if (lines) {
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Line *next = lines;
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if (objects) {
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Object *next = objects;
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while (next->next != NULL) {
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next = next->next;
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}
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next->next = line;
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next->next = object;
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} else {
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lines = line;
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objects = object;
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}
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}
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@ -118,6 +145,7 @@ loop(void *arg)
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active = SDL_calloc(1, sizeof(*active));
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active->x1 = active->x2 = event.button.x;
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active->y1 = active->y2 = event.button.y;
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active->isRect = isRect;
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}
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switch (event.button.button) {
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@ -128,6 +156,7 @@ loop(void *arg)
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case SDL_BUTTON_X2: active->g = 255; active->b = 255; buttons |= SDL_BUTTON_X2MASK; break;
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}
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break;
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case SDL_MOUSEBUTTONUP:
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if (!active)
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break;
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@ -141,11 +170,23 @@ loop(void *arg)
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}
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if (buttons == 0) {
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AppendLine(active);
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AppendObject(active);
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active = NULL;
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}
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break;
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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switch (event.key.keysym.sym) {
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case SDLK_LSHIFT:
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isRect = (event.key.state == SDL_PRESSED);
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if (active) {
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active->isRect = isRect;
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}
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break;
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}
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break;
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case SDL_QUIT:
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done = SDL_TRUE;
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break;
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@ -167,10 +208,10 @@ loop(void *arg)
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SDL_RenderDrawLine(renderer, 0, wheel_y, SCREEN_WIDTH, wheel_y);
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}
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/* Lines from mouse clicks */
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DrawLines(renderer);
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/* Objects from mouse clicks */
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DrawObjects(renderer);
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if (active)
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DrawLine(renderer, active);
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DrawObject(renderer, active);
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SDL_RenderPresent(renderer);
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